SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

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SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by atrac17 »




First beta release supporting SAR: Search and Rescue and Street Smart. Ikari III and P.O.W. - Prisoners of War to follow... Darren and I put a lot of work in this. There are two minor bugs holding back Ikari III and P.O.W. that we'd like fixed before releasing. Darren primarily focused on Ikari III and I focused on P.O.W., ironic that the other two fell into place based on our efforts for those two titles.

Enjoy!

Source:
https://github.com/va7deo/SNK68

LS-30 Information:
https://github.com/va7deo/SNK68/tree/main/dev/rp2040

SNK68 FPGA Core.png
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by jurkevicz »

8-) Amazing Work! I'm so glad this got Released.
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by Arcatech »

Outstanding work to all involved on this! :D

I'm intending to build one of these SNAC adapters but I have a couple of question before I attempt this:-

1. Does the adapter connect via the micro USB on the PICO itself and then to the USER IO port or via a normal USB 3.0 port on the Mister IO Board 6.1 board for example?

2. I see that most of the PICO connections are used up for pretty much Player 1's control connections to Mister, so if you wanted to play a 2 Player game does the core cater for a 2nd adapter to be hooked up to Mister and how would you do so?

Thanks,

Arcatech.
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by atrac17 »

Arcatech wrote: Mon Sep 26, 2022 7:41 am Outstanding work to all involved on this! :D

I'm intending to build one of these SNAC adapters but I have a couple of question before I attempt this:-

1. Does the adapter connect via the micro USB on the PICO itself and then to the USER IO port or via a normal USB 3.0 port on the Mister IO Board 6.1 board for example?

2. I see that most of the PICO connections are used up for pretty much Player 1's control connections to Mister, so if you wanted to play a 2 Player game does the core cater for a 2nd adapter to be hooked up to Mister and how would you do so?

Thanks,

Arcatech.
This isn't SNAC. There is no point in using SNAC. You just need to wire up a PICO, flash the FW and be done with it. There is a P2 FW. It's passed off as a USB device with extremely low latency. There's information on the github/patreon about it. It's lag is lower than a dameonbite which makes SNAC irrelevant too.
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by Arcatech »

atrac17 wrote: Mon Sep 26, 2022 10:06 am
Arcatech wrote: Mon Sep 26, 2022 7:41 am Outstanding work to all involved on this! :D

I'm intending to build one of these SNAC adapters but I have a couple of question before I attempt this:-

1. Does the adapter connect via the micro USB on the PICO itself and then to the USER IO port or via a normal USB 3.0 port on the Mister IO Board 6.1 board for example?

2. I see that most of the PICO connections are used up for pretty much Player 1's control connections to Mister, so if you wanted to play a 2 Player game does the core cater for a 2nd adapter to be hooked up to Mister and how would you do so?

Thanks,

Arcatech.
This isn't SNAC. There is no point in using SNAC. You just need to wire up a PICO, flash the FW and be done with it. There is a P2 FW. It's passed off as a USB device with extremely low latency. There's information on the github/patreon about it. It's lag is lower than a dameonbite which makes SNAC irrelevant too.

Ok thanks, understood.

So after a quick read up, basically wire up 2 PICO's
Flash LS-30_P1_RP2040.ino (Player 1) and LS-30_P2_RP2040.ino (Player 2)
Plug both PICO's into Mister using a micro USB to USB 3.0 lead
Press F2 on boot to set up rotary controllers for both P1 and P2 and you're good to go.
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by atrac17 »

Arcatech wrote: Mon Sep 26, 2022 7:41 am
Ok thanks, understood.

So after a quick read up, basically wire up 2 PICO's
Flash LS-30_P1_RP2040.ino (Player 1) and LS-30_P2_RP2040.ino (Player 2)
Plug both PICO's into Mister using a micro USB to USB 3.0 lead
Press F2 on boot to set up rotary controllers for both P1 and P2 and you're good to go.
You are plugging them into a USB hub of your preference. That top port on the I/O board with USB3.0 (blue) is for SNAC only. There is no USB3.0 support on the DE10. You don't need to go into the service menu to set rotary controls.

Rotary is set by dips in SAR (defaulted to Rotary) and Ikari III will have MRA's for the versions that support rotary when released. You just go into the OSD and toggle Rotary Control Type per the player from gamepad to LS-30.

This is currently only supported in SNK68 implementation. I plan on writing another firmware to make it accessible for all arcade cores that use an LS-30 and mame.
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by Arcatech »

atrac17 wrote: Mon Sep 26, 2022 2:57 pm
Arcatech wrote: Mon Sep 26, 2022 7:41 am
Ok thanks, understood.

So after a quick read up, basically wire up 2 PICO's
Flash LS-30_P1_RP2040.ino (Player 1) and LS-30_P2_RP2040.ino (Player 2)
Plug both PICO's into Mister using a micro USB to USB 3.0 lead
Press F2 on boot to set up rotary controllers for both P1 and P2 and you're good to go.
You are plugging them into a USB hub of your preference. That top port on the I/O board with USB3.0 (blue) is for SNAC only. There is no USB3.0 support on the DE10. You don't need to go into the service menu to set rotary controls.

Rotary is set by dips in SAR (defaulted to Rotary) and Ikari III will have MRA's for the versions that support rotary when released. You just go into the OSD and toggle Rotary Control Type per the player from gamepad to LS-30.

This is currently only supported in SNK68 implementation. I plan on writing another firmware to make it accessible for all arcade cores that use an LS-30 and mame.
Many thanks for the clarification and the support for other other cores using the LS-30 joystick this is very much appreciated! :)
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by atrac17 »

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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by jca »

I just ran the update all script but I am not sure it worked, it only seems to have deleted a bunch of stuff. I have to check what I have left.

Code: Select all

SECTION: theypsilon_unofficial_distribution

Removing /media/usb0/_Arcade/Armed F (Japan).mra
Removing /media/usb0/_Arcade/Crazy Climber 2 (Japan).mra
Removing /media/usb0/_Arcade/Hellfire (2P set).mra
Removing /media/usb0/_Arcade/Kid no Hore Hore Daisakusen.mra
Removing /media/usb0/_Arcade/Kozure Ookami (Japan).mra
Removing /media/usb0/_Arcade/Out Zone.mra
Removing /media/usb0/_Arcade/Sei Senshi Amatelass.mra
Removing /media/usb0/_Arcade/Terra Cresta (YM3526 set 1).mra
Removing /media/usb0/_Arcade/Truxton - Tatsujin.mra
Removing /media/usb0/_Arcade/Zero Wing (2P set).mra
Removing /media/usb0/_Arcade/_alternatives/_Booby Kids/Kid no Hore Hore Daisakusen (Bootleg Set 1).mra
Removing /media/usb0/_Arcade/_alternatives/_Booby Kids/Kid no Hore Hore Daisakusen (Bootleg Set 2).mra
Removing /media/usb0/_Arcade/_alternatives/_Crazy Climber 2/Crazy Climber 2 (Japan, Harder).mra
Removing /media/usb0/_Arcade/_alternatives/_Formation Armed F/Armed F (Fillmore license).mra
Removing /media/usb0/_Arcade/_alternatives/_Hellfire/Hellfire (1P set).mra
Removing /media/usb0/_Arcade/_alternatives/_Hellfire/Hellfire (1P set, older).mra
Removing /media/usb0/_Arcade/_alternatives/_Hellfire/Hellfire (2P set, older).mra
Removing /media/usb0/_Arcade/_alternatives/_Out Zone/Out Zone (Zero Wing TP-015 PCB conversion).mra
Removing /media/usb0/_Arcade/_alternatives/_Out Zone/Out Zone (harder).mra
Removing /media/usb0/_Arcade/_alternatives/_Out Zone/Out Zone (old set).mra
Removing /media/usb0/_Arcade/_alternatives/_Out Zone/Out Zone (older set).mra
Removing /media/usb0/_Arcade/_alternatives/_Soldier Girl Amazon/Soldier Girl Amazon (Tecfri license).mra
Removing /media/usb0/_Arcade/_alternatives/_Soldier Girl Amazon/Soldier Girl Amazon.mra
Removing /media/usb0/_Arcade/_alternatives/_Terra Cresta/Terra Cresta (YM3526 set 2).mra
Removing /media/usb0/_Arcade/_alternatives/_Terra Cresta/Terra Cresta (YM3526 set 3).mra
Removing /media/usb0/_Arcade/_alternatives/_Terra Force/Terra Force (US).mra
Removing /media/usb0/_Arcade/_alternatives/_Zero Wing/Zero Wing (1P set).mra
Removing /media/usb0/_Arcade/_alternatives/_Zero Wing/Zero Wing (2P set, Williams license).mra
Removing /media/usb0/_Arcade/cores/toaplan1_20220516.rbf
Removing /media/usb0/_Arcade/Chouji Meikyuu Legion (Japan ver 1.05, set 2).mra
Removing /media/usb0/_Arcade/Tatakae! Big Fighter (Japan).mra
Removing /media/usb0/_Arcade/Terra Force (Japan).mra
Removing /media/usb0/_Arcade/_alternatives/_Chouji Meikyuu Legion/Legion - Spinner-87 (World ver 2.03).mra
Removing /media/usb0/_Arcade/_alternatives/_Sky Robo/Sky Robo.mra
Removing /media/usb0/_Arcade/_alternatives/_Terra Force/Terra Force.mra
Removing /media/usb0/_Arcade/cores/armedf_20220630.rbf
Removing /media/usb0/_Arcade/cores/terracresta_20220723.rbf
Removing /media/usb0/_Arcade/Truxton II - Tatsujin Oh.mra
Removing /media/usb0/_Arcade/cores/truxton2_20220902.rbf
Removing /media/usb0/_Arcade/cores/snowbro2_20220904.rbf
Removing /media/usb0/_Arcade/Snow Bros. 2 - With New Elves - Otenki Paradise (Hanafram).mra
Removing /media/usb0/_Arcade/_alternatives/_Truxton II/Truxton II - Tatsujin Oh [New Version].mra

Nothing new to download from given sources.

################################################################################


             __    _                      _          ___   __  __          _
            / /   / \   _ __ ___ __ _  __| | ___    / _ \ / _|/ _|___  ___| |_
           / /   / _ \ |  __/ __/ _  |/ _  |/ _ \  | | | | |_| |_/ __|/ _ \ __|
        _ / /   / ___ \| | | (_| (_| | (_| |  __/  | |_| |  _|  _\__ \  __/ |_
       (_)_/___/_/   \_\_|  \___\__,_|\__,_|\___|   \___/|_| |_| |___/\___|\__|
          |_____|



Nothing new to download from given sources.
Deleting empty folder /media/fat/_Arcade/_alternatives/_Chouji Meikyuu Legion
Deleting empty folder /media/fat/_Arcade/_alternatives/_Soldier Girl Amazon
Deleting empty folder /media/fat/_Arcade/_alternatives/_Formation Armed F
Deleting empty folder /media/fat/_Arcade/_alternatives/_Crazy Climber 2
Deleting empty folder /media/fat/_Arcade/_alternatives/_Terra Cresta
Deleting empty folder /media/fat/_Arcade/_alternatives/_Terra Force
Deleting empty folder /media/fat/_Arcade/_alternatives/_Booby Kids
Deleting empty folder /media/fat/_Arcade/_alternatives/_Truxton II
Deleting empty folder /media/fat/_Arcade/_alternatives/_Hellfire
Deleting empty folder /media/fat/_Arcade/_alternatives/_Out Zone
Deleting empty folder /media/fat/_Arcade/_alternatives/_Sky Robo

===========================
Downloader 1.5 (d11ef18) by theypsilon. Run time: 0:00:32.92s
Log: /media/fat/Scripts/.config/downloader/downloader.log

Installed:
VBall_20220924.rbf, Atari800_20220927.rbf, Atari5200_20220927.rbf + other files.

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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by jca »

I can confirm that everything is gone. :(

Thanks for the update. :lol:
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by jca »

OK, I figured it out:
Posting a screen grab from Twitter is nice but things are a little small to see.
It would have been nicer to add some text to the post and state that one has first to reconfigure the update all script to enable something which looks like "Coin Op Collection".
I have to try that.
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by jca »

Coin Op Collection is in the Misc submenu of the update all config screen.
Once enabled things seems to be coming back.
I will check what I got back when the update is complete.
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by jca »

A bunch of stuff came back and I even got a new rom: pow.zip for Prisoners of War/Datsugoku - Prisoners of War (Japan).mra.

Thanks to the developers and recovering from a near fatal a heart attack
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by atrac17 »

jca wrote: Thu Sep 29, 2022 10:20 pm OK, I figured it out:
Posting a screen grab from Twitter is nice but things are a little small to see.
It would have been nicer to add some text to the post and state that one has first to reconfigure the update all script to enable something which looks like "Coin Op Collection".
I have to try that.
I suggest reading and opening hyperlinks links when posted. I don't have to be nice. You're welcome for the free game. The game I implemented, shared, and provided the ROM for.
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by Yim »

Thanks for the game, atrac17.

Thanks for the clarification on the change to update all, jca. I also missed that in the screenshots and I’m sure would have had a similar process of confusion if you hadn’t posted about it.
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by Moondandy »

I am a bit confused by this new Coin Op database. Is this just for Attract17 and Darren0's WIP cores, and finished cores will still be merged into Main and released officially, or are all these cores now unofficial and you will need to use an unofficial script to get them?
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by hideous »

Moondandy wrote: Fri Sep 30, 2022 4:16 pm I am a bit confused by this new Coin Op database. Is this just for Attract17 and Darren0's WIP cores, and finished cores will still be merged into Main and released officially, or are all these cores now unofficial and you will need to use an unofficial script to get them?
Maybe read the links?
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by Moondandy »

I have and it isn't clear to me, all it says is:

Coin-Op Collection Downloader
A collection of open-source FPGA implementations of classic arcade hardware for MiSTerFPGA written by Darren Olafson or atrac17.

Distributed by Jose Barroso, creator and maintainer of Update_All_MiSTer, Downloader_MiSTer, and Distribution MiSTer.

This repository is maintained by the core authors and will distribute beta FPGA implementations and completed projects.
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by atrac17 »

Moondandy wrote: Fri Sep 30, 2022 4:37 pm I have and it isn't clear to me, all it says is:

Coin-Op Collection Downloader
A collection of open-source FPGA implementations of classic arcade hardware for MiSTerFPGA written by Darren Olafson or atrac17.

Distributed by Jose Barroso, creator and maintainer of Update_All_MiSTer, Downloader_MiSTer, and Distribution MiSTer.

This repository is maintained by the core authors and will distribute beta FPGA implementations and completed projects.
"beta FPGA implementations and completed projects"
Screenshot_20220930-101954.png
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by Moondandy »

So are you no longer adding your cores to Main and releasing them officially when completed?
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by ntt »

jca wrote: Thu Sep 29, 2022 10:24 pm Coin Op Collection is in the Misc submenu of the update all config screen.
Once enabled things seems to be coming back.
I will check what I got back when the update is complete.
Thanks for pointing out this. Yesterday update_all deleted a bunch of stuff and I've been scratching my head as to why...
I must follow threads like this, I guess...
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by Arcatech »

Managed to get my adapter built today, all fully functional...thanks to all who put the coding work into this! :D

LS-30 PICO ADAPTER.jpg
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by jd213 »

This looks awesome but I guess people who don't already have an LS-30 are SOL, Seimitsu doesn't appear to make them anymore and the last ones on ebay went for $500 for a set of 2 untested ones.

Doesn't look like the one from Happ is easily available either.
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by fierman »

jd213 wrote: Sun Oct 02, 2022 3:30 pm This looks awesome but I guess people who don't already have an LS-30 are SOL, Seimitsu doesn't appear to make them anymore and the last ones on ebay went for $500 for a set of 2 untested ones.

Doesn't look like the one from Happ is easily available either.
Am I happy I bought my set for 120 euro not that long ago. And they came with an arcade cabinet + pcb too! :)

They can be found still, just saying that ebay is the worst possible place to pick up stuff like this.
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by atrac17 »

Arcatech wrote: Sat Oct 01, 2022 11:04 pm Managed to get my adapter built today, all fully functional...thanks to all who put the coding work into this! :D


LS-30 PICO ADAPTER.jpg
Very nice, glad you enjoy it!
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by Arcatech »

Hi atrac17,

Cheers for the comments on the adapter, I'm so glad the hours of work soldering didn't go to waste! ;)

I know you mentioned at some point you intend to work on a separate firmware which will be compatible with the Ikari Warriors core, ultimately this may end up having to build 2 separate adapters. I'm sure you would have already thought of this if it was possible but is it feasible to code 2 different firmwares on just the one PICO and then have the PICO look for separate unused input pin to be grounded which will instruct the PICO to select different versions of firmware coding, one to cater for SNK68 core games and once grounded jump to the Ikari Warrior firmware code?.

Also something I noticed, due to how the rotational part of the joystick works, i.e. grounding each pin in turn and constantly keeping this pin grounded until a new rotation pin is selected then this results in a small side effect when the adapter is plugged whilst performing a script.

For example, when performing 'update_all' then this ends up producing a keyboard character in the linux window like it's being constantly held down. I think spotUP noticed this condition when using his keyboard mapper program to test his adapter.

I doubt anything can be done about it as that's the nature of the controller's functionality and how the those 12 keys are being assigned to the 12 controller directions within the PICO coding.

I haven't tested fully whether this affects any scripts from working properly, but if it does, then rather then unplug the adapter I may be inclined to install a cut switch to the GND wire of the rotational joystick header in order to switch off the joystick when performing scripts.
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by atrac17 »

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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by MattG »

I'm getting a ".bin not found" after utilizing the update_all script and trying to play Ikari 3. Pretty sure have coin-op collection enabled. Any idea what I might be doing wrong?
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by jca »

Here it was working before update v2 and is still working after v2. As the error is relative to a bin you must have the zip but a wrong one. Make sure Arcade ROMs DB is enabled, re-run the update and see what it gives.
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Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Unread post by MattG »

You hit the nail RIGHT on the head! That did the trick! Thank you so much!
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