SNES Save State Test core

paulbnl
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Re: SNES Save State Test core

Unread post by paulbnl »

MARl0 wrote: Mon Nov 11, 2024 11:02 pm

Basically when loading the core, loading save states only seems to work after you create a save state. This behavior did not occur with the previous save state core.

Thanks for your report. I think I know what this is. You should also be able to work around this by loading another slot first, even if that slot does not contain a save state.

MARl0
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Re: SNES Save State Test core

Unread post by MARl0 »

paulbnl wrote: Wed Nov 13, 2024 4:14 pm
MARl0 wrote: Mon Nov 11, 2024 11:02 pm

Basically when loading the core, loading save states only seems to work after you create a save state. This behavior did not occur with the previous save state core.

Thanks for your report. I think I know what this is. You should also be able to work around this by loading another slot first, even if that slot does not contain a save state.

Nice, that work around does indeed work! Definitely better than what my work around was. Looking forward to further updates!

jnols
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Re: SNES Save State Test core

Unread post by jnols »

This is really cool! Tested it out and it seems to work great. Just wanted to note that this seemed to fix some other issues I was having with SA1 roms on the stable build. Thank you paulbnl

paulbnl
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Re: SNES Save State Test core

Unread post by paulbnl »

Update:

The savestates.bin file is now auto loaded as boot1.rom. This requires unstable Main from today.
Fixed first state load after core load.
Add DSP cart support.

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SNES_ss_20241125.zip
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MARl0
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Re: SNES Save State Test core

Unread post by MARl0 »

Nice! Just tested this out, and the previous issue I mentioned is indeed fixed. Plus I tested Pilotwings (DSP chip game) and it works as well! Incredible progress on this.

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Re: SNES Save State Test core

Unread post by Dudu »

amazing work! it's working perfectly! you have so much talent!

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PistolsAtDawn
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Re: SNES Save State Test core

Unread post by PistolsAtDawn »

I somehow missed this announcement. This really made my day! I've gotten so spoiled by having save states through software emulators that I couldn't help but miss it on the MiSTer. Thank you so much for working on this!!

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xadox
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Re: SNES Save State Test core

Unread post by xadox »

Thx for the fresh new release.
Where does the boot1.rom has to be placed?

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Re: SNES Save State Test core

Unread post by SwedishGojira »

xadox wrote: Wed Nov 27, 2024 12:52 pm

Thx for the fresh new release.
Where does the boot1.rom has to be placed?

Put it in the games/SNES folder where you usually keep your roms.

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segamemister
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Re: SNES Save State Test core

Unread post by segamemister »

while i know mister unstable is needed is there a way ini wise to tell it to use a certain mister binary this way i could keep a stable system for the rest

rhester72
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Re: SNES Save State Test core

Unread post by rhester72 »

I've never seen many reports of issues using MiSTer unstable with 'official' cores, tbh.

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Re: SNES Save State Test core

Unread post by redxiii »

paulbnl wrote: Mon Nov 25, 2024 3:26 pm

Update:

The savestates.bin file is now auto loaded as boot1.rom. This requires unstable Main from today.
Fixed first state load after core load.
Add DSP cart support.

Thanks paulbnl for this great feature!!

I tested your latest build and it works well. Only problem I've encountered so far is with Super Mario Kart (DSP). After saving a state and reloading it the sound was very strange. It sounded like Toads karts engine was blown up. Only after a Cold Reboot (and reloading the state) it was gone. I also encountered this a second time in another track and this time pressing gas only made Toad go very slow. Also fixed after a reboot. I tried to replicate it but haven't found out a specific cause (or way to trigger it) yet.

On another note, perhaps too early too mention, but I think it would be nice if the core could be paused when the OSD is opened. This way it's possible to save while driving for instance.

Thanks again and looking forward to new releases :)

todgerbodger
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Re: SNES Save State Test core

Unread post by todgerbodger »

redxiii wrote: Thu Nov 28, 2024 12:11 pm
paulbnl wrote: Mon Nov 25, 2024 3:26 pm

Update:

The savestates.bin file is now auto loaded as boot1.rom. This requires unstable Main from today.
Fixed first state load after core load.
Add DSP cart support.

Thanks paulbnl for this great feature!!

I tested your latest build and it works well. Only problem I've encountered so far is with Super Mario Kart (DSP). After saving a state and reloading it the sound was very strange. It sounded like Toads karts engine was blown up. Only after a Cold Reboot (and reloading the state) it was gone. I also encountered this a second time in another track and this time pressing gas only made Toad go very slow. Also fixed after a reboot. I tried to replicate it but haven't found out a specific cause (or way to trigger it) yet.

On another note, perhaps too early too mention, but I think it would be nice if the core could be paused when the OSD is opened. This way it's possible to save while driving for instance.

Thanks again and looking forward to new releases :)

Not the developer and I also have a chimp brain. I think pausing the core is not possible since this is not the “traditional” way of doing save states with all due respect to paulbnl‘s work. Correct me if I’m wrong of course.

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