N64 Core

thorr
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Re: N64 Core

Unread post by thorr »

In case you haven't heard, FPGAzumSpass has been further working on the core and fixed a bug in his code that fixes the issues with Conker's Bad Fur Day and Star Wars Battle for Naboo (no ROM patches needed). I don't think it is in update_all yet.

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Re: N64 Core

Unread post by FPGA64 »

thorr wrote: Thu Aug 01, 2024 6:54 pm

In case you haven't heard, FPGAzumSpass has been further working on the core and fixed a bug in his code that fixes the issues with Conker's Bad Fur Day and Star Wars Battle for Naboo (no ROM patches needed). I don't think it is in update_all yet.

Also credit should go to Ruleset who found the issue and proposed a fix

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Re: N64 Core

Unread post by HarborSeal »

I watched the latest VSE video and he mentioned that a new N64 turbo core has been released. I don't use Discord, so I'd greatly appreciate it if anybody could release the new turbo core here. Thank you.

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Re: N64 Core

Unread post by dickhardpill »

HarborSeal wrote: Wed Oct 02, 2024 9:38 pm

I watched the latest VSE video and he mentioned that a new N64 turbo core has been released. I don't use Discord, so I'd greatly appreciate it if anybody could release the new turbo core here. Thank you.

VGE?

https://github.com/MiSTer-devel/N64_MiS ... ases_turbo

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Re: N64 Core

Unread post by FPGA64 »

It should be noted the Core Author says this about the Turbo Core on Discord

it's silly to patch games that don't work with the turbo core just for convenience. The Turbo core was never meant to be used for all games and i can really not recommend it for that. Pesonally I used it less than 10% of the time i play with it. That's about how far i trust it. I only use it if a game is otherwise unplayable for me

So dont rush to the Turbo Core. The Original core is the better way to Play.

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Re: N64 Core

Unread post by Longtime4321 »

I remember reading on the vampier site that Y/C support was in the works for N64. Is that still the case?

FPGA64 wrote: Thu Oct 03, 2024 6:43 am

So dont rush to the Turbo Core. The Original core is the better way to Play.

I think that's more up to the end user to decide

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Yop
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Re: N64 Core

Unread post by Yop »

What's the difference between the original and the turbo core? I mean, what can I see as a player? Is it described somewhere?
https://github.com/MiSTer-devel/N64_MiS ... /README.md doesn't say it.

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Re: N64 Core

Unread post by FPGA64 »

The Turbo core ups the processor speed at the cost of accuracy.

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Yop
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Re: N64 Core

Unread post by Yop »

What's the benefit? More fps? More polygons? More reactivity?
Sorry for my silly question.

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Re: N64 Core

Unread post by FPGA64 »

More FPS, but thats not how the games were meant to be played. Still some people like it. Personally I dont but each to their own.

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Re: N64 Core

Unread post by Antoine.WG »

Yop wrote: Thu Oct 03, 2024 7:28 pm

What's the benefit? More fps? More polygons? More reactivity?
Sorry for my silly question.

Some games will play at a more consistent framerate, some will play at higher framerates, some won't have any benefit at all. There's no harm in trying it out and having fun with it.

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Re: N64 Core

Unread post by Yop »

Yop wrote: Thu Oct 03, 2024 7:28 pm

What's the benefit? More fps? More polygons? More reactivity?
Sorry for my silly question.

How Does the N64 Turbo Core Work?

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Re: N64 Core

Unread post by CMR »

Can you install the turbo core alongside the normal one? It seems like I tried it once and the turbo core replaced my other core in the menu. Maybe I did something wrong.

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Re: N64 Core

Unread post by dickhardpill »

I put the turbo core in

Code: Select all

/media/fat/_testing/

Or

Code: Select all

/media/fat/_Unstable/

I don’t remember which. I don’t think it really matters but I’m leaning towards _testing

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Re: N64 Core

Unread post by Longtime4321 »

Unstable I think

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Alf
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Re: N64 Core

Unread post by Alf »

This has probably been asked before but how do I fix controls in Perfect Dark? Moving the analog stick up/down moves the camera instead of walking forward/back.

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Re: N64 Core

Unread post by FPGA64 »

Alf wrote: Mon Jan 06, 2025 10:15 am

This has probably been asked before but how do I fix controls in Perfect Dark? Moving the analog stick up/down moves the camera instead of walking forward/back.

You have not mapped the joystick correctly. Map it in main mister and in the core when it says left/right its referring to the DPad not the analog stick

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Re: N64 Core

Unread post by Alf »

FPGA64 wrote: Mon Jan 06, 2025 10:26 am

You have not mapped the joystick correctly. Map it in main mister and in the core when it says left/right its referring to the DPad not the analog stick

But all other N64 games work fine.

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Re: N64 Core

Unread post by FPGA64 »

do the other games use the dapd as perefct dark does ?

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Alf
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Re: N64 Core

Unread post by Alf »

FPGA64 wrote: Mon Jan 06, 2025 11:33 am

do the other games use the dapd as perefct dark does ?

The funny thing is, I've played Perfect Dark when it came out. Finished it on all difficulties as a kid.
But I don't remember having to use the dpad for movement at all. And I can't imagine how that actually worked :?

edit
Did some Googling, the dpad movement was an alternate control scheme. So why is it necessary here?

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Re: N64 Core

Unread post by FPGA64 »

you may have set the game up to use the alternate layout

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