MiSTer updates and changelog

For MiSTer project updates only, developers releasing MiSTer cores can post updates here.
wickerwaka
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Re: MiSTer updates and changelog

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IREM M92
- Reimplemented main cpu (V33) for improved timing and behavior accuracy
- DDR ROM loading for faster load times
- Added Turbo option
- Added "Squished 224p" video option so some games fit better on CRTs.
- Updated framework

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macro
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Re: MiSTer updates and changelog

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Arcade Bally Astrocade
- Freeplay option for Space Zap
- Improved sound mixing
- Update SYS

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Sorgelig
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Re: MiSTer updates and changelog

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Archie,ColecoVision,Gameboy,BBCMicro,Aquarius,Apogee,BK0011M,Astrocade:
- Aquarius: Input fixes (Flandango).
- BK0011M: use palette 0 for BK0010 mode by default.
- Updated framework.

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Re: MiSTer updates and changelog

Unread post by eriks5 »

C128:

  • VDC improvements.

  • Incorporate upstream changes from C64:

    • Block keyboard and activate led while disk swapping.

    • Option to disable DigiFix for SID 8580.

  • Updated framework.

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Sorgelig
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Re: MiSTer updates and changelog

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Main
- N64: Update support code, cheats (Rikard Bengtsson).
- Saturn: update CD support (Sergiy Dvodnenko).
- Add DEBUG option to INI. By default logging is disabled now to fix some slowdowns.
- PSX: fixes and tweaks in CD code (Zakk, Alyssa Dierking).
- Add INI option for custom binary.
- MGL/MRA: add same_dir attribute for setname.

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Re: MiSTer updates and changelog

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New arcade core: IREM M107 20240513.

I've released the first version of the IREM M107 core. This is heavily based on the M92 core with some additions to support an additional tilemap layer and more sprites. Only Air Assault/Fire Barrel is currently working, I will be working on the soccer games this week. It should be available in the official distribution now, source is available here: https://github.com/MiSTer-devel/Arcade-IremM107_MiSTer

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Re: MiSTer updates and changelog

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IREM M107

- Fixed score counting
- Fixed offset of very large sprites (final boss wing)
- Added support for Dream Soccer '94

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Re: MiSTer updates and changelog

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ao486:
- New OPL3 implementation by Greg Taylor

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macro
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Re: MiSTer updates and changelog

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Space Invaders:

- Add freeplay option to some of the games (a bit like the Coin-Up device for real cabinets)
- Add mouse / trackball control for "Shuffleboard" so it is now playable.
- Update SYS

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Re: MiSTer updates and changelog

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MSX,Oric,QL,Specialist,Vector-06C,Vectrex,X68000:
- Updated framework.

alanswx
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Re: MiSTer updates and changelog

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Zaxxon

  • Updated framework
alanswx
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Re: MiSTer updates and changelog

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Traverse USA

  • Updated framework
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Re: MiSTer updates and changelog

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Super Breakout

  • updated framework
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aberu
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Re: MiSTer updates and changelog

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Arcade: Arkanoid, Asteroids, AsteroidsDeluxe, ATetris, Athena, Bagman, MCR1, MCR2, MCR3, MCR3Mono, XSleena, BattleZone

* Updated Framework

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aberu
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Re: MiSTer updates and changelog

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Arcade: BlackWidow, BombJack, Breakout, BurgerTime, BurningRubber, CanyonBomber, Centipede, ComputerSpace, CongoBongo, CosmicGuerilla, CrazyBalloon, CrazyClimber, CrazyKong, CrystalCastles, Defender, DigDug, MCR3Scroll, TNKIII

* Updated Framework

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wickerwaka
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Re: MiSTer updates and changelog

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IREM M92
- Fixed Lethal Thunder scores (probably effecting other score counting too)
- Tweak direct video timing

IREM M72
- Updated framework

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Re: MiSTer updates and changelog

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Arcade: Dominos, DonkeyKong3, DonkeyKongJunior, DottoriKun, Exidy2, Finalizer, FoodFight, Frenzy, Galaxian, Gaplus, Gyruss, IkariWarriors, IremM62, IronHorse, Jackal

- Updated Framework

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Re: MiSTer updates and changelog

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ao486:
- Reduce amount of PLLs to improve core stability.

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Re: MiSTer updates and changelog

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Compukit UK101

  • Updated framework

eriks5
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Re: MiSTer updates and changelog

Unread post by eriks5 »

C128:

  • Video: fixed occasional jitter

  • MRA: fixed multiple issues

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Re: MiSTer updates and changelog

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Arcade: DonkeyKong, LadyBug, MarioBros, Pengo, Pacman, NinjaKun, MrDo, MoonPatrol, MissileCommand, PenguinKunWars, Popeye, Performan, PolyPlay, Pong, Pooyan, QBert, KickAndRun, Freeze, ExpressRaider, BankPanic, Chameleon, Galivan

- Updated Framework

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Re: MiSTer updates and changelog

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Arcade: RiverPatrol, Robotron, RushnAttack, ScooterShooter, Scramble, SegaVICZ80, SEGASYS1, SilverLand, SNK_TripleZ80, SlapFight, RallyX

- Updated Framework

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Re: MiSTer updates and changelog

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Arcade: TimePilot84, LunarLander, Pleiads, Blockade

- Updated framework

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dshadoff
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Re: MiSTer updates and changelog

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ADCTest

- Updated Framework

shodge
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Re: MiSTer updates and changelog

Unread post by shodge »

CoCo2_20240605
1. Fixed MiSTer / CoCo2 interface preventing the joysticks ever reaching the
max value of 63. Specifically '>' was changed to '>=' the DTOA values.
Additionally, fixed DPAD emulation to reach extremes for all buttoms.
This is verified in Tandy Diagnostics.

To Do...
1: Get FDC working for dragon
3: Change back to Cycle accurate 09
4: Add Cassette Save
5: Update the Template
6: Add Daily Build Number
7: Create compatible software tested spreadsheet
8: Fix double speed poke in the SAM

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Re: MiSTer updates and changelog

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ADCTest

- Added support for two channels of input (stereo)

RndMnkIII
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Re: MiSTer updates and changelog

Unread post by RndMnkIII »

Arcade: SNK Ikari Warriors / Victory Road
[15/06/24] Added support for the GRS Super Joystick: now you can live the LS-30 experience using this joystick on MiSTer.
Works on Keystroke mode (12-way):

https://thunderstickstudio.com/products ... r-joystick

RndMnkIII
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Re: MiSTer updates and changelog

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Arcade: TNKIII
[15/06/24] Added support for the GRS Super Joystick: now you can live the LS-30 experience using this joystick on MiSTer.
Works on Keystroke mode (12-way):

https://thunderstickstudio.com/products ... r-joystick

paulbnl
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Re: MiSTer updates and changelog

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Gameboy2P
- Updates from the Gameboy core

Gameboy2P, Super GameBoy
- Window accuracy fixes
- Updated framework

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Sorgelig
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Re: MiSTer updates and changelog

Unread post by Sorgelig »

ao486:
- OPL3 improvements (Greg Taylor).
- More stable build.

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