Sega Saturn Core in Development

pbsk8
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Re: Sega Saturn Core in Development

Unread post by pbsk8 »

KennyL wrote: Wed Jun 12, 2024 3:03 am

2.4/2.5 rams problems seems to be fixed with this build posted by srg. It's working great for my 2.5 ram.

is this for single ram?

Psygho
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Re: Sega Saturn Core in Development

Unread post by Psygho »

I think so..

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Re: Sega Saturn Core in Development

Unread post by KennyL »

pbsk8 wrote: Thu Jun 13, 2024 10:21 am
KennyL wrote: Wed Jun 12, 2024 3:03 am

2.4/2.5 rams problems seems to be fixed with this build posted by srg. It's working great for my 2.5 ram.

is this for single ram?

Yeah, I'm using single ram.

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Re: Sega Saturn Core in Development

Unread post by pbsk8 »

new version released today on discord.

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Chris23235
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Re: Sega Saturn Core in Development

Unread post by Chris23235 »

pbsk8 wrote: Sun Jun 16, 2024 12:33 pm

new version released today on discord.

Also availabe on github for anyone not on Discord:

https://github.com/MiSTer-unstable-nigh ... r/releases

KennyL
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Re: Sega Saturn Core in Development

Unread post by KennyL »

[Sergiy Dvodnenko 2024-06-16 a8efd15] Rework main sdram to use only one chip for better compatibility with older sdram modules.

What a legend :lol:

Now I wonder if dual ram build is needed. Also read that 4chip rams might be working better also? Would be good if that's true.

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Re: Sega Saturn Core in Development

Unread post by Neocaron »

I still have antonio's 4 chips version that I use in dual ram setup, I'll see if it works with it in single.

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Re: Sega Saturn Core in Development

Unread post by Neocaron »

I can confirm after testing, that Antonio's special ram is working properly now on all the game tested (10 games). No audio glitches to report and no crashes. I guess the ones who waited before buying a new kit got rewarded! (I'm not one of them sadly XD)

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Re: Sega Saturn Core in Development

Unread post by C-R-T »

More proof that you should never FOMO. Dual ram ended up useless, 2.9 ended up useless… everything is good enough!

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Re: Sega Saturn Core in Development

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Another one from the fomo club

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Re: Sega Saturn Core in Development

Unread post by Neocaron »

I don't regret it, let's just say it was a perk to enjoy saturn games a bit early ;p
But it turns out Antonio's custom modules are great they just needed to be accounted for.

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Re: Sega Saturn Core in Development

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Neocaron wrote: Tue Jun 18, 2024 6:26 pm

I don't regret it, let's just say it was a perk to enjoy saturn games a bit early ;p
But it turns out Antonio's custom modules are great they just needed to be accounted for.

I would argue they are poor and its lucky that a fix to only use 1 chip was found.

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Re: Sega Saturn Core in Development

Unread post by Neocaron »

FPGA64 wrote: Tue Jun 18, 2024 7:25 pm
Neocaron wrote: Tue Jun 18, 2024 6:26 pm

I don't regret it, let's just say it was a perk to enjoy saturn games a bit early ;p
But it turns out Antonio's custom modules are great they just needed to be accounted for.

I would argue they are poor and its lucky that a fix to only use 1 chip was found.

When we talk about it months and months ago I argued that this would probably happened towards the end of the developement cycle of the core and it did. It's a great news for people who could wait, it also means less e-waste, and now we are about to get ram module for 20$, everyone wins!
Peace :mrgreen:

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Re: Sega Saturn Core in Development

Unread post by Alkadian »

@srg230,
Thanks so much for your latest update!
It is awesome. Radiant Silvergun worka like a charm...it doen't freeze at all and the music is simply perfect!
Tested with both 2.5 and 3.0 RAM modules! :mrgreen:
Thanks again!

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SegaMan
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Re: Sega Saturn Core in Development

Unread post by SegaMan »

One of my fav. game ist Die Hard Arcade.

But this game changes the resolution every time when entering a new areal.
On digital display thats a problem because that results in a black screen for a few seconds by switching resolution 2 times.

Then you did not "see" the quick time sequences or get punch.

On CRT this is no Problem.

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Re: Sega Saturn Core in Development

Unread post by mike911 »

You can try using vsync_adjust=0. I remember it used to improve those cutscenes.

SegaMan wrote: Mon Aug 05, 2024 9:51 am

One of my fav. game ist Die Hard Arcade.

But this game changes the resolution every time when entering a new areal.
On digital display thats a problem because that results in a black screen for a few seconds by switching resolution 2 times.

Then you did not "see" the quick time sequences or get punch.

On CRT this is no Problem.

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Re: Sega Saturn Core in Development

Unread post by segamemister »

does the unstable builds work on the stable mister core?

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Re: Sega Saturn Core in Development

Unread post by rhester72 »

segamemister wrote: Sat Aug 24, 2024 2:59 pm

does the unstable builds work on the stable mister core?

I didn't see anything in the changes since the last official release that would require MiSTer Main changes, so I'm pretty sure it will work fine.

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Re: Sega Saturn Core in Development

Unread post by MrDo »

I’m getting a black screen when I start NiGHTS. USA version in CHD format.

Other games work great.

Anything I can try?

EDIT: nvm I just had to press some buttons at the black screen and it goes to title screen!

Hugonl40
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Re: Sega Saturn Core in Development

Unread post by Hugonl40 »

Anyone got a solution for the aspect ratio 'full screen' that is missing on the Saturn core? In 240p120Hz on my PC CRT monitor the image is squished.

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Re: Sega Saturn Core in Development

Unread post by Mr Mister »

Hugonl40 wrote: Sun Sep 01, 2024 5:04 pm

Anyone got a solution for the aspect ratio 'full screen' that is missing on the Saturn core? In 240p120Hz on my PC CRT monitor the image is squished.

Same here. I brought this up a while back and there was at least one other person with the same issue. I'm not sure we ever received an official response, but I seem to remember someone saying later on that full screen in the OSD usually isn't added until the core is 100% finished.

A solution would be nice.

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