Saving Games (Minimig / ADF File)
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Saving Games (Minimig / ADF File)
Hello,
most probably a noob question. Nevertheless, i was not able to find an answer / figure it out:
Just startet my journey with Mister and installed some ADF-Files. I am strugelling with saving the game. For example Dungeon Master is asking for an Save Disk / an empty disk. How can i creaty such a disk? Do i have to prepare an "Empty" ADF File? And if yes, how.
Thanks in advance!!
Alex
most probably a noob question. Nevertheless, i was not able to find an answer / figure it out:
Just startet my journey with Mister and installed some ADF-Files. I am strugelling with saving the game. For example Dungeon Master is asking for an Save Disk / an empty disk. How can i creaty such a disk? Do i have to prepare an "Empty" ADF File? And if yes, how.
Thanks in advance!!
Alex
Re: Saving Games (Minimig / ADF File)
can use winuae to make blank hdd's and disk's
or use this one i just made in winuae just make a copy of it so you always have a blank available
or use this one i just made in winuae just make a copy of it so you always have a blank available
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Re: Saving Games (Minimig / ADF File)
Many Thanks.
I totally missed your answer! Will try on the weekend. Anyways sounds easy enough. *g*
I totally missed your answer! Will try on the weekend. Anyways sounds easy enough. *g*
Re: Saving Games (Minimig / ADF File)
Did the Dungeon Master save work using the blank adf, and if so did you have it in a designated drive ready to go or put it inStahlmotte wrote: ↑Tue Aug 11, 2020 12:19 pm Many Thanks.
I totally missed your answer! Will try on the weekend. Anyways sounds easy enough. *g*
a designated drive when asked for ?
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Re: Saving Games (Minimig / ADF File)
Works like a charm! Blank Disk in DF1. In the Dungeon Master menu you have to format the disk first. After that you can save. Just tried it. Loaded without any problem.Washac wrote: ↑Wed Aug 12, 2020 9:11 amDid the Dungeon Master save work using the blank adf, and if so did you have it in a designated drive ready to go or put it inStahlmotte wrote: ↑Tue Aug 11, 2020 12:19 pm Many Thanks.
I totally missed your answer! Will try on the weekend. Anyways sounds easy enough. *g*
a designated drive when asked for ?
Re: Saving Games (Minimig / ADF File)
Thanks for thatStahlmotte wrote: ↑Wed Aug 12, 2020 6:20 pmWorks like a charm! Blank Disk in DF1. In the Dungeon Master menu you have to format the disk first. After that you can save. Just tried it. Loaded without any problem.Washac wrote: ↑Wed Aug 12, 2020 9:11 amDid the Dungeon Master save work using the blank adf, and if so did you have it in a designated drive ready to go or put it inStahlmotte wrote: ↑Tue Aug 11, 2020 12:19 pm Many Thanks.
I totally missed your answer! Will try on the weekend. Anyways sounds easy enough. *g*
a designated drive when asked for ?
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Re: Saving Games (Minimig / ADF File)
Has anyone tried to save in Cannon Fodder? Like Dungeon Master, I think you have to format the disk first. But, I get an error code in the MiSTer menu when I try. I've tried using a few different blank .adf files including the one posted above to no avail.
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Re: Saving Games (Minimig / ADF File)
Sure thing! Apologies for the crude screenshot. MiSTer screenshots don't capture menu elements as far as I know.
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Re: Saving Games (Minimig / ADF File)
Cannon Fodder's a special case - it uses a custom disk format for its save disks which isn't compatible with standard ADF format - hence the error 22. WinUAE can save scores but only using an Extended ADF format savedisk. (Also I think 1 meg of Chip is required to use the game's internal disk formatting routine.)beardeth69 wrote: ↑Thu Aug 13, 2020 9:21 pm Has anyone tried to save in Cannon Fodder? Like Dungeon Master, I think you have to format the disk first. But, I get an error code in the MiSTer menu when I try. I've tried using a few different blank .adf files including the one posted above to no avail.
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Re: Saving Games (Minimig / ADF File)
Thanks for your help! I was able to confirm it works in WinUAE using an extended .adf formatted disk. MiSTer just isn't having it. I'm not sure if MiSTer doesn't support the extended format or if Cannon Fodder's routines are just that atypical. I guess I'll just have to play it elsewhere or accept that I'll never beat it haha. Thanks again!
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Re: Saving Games (Minimig / ADF File)
As far as I know, none of the Minimig variants supports Extended ADFs yet. Normal Amiga formatted disks (whether or not they use an Amiga filesystem) have a standard structure after the sync word - starting with a 0xff byte, then the track number, the sector number, the number of sectors to the gap, then some unused sector label data. None of this is stored in the ADF, but it's generated on the fly when reading, and its used as a sanity check and to identify sectors in the datastream when writing to the ADF.beardeth69 wrote: ↑Sat Aug 15, 2020 3:47 am Thanks for your help! I was able to confirm it works in WinUAE using an extended .adf formatted disk. MiSTer just isn't having it. I'm not sure if MiSTer doesn't support the extended format or if Cannon Fodder's routines are just that atypical.
Cannon Fodder's save disk doesn't conform to this format, so the firmware throws an error because it can't identify the sectors within the game's save data, and so can't tell which part of the ADF it should be saved to.
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Re: Saving Games (Minimig / ADF File)
I haven't tried it myself, but in theory that should sidestep the problem quite nicely.
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Re: Saving Games (Minimig / ADF File)
Thanks a lot for the detailed explanation! I'm new to the Amiga scene, so that helps a ton. I haven't ventured into the realm of WHDLoad yet, but it sounds like it might be worth it.robinsonb5 wrote: ↑Sat Aug 15, 2020 12:15 pm
As far as I know, none of the Minimig variants supports Extended ADFs yet. Normal Amiga formatted disks (whether or not they use an Amiga filesystem) have a standard structure after the sync word - starting with a 0xff byte, then the track number, the sector number, the number of sectors to the gap, then some unused sector label data. None of this is stored in the ADF, but it's generated on the fly when reading, and its used as a sanity check and to identify sectors in the datastream when writing to the ADF.
Cannon Fodder's save disk doesn't conform to this format, so the firmware throws an error because it can't identify the sectors within the game's save data, and so can't tell which part of the ADF it should be saved to.