Does Taki already know about this? Wasn't sure who I would even be trying to contact about this, Taki or the author of the MegaCD core since I have no idea if the problem is in the board or the core. I don't even now where to contact them, the issues tab in the github repo for the core only has one page of open issues that go back to 2020, or where for Taki.
DuaneDwayne wrote: ↑Sun Jan 05, 2025 6:23 pm
I’ve seen several people mention this issue on both Reddit and Discord but I don’t know if they’ve determined if it’s a framework issue or hardware design with the new IO boards. I also experience it, but I’m not using any Mister Pi hardware. I have a DE10-nano, a 9.2 IO board from misterfpga.co.uk, and 128 MB SDRAM v2.9 from MisterAddons.
A single reddit post was all I found, though Google can't search through Discord (personally not a fan of so much knowledge being locked behind it lately).
I also saw mention though on that reddit thread that it might be the 9.2 board that is the problem, not the MiSTER Pi, but then if that was the case wouldn't this be much more widely reported as it would effect far more people than just those with a MiSTER Pi?
Though that thread also talked about it being the core itself that is the problem considering the weirdness of enabling a video filter mostly fixing it. Those video filters are done software-side, right? Nothing to do with the I/O board?
I haven’t been playing much Sega CD but people say the best test is in the Sonic CD intro or the first level of Shadow of the Beast 2. I hear the same garbled audio in those tests.
Yeah, I heard it in the intro of SonicCD too as I mentioned, not familiar with Shadow of the Beast 2, but I feel that Keio Flying Squadron was a far better test than Sonic. Sonic's audio is very clearly scratchy but still understandable, reminds me of when a AUX jack is not making a good connection when you spin the connector, while Keio's intro is completely incomprehensible.
Personally, I’ve only seen this issue on the Sega CD core when using HDMI for video and analog audio. I don’t have this problem with analog video with analog audio, or HDMI video with digital audio. I don’t know if it’s related to your test, but I was using MisterAddons’s Y/C encoder outputting composite video and didn’t hear the garbled audio in Sonic CD’s intro.
Yeah, I was using HDMI out for video (I guess technically audio too) when doing this test, but I tried launching a game in the Sega CD core then unplugging the HDMI cable before it was done loading and only listening through my headphones, issue was still there even with no HDMI connected.
FoxbatStargazer wrote: ↑Sun Jan 05, 2025 7:31 pm
How do you "not use" the HDMI for video? Do you mean having no HDMI cable plugged in gives a different result?
DuaneDwayne wrote: ↑Sun Jan 05, 2025 8:24 pm
I just have the HDMI display turned off, but the cable is still plugged in. I always keep an HDMI and VGA cable plugged in because I like to use different displays depending on the core (handhelds I like to use HDMI for the filters and scaling, for consoles I use a CRT). So depending on what I'm playing, I just keep the other display off.
I am not an expert on this subject mind you, but a HDMI device should be able to tell if it's plugged into another HDMI device even if it's powered off, pretty sure the ID chip is powered by the connection even if the screen is off. I have a PC I remote into that I have to leave a monitor plugged in even if it's not powered on in order to get an image in Windows otherwise I get a blank screen. I ordered dummy HDMI plugs for that reason, they are nothing more than a HDMI port connected to a ID chip claiming it's plugged into a display resembling one of those slim-fit USB drives, I have a few for DisplayPort too, you can get them for less than a dollar.. (Kinda wish I could find 1080p ones though, all of them are 4K, which leads to some annoyances when remoting in with a 1080p screen as most of my tvs and all my monitors are)
TheJesusFish wrote: ↑Sun Jan 05, 2025 10:10 pm
Analog audio corruption with the new 9.2 board affects a couple of cores, unfortunately. Taki did some tests and found that it affects 9.2 boards based on sorg’s design (so not misteraddons’ analog pro). There also seems to be an aspect of the silicon lottery with this too as some folks have no trouble, some folks have trouble with PSX, and some with GBA. The amount of corruption also seems to vary as well.
Which cores? I know that the initial launch of the MiSTER Pis that the 9.2 board included with them had problems with PSX games, but that the board had been revised since then (apparently two of the capacitors were of the wrong value). But in that case IIRC no setting or option changed anything, in this case 99% of the issue is resolved with enabling a video filter, which is very weird (also if you are outputting to a CRT I assume you would NOT want to enable the filter that tries to blur it like component would, so this is not a great "fix" anyway) and makes me wonder if it's another hardware issue like PSX was or if this one is purely software.
The Parasite Eve Intro on PSX and Shadow of the Beast 2 on Mega CD are what most folks have trouble with.
I just tried listening to the Parasite Eve 1 and 2 intros through HDMI and my headphones at the same time and didn't hear anything wrong. Was Parasite Eve from back when the wrong capacitors were used in the first productions of the 9.2 board?
FoxbatStargazer wrote: ↑Mon Jan 06, 2025 1:41 am
Can't replicate on my Mister Pi, even switching HDMI to direct video. I get garbled audio in Keio no matter what.
Maybe this has something to do with DE10-nano's CEC power weirdness? Are you not blocking CEC?
Garbled audio in Keio no matter what? Even if you enable the Component Blend filter?