Daemonbite Arduino Controller Adapter 2 Button And 6 Button?

Max-fpga
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Daemonbite Arduino Controller Adapter 2 Button And 6 Button?

Unread post by Max-fpga »

Planning on putting together a Daemonbite arduino adapter for my original PC Engine Core Grafx pad to Mister.

Will the adapter also work with the Avenue 6 button SFII pad does anyone know please?

AngelicLiver
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Re: Daemonbite Arduino Controller Adapter 2 Button And 6 Button?

Unread post by AngelicLiver »

Looking at the code it only accounts for the these buttons: UP, DOWN, LEFT, RIGHT, I (Button 1), II (Button 2), SELECT, and RUN (START). So no, probably not sorry!

Hackshed_Carl
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Re: Daemonbite Arduino Controller Adapter 2 Button And 6 Button?

Unread post by Hackshed_Carl »

If you use the arcade controller version, it has enough inputs to cover your needs.... I believe anyway
https://github.com/MickGyver/DaemonBite-Arcade-Encoder

Max-fpga
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Re: Daemonbite Arduino Controller Adapter 2 Button And 6 Button?

Unread post by Max-fpga »

Cheers, I understand I can connect more pins but what about the software side? Can it be modified to add the extra code?

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Re: Daemonbite Arduino Controller Adapter 2 Button And 6 Button?

Unread post by AngelicLiver »

This isn't a question of pins. I'm sure that PC-Engine controllers use multiplexing to increase the button count over a smaller amount of pins. I would imagine it uses TDM so you would have to account for it in the Arduino sketch, it's something that the Mega Drive version does but PC-Engine will need to be updated to support.

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