is this for single ram?
Sega Saturn Core in Development
- Chris23235
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Re: Sega Saturn Core in Development
[Sergiy Dvodnenko 2024-06-16 a8efd15] Rework main sdram to use only one chip for better compatibility with older sdram modules.
What a legend
Now I wonder if dual ram build is needed. Also read that 4chip rams might be working better also? Would be good if that's true.
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Re: Sega Saturn Core in Development
I still have antonio's 4 chips version that I use in dual ram setup, I'll see if it works with it in single.
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Re: Sega Saturn Core in Development
I can confirm after testing, that Antonio's special ram is working properly now on all the game tested (10 games). No audio glitches to report and no crashes. I guess the ones who waited before buying a new kit got rewarded! (I'm not one of them sadly XD)
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Re: Sega Saturn Core in Development
I don't regret it, let's just say it was a perk to enjoy saturn games a bit early ;p
But it turns out Antonio's custom modules are great they just needed to be accounted for.
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Re: Sega Saturn Core in Development
I would argue they are poor and its lucky that a fix to only use 1 chip was found.
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Re: Sega Saturn Core in Development
When we talk about it months and months ago I argued that this would probably happened towards the end of the developement cycle of the core and it did. It's a great news for people who could wait, it also means less e-waste, and now we are about to get ram module for 20$, everyone wins!
Peace
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- Alkadian
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Re: Sega Saturn Core in Development
@srg230,
Thanks so much for your latest update!
It is awesome. Radiant Silvergun worka like a charm...it doen't freeze at all and the music is simply perfect!
Tested with both 2.5 and 3.0 RAM modules!
Thanks again!
Re: Sega Saturn Core in Development
One of my fav. game ist Die Hard Arcade.
But this game changes the resolution every time when entering a new areal.
On digital display thats a problem because that results in a black screen for a few seconds by switching resolution 2 times.
Then you did not "see" the quick time sequences or get punch.
On CRT this is no Problem.
Re: Sega Saturn Core in Development
You can try using vsync_adjust=0. I remember it used to improve those cutscenes.
SegaMan wrote: ↑Mon Aug 05, 2024 9:51 amOne of my fav. game ist Die Hard Arcade.
But this game changes the resolution every time when entering a new areal.
On digital display thats a problem because that results in a black screen for a few seconds by switching resolution 2 times.Then you did not "see" the quick time sequences or get punch.
On CRT this is no Problem.
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Re: Sega Saturn Core in Development
segamemister wrote: ↑Sat Aug 24, 2024 2:59 pmdoes the unstable builds work on the stable mister core?
I didn't see anything in the changes since the last official release that would require MiSTer Main changes, so I'm pretty sure it will work fine.
Re: Sega Saturn Core in Development
I’m getting a black screen when I start NiGHTS. USA version in CHD format.
Other games work great.
Anything I can try?
EDIT: nvm I just had to press some buttons at the black screen and it goes to title screen!
Re: Sega Saturn Core in Development
Anyone got a solution for the aspect ratio 'full screen' that is missing on the Saturn core? In 240p120Hz on my PC CRT monitor the image is squished.
Re: Sega Saturn Core in Development
Same here. I brought this up a while back and there was at least one other person with the same issue. I'm not sure we ever received an official response, but I seem to remember someone saying later on that full screen in the OSD usually isn't added until the core is 100% finished.
A solution would be nice.