New Bandai and Nichibutsu Consoles!

User avatar
Alkadian
Top Contributor
Posts: 721
Joined: Thu May 28, 2020 9:55 am
Has thanked: 289 times
Been thanked: 116 times

New Bandai and Nichibutsu Consoles!

Unread post by Alkadian »

@Flandango

Many thanks for these new consoles:

Bandai's Super Vision 8000
Nichibutsu's My Vision Game System

Very much appreciated! :mrgreen:

Flandango
Core Developer
Posts: 388
Joined: Wed May 26, 2021 9:35 pm
Has thanked: 41 times
Been thanked: 328 times

Re: New Bandai and Nichibutsu Consoles!

Unread post by Flandango »

They are obscure consoles and not a huge library but figured why not...
Hope you enjoy them :)

User avatar
kathleen
Top Contributor
Posts: 409
Joined: Fri Jun 26, 2020 4:23 am
Location: Belgium
Has thanked: 224 times
Been thanked: 131 times

Re: New Bandai and Nichibutsu Consoles!

Unread post by kathleen »

@Flandango,
Obscure consoles are very important to be preserved, so from my side, a huge thank thank you for them.
And a tons of thanks especially for the fact you revived a Japanese consoles.

かすりん

Flandango
Core Developer
Posts: 388
Joined: Wed May 26, 2021 9:35 pm
Has thanked: 41 times
Been thanked: 328 times

Re: New Bandai and Nichibutsu Consoles!

Unread post by Flandango »

I forgot to give instructions on how to create My Vision rom images.
I used roms from Mame Software Rom set but they come in split files (ex F1, F2, F3...)
They need to be merged/concatenated together, so in the example of Hanafuda
Using Dos/CMD:

Code: Select all

copy /B f1 + /B f2 + /B f3 Hanafuda.bin

Using Linux/Mister:

Code: Select all

cat f1 f2 f3 > Hanafuda.bin
jca
Top Contributor
Posts: 1911
Joined: Wed May 27, 2020 1:59 pm
Has thanked: 145 times
Been thanked: 454 times

Re: New Bandai and Nichibutsu Consoles!

Unread post by jca »

copy /B f1+f2+f3 Hanafuda.bin is less typing :D

blacklistedcard
Posts: 77
Joined: Mon Jun 08, 2020 1:54 am
Has thanked: 3 times
Been thanked: 9 times

Re: New Bandai and Nichibutsu Consoles!

Unread post by blacklistedcard »

I agree. It preserves the console that were not big, but it's nice to play to see what it was.

Texemosis
Posts: 65
Joined: Wed Jun 02, 2021 5:44 pm
Has thanked: 7 times
Been thanked: 4 times

Re: New Bandai and Nichibutsu Consoles!

Unread post by Texemosis »

has anyone got Othello on the Supervision 8000 to work? it appears to be frozen on the game settings screen on my end. It's the only game I couldn't start up.

Flandango
Core Developer
Posts: 388
Joined: Wed May 26, 2021 9:35 pm
Has thanked: 41 times
Been thanked: 328 times

Re: New Bandai and Nichibutsu Consoles!

Unread post by Flandango »

Well...it's the only game, that I know of so far, that uses the Left Controller (Player 2) to do the menu select and start/stop game.
If you choose "Man Vs Computer"....it's Player 2 against the computer.
Going to have to add a "Swap Joysticks" option to the menu for just this case.
For the time being...if you have a second controller...plug it in as player 2 and use that.

Flandango
Core Developer
Posts: 388
Joined: Wed May 26, 2021 9:35 pm
Has thanked: 41 times
Been thanked: 328 times

Re: New Bandai and Nichibutsu Consoles!

Unread post by Flandango »

Just pushed an update out which should help with Othello.
With controller swapped in menu, pushing down changes the menu option....pushing up toggles sound on/off, fire button or "Z" or "-"
on keyboard starts the game.

User avatar
HerrBerzerk
Posts: 232
Joined: Tue Feb 01, 2022 1:45 pm
Has thanked: 96 times
Been thanked: 30 times

Re: New Bandai and Nichibutsu Consoles!

Unread post by HerrBerzerk »

jca wrote: Tue Apr 11, 2023 1:00 pm

copy /B f1+f2+f3 Hanafuda.bin is less typing :D

I can only find 4 nichibutsu roms? Anyone with more?

User avatar
HerrBerzerk
Posts: 232
Joined: Tue Feb 01, 2022 1:45 pm
Has thanked: 96 times
Been thanked: 30 times

Re: New Bandai and Nichibutsu Consoles!

Unread post by HerrBerzerk »

Flandango wrote: Tue Apr 11, 2023 7:51 pm

With controller swapped in menu, pushing down changes the menu option....pushing up toggles sound on/off, fire button or "Z" or "-"
on keyboard starts the game.

The Super Vision 8000 does not sync on a normal TV (at least for me). It looks to me like it adds scanlines (scandoubler?), so the resolution would be doubled. Just a guess.

Flandango
Core Developer
Posts: 388
Joined: Wed May 26, 2021 9:35 pm
Has thanked: 41 times
Been thanked: 328 times

Re: New Bandai and Nichibutsu Consoles!

Unread post by Flandango »

HerrBerzerk wrote: Wed Apr 12, 2023 6:14 pm

The Super Vision 8000 does not sync on a normal TV (at least for me). It looks to me like it adds scanlines (scandoubler?), so the resolution would be doubled. Just a guess.

It's an oversight on my end. I utilized the MC6847 written for arcade boards in mind mainly because it was a better fit for working with this core. Therefore it outputs a vga signal instead of a composite and switching it to composite mode...well it doesn't work.
As I get some free time, I'll look into implementing or modifying the MC6847 code used in the COCO2 which output composite just fine to work with this core.

User avatar
HerrBerzerk
Posts: 232
Joined: Tue Feb 01, 2022 1:45 pm
Has thanked: 96 times
Been thanked: 30 times

Re: New Bandai and Nichibutsu Consoles!

Unread post by HerrBerzerk »

Flandango wrote: Fri Apr 14, 2023 12:05 am

As I get some free time, I'll look into implementing or modifying the MC6847 code used in the COCO2 which output composite just fine to work with this core.

Thank you!

Post Reply