Castlevania/Dracula Rondo Missing SFX?

Dacaskos
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Castlevania/Dracula Rondo Missing SFX?

Unread post by Dacaskos »

I don't have the original hardware to compare, but I do compared to soft emulation and... the whip/hit sound fx are apparently missing, or at least, too low to be heard properly.

Is that how the original sounded or is something broken with the core itself or maybe it's just my setup. Can anyone confirm that?
Dmadma60
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Re: Castlevania/Dracula Rondo Missing SFX?

Unread post by Dmadma60 »

I noticed this too, and think that something may have changed with a recent update as I played hours of that game months ago on MiSTer. I turned my speakers way up and the whip/hit sound seems to be in the mix, but very low.
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Re: Castlevania/Dracula Rondo Missing SFX?

Unread post by FoxbatStargazer »

I am hearing the whip and hit on my Mister today most of the time. Occasionally a swing won't make noise, but most of them do. The CD volume does seem much louder than the default on Retroarch emulator though, so it might be harder to hear.
Dacaskos
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Re: Castlevania/Dracula Rondo Missing SFX?

Unread post by Dacaskos »

Thanks for taking the time answering.

I tested the version from 05/17/2020 and the whip sound is a lot louder.

A lot of sfx still sounds weird or off, but I don't know if it's the game itself.

I tried a version from november 2020 and the sound was already low by that revision.

So yeah, must be... something.
Pepeart
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Re: Castlevania/Dracula Rondo Missing SFX?

Unread post by Pepeart »

Same Here
dshadoff
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Re: Castlevania/Dracula Rondo Missing SFX?

Unread post by dshadoff »

This past summer, there was a lot of work put in to adjust sound levels and digital filtering to match the mixing and the sound profile of original hardware, through the use of MDFourier.
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vgesoterica
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Re: Castlevania/Dracula Rondo Missing SFX?

Unread post by vgesoterica »

Haven't experienced that but I constantly get cut off audio on the Konami logo jingle when I boot Rondo
jobvd
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Re: Castlevania/Dracula Rondo Missing SFX?

Unread post by jobvd »

Was this ever fixed?
DiamondDave
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Re: Castlevania/Dracula Rondo Missing SFX?

Unread post by DiamondDave »

jobvd wrote: Sun Feb 13, 2022 11:41 am Was this ever fixed?
I just played it yesterday for the first time in months. I don't know if it's "fixed", but it certainly sounded better and I could hear things that weren't there before.
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Re: Castlevania/Dracula Rondo Missing SFX?

Unread post by RalphJB »

The whip and thwack sounds are still low compared to the CD audio.
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Re: Castlevania/Dracula Rondo Missing SFX?

Unread post by Toya »

RalphJB wrote: Mon Mar 28, 2022 5:24 am The whip and thwack sounds are still low compared to the CD audio.
Do you have the sound settings on default?
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Re: Castlevania/Dracula Rondo Missing SFX?

Unread post by RalphJB »

Toya wrote: Mon Mar 28, 2022 7:14 am
RalphJB wrote: Mon Mar 28, 2022 5:24 am The whip and thwack sounds are still low compared to the CD audio.
Do you have the sound settings on default?
The in game sounds or the core sounds?
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Re: Castlevania/Dracula Rondo Missing SFX?

Unread post by Toya »

RalphJB wrote: Fri Apr 01, 2022 1:21 am
Toya wrote: Mon Mar 28, 2022 7:14 am
RalphJB wrote: Mon Mar 28, 2022 5:24 am The whip and thwack sounds are still low compared to the CD audio.
Do you have the sound settings on default?
The in game sounds or the core sounds?
Yes
RalphJB
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Re: Castlevania/Dracula Rondo Missing SFX?

Unread post by RalphJB »

Toya wrote: Fri Apr 01, 2022 7:32 am
RalphJB wrote: Fri Apr 01, 2022 1:21 am
Toya wrote: Mon Mar 28, 2022 7:14 am

Do you have the sound settings on default?
The in game sounds or the core sounds?
Yes
In game sounds are on default. Core sounds are on 2x for CD audio and 4x for Master Audio. I've played around with the core sounds but it doesn't appear to work. Whip sounds are still too low to be heard over the BGM.
dshadoff
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Re: Castlevania/Dracula Rondo Missing SFX?

Unread post by dshadoff »

If you have the CD audio on 2x, the whip sound will surely sound fainter than it should, because it isn't a sound produced by CD audio.
Switch "CD Audio Boost" back to "No" to get these back to balanced.
Dacaskos
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Re: Castlevania/Dracula Rondo Missing SFX?

Unread post by Dacaskos »

Still sounds weird. Noticed with other games as well... the sounds are either weak or sound only a fraction of it or are missing.
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