Lack of a Flip Option on Some Vertical Games for CRT Users

Swainy
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Lack of a Flip Option on Some Vertical Games for CRT Users

Unread post by Swainy »

I know that this has been talked about before but I just wanted to appeal to all of the guys who develop the arcade cores for the MiSTer, guys you are doing a sterling job but please please please include a flip option on the vertical games for CRT users if possible. Lots of games have this option in their DIP switch settings but unfortunately not all do.

Thankfully the majority of games have the option added but there are still quite a few without it.
_javi_
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Re: Lack of a Flip Option on Some Vertical Games for CRT Users

Unread post by _javi_ »

Flip 180deg is nice to have. Not nice to phisically flip a TATEd CRT.

But forget about 90deg rotations. Devs already said that it would introduce lag.
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toastboy
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Re: Lack of a Flip Option on Some Vertical Games for CRT Users

Unread post by toastboy »

Latency aside. I've been trying to rotate TATE games thru CRT, using 1943kai as a test.

The settings below do work, but only for 1 second before the display loses sync completely.
I see the ROM load, I see the title screen, then nothing.
Tried on 14" samsung TV and hantarex polo2 arcade CRT.
Does anyone know why this happens?

Code: Select all

[1943kai]
video_mode=320,16,32,16,240,4,3,16,6048
vga_scaler=1
vscale_mode=1
forced_scandoubler=0
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toastboy
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Re: Lack of a Flip Option on Some Vertical Games for CRT Users

Unread post by toastboy »

I think I just answered my own question a bit.
vsync_adjust=0 fixes it. See config below.

Of course now we have all-the-latency, and scaling artefacts and whatnot, but my arcade cab can now play TATE games.
Before this, the cab had to lie on the floor, while you kneel down to play it. Not very practical.

I'll keep tweaking video modes and see if I can't find something with less artefacting, but this is at least playable.
If anyone else can suggest a better vidmode, please do.

Code: Select all

[1943kai]
video_mode=512,31,48,73,224,10,3,23,10400
vga_scaler=1
vscale_mode=1
forced_scandoubler=0
vsync_adjust=0
tosvus
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Re: Lack of a Flip Option on Some Vertical Games for CRT Users

Unread post by tosvus »

toastboy wrote: Tue Aug 02, 2022 1:44 pm

I think I just answered my own question a bit.
vsync_adjust=0 fixes it. See config below.

Of course now we have all-the-latency, and scaling artefacts and whatnot, but my arcade cab can now play TATE games.
Before this, the cab had to lie on the floor, while you kneel down to play it. Not very practical.

I'll keep tweaking video modes and see if I can't find something with less artefacting, but this is at least playable.
If anyone else can suggest a better vidmode, please do.

Code: Select all

[1943kai]
video_mode=512,31,48,73,224,10,3,23,10400
vga_scaler=1
vscale_mode=1
forced_scandoubler=0
vsync_adjust=0

sorry, stupid question but which file do you put this in?

Flandango
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Re: Lack of a Flip Option on Some Vertical Games for CRT Users

Unread post by Flandango »

tosvus wrote: Thu Sep 07, 2023 11:10 pm

sorry, stupid question but which file do you put this in?

In the MiSTer.ini file.

tosvus
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Re: Lack of a Flip Option on Some Vertical Games for CRT Users

Unread post by tosvus »

Flandango wrote: Thu Sep 07, 2023 11:51 pm
tosvus wrote: Thu Sep 07, 2023 11:10 pm

sorry, stupid question but which file do you put this in?

In the MiSTer.ini file.

Thanks, didn't know you could do that!

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