Qbert Vflip

BabaYaga326
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Qbert Vflip

Unread post by BabaYaga326 »

The Vflip in the Qbert core seems to only mirror flip the game (backwards). I'd like to play this on my vertical monitor, but it only orientates itself upside down in the presect core state and the Vflip option just flips the image backwards.

Is there a fix for this?
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LamerDeluxe
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Re: Qbert Vflip

Unread post by LamerDeluxe »

BabaYaga326 wrote: Sun Nov 21, 2021 10:47 pm The Vflip in the Qbert core seems to only mirror flip the game (backwards). I'd like to play this on my vertical monitor, but it only orientates itself upside down in the presect core state and the Vflip option just flips the image backwards.

Is there a fix for this?
There's a Github issue for this here: https://github.com/MiSTer-devel/Arcade- ... r/issues/3
BabaYaga326
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Re: Qbert Vflip

Unread post by BabaYaga326 »

Thanks!
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neurorulez
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Re: Qbert Vflip

Unread post by neurorulez »

BabaYaga326 wrote: Sun Nov 21, 2021 10:47 pm The Vflip in the Qbert core seems to only mirror flip the game (backwards). I'd like to play this on my vertical monitor, but it only orientates itself upside down in the presect core state and the Vflip option just flips the image backwards.

Is there a fix for this?
Can You test this?
https://github.com/neurorulez/Arcade-QB ... 211123.rbf
I think that board needs both flip (V & H) to flip the screen.
If works ok i will make a pull request. I dont have an analog TV to test it now. :)
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Re: Qbert Vflip

Unread post by LamerDeluxe »

neurorulez wrote: Tue Nov 23, 2021 8:17 am
BabaYaga326 wrote: Sun Nov 21, 2021 10:47 pm The Vflip in the Qbert core seems to only mirror flip the game (backwards). I'd like to play this on my vertical monitor, but it only orientates itself upside down in the presect core state and the Vflip option just flips the image backwards.

Is there a fix for this?
Can You test this?
https://github.com/neurorulez/Arcade-QB ... 211123.rbf
I think that board needs both flip (V & H) to flip the screen.
If works ok i will make a pull request. I dont have an analog TV to test it now. :)
It seems to work on the 15Khz SCART input of my TFT display. It does do something odd with the position of the Q*bert logo (this is also visible when using HDMI). And the image is partly clipped on the SCART input, but that is probably normal for an arcade core.
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neurorulez
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Re: Qbert Vflip

Unread post by neurorulez »

I will try to implement H/V adjustment like other arcade cores to fix the clipping.
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Re: Qbert Vflip

Unread post by BabaYaga326 »

Any updates to fix the H/V clipping in Qbert?
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Pierco
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Re: Qbert Vflip

Unread post by Pierco »

The core has been ported to MiST by Gyurco and it fixes a lot of problems of the original one. The thing is that I can't find the time to apply the changes to the MiSTer core yet... :(
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Re: Qbert Vflip

Unread post by BabaYaga326 »

Would love to see some fixes/updates on Qbert.

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TLPD-AVW
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Re: Qbert Vflip

Unread post by TLPD-AVW »

Speaking of Q*Bert, would it be possible to implement Faster, Harder, More Challenging Q*bert into the existing core? I assume it was intended to be a ROM update for existing Q*Bert cabinets.

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Re: Qbert Vflip

Unread post by rhester72 »

Ditto Mello Yello Q-Bert =)

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Re: Qbert Vflip

Unread post by Moondandy »

Pierco wrote: Sun Jun 12, 2022 1:04 pm

The core has been ported to MiST by Gyurco and it fixes a lot of problems of the original one. The thing is that I can't find the time to apply the changes to the MiSTer core yet... :(

Did you ever get round to bringing these improvements over to the MiSTer core?

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Pierco
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Re: Qbert Vflip

Unread post by Pierco »

Unfortunately no, not yet... but it's only a motivation problem. It was a direct translation of the PCB so it's hard to get back to it.

BabaYaga326
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Re: Qbert Vflip

Unread post by BabaYaga326 »

Just booted up Qbert and it appears the H/V clipping might have been addressed, but now the game can't be rotated vertically 180 degrees to be upright on my monitor.

Qbert cubes too.

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Re: Qbert Vflip

Unread post by Lex »

Hi guys!

Just another observation of mine. Apart from the issues mentioned above I noticed another thing. I have an arcade monitor where you can position the picture where you like - but with the game Qbert some line on the left side are simply cut off. I can see this clearly when I try to center the picture.

It is not that some lines are hidden because it is centered too far left but the fact is that some lines of the graphics are simply cut off

2 Questions

A. Does anybody else notice this?

B. Was this on the original pcb the same?

regards,

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Re: Qbert Vflip

Unread post by MikeS1 »

BabaYaga326 wrote: Sun Mar 19, 2023 9:55 pm

Just booted up Qbert and it appears the H/V clipping might have been addressed, but now the game can't be rotated vertically 180 degrees to be upright on my monitor.

Qbert cubes too.

Try deleting your cfg file, I don't have any issues with rotation.

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Re: Qbert Vflip

Unread post by BabaYaga326 »

MikeS1 wrote: Mon Mar 20, 2023 7:17 pm
BabaYaga326 wrote: Sun Mar 19, 2023 9:55 pm

Just booted up Qbert and it appears the H/V clipping might have been addressed, but now the game can't be rotated vertically 180 degrees to be upright on my monitor.

Qbert cubes too.

Try deleting your cfg file, I don't have any issues with rotation.

Deleting the CFG files associated doesn't resolve the issue.

I can get Horz or Vert orientaion and the ability to V-flip, but not rotate 180 degrees for an upright vertical image.

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BabaYaga326
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Re: Qbert Vflip

Unread post by BabaYaga326 »

I see what the problem is...
1) The QBert_20230315.rbf core does not have the H/V clipping behavior....but the Vflip option does not rotate the game vertically and upright. It only mirrors the image left/right.
2) The QBert_20211123.rbf core was introduced a couple years ago to fix the Vflip issue, but it then introduced the clipping issue I reported in this thread: viewtopic.php?f=25&t=3664

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Re: Qbert Vflip

Unread post by HerrBerzerk »

Yes, but mirroring the image makes sense in no situation :-(

BabaYaga326
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Re: Qbert Vflip

Unread post by BabaYaga326 »

Any updates on adding a 180 degree rotation for this core (Qbert, Qbert Qubes, Mad Planets)?

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