AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

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limi
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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by limi »

As always, file a bug in the development section of https://amiga.vision, and we’ll take a look.

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by crusher »

Hi limi,

thanks for your answer. I will do so later. Have to create a GH account before...

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by HerrBerzerk »

Hi, I just installed the latest version and I'm a little bit confused about the shown screen resolution...

Connected to an CRT-TV and an VGA-Monitor, the Picture on the CRT looks good, on the Monitor it needs adjustment. But these Numbers can't be right?

IMG_0042.jpeg
IMG_0042.jpeg (532.86 KiB) Viewed 2958 times

Here are the frequencies shown on the monitor, you see that there is adjustment nessecary:

IMG_0044.jpeg
IMG_0044.jpeg (538.66 KiB) Viewed 2958 times
IMG_0045.jpeg
IMG_0045.jpeg (600.46 KiB) Viewed 2958 times
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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by FoxbatStargazer »

I'm guessing that you are using hdmi->vga (or else vga_scaler) for that monitor, 66khz would be about right for 1080p. (147 mhz is not the horizontal refresh rate, rather its the pixel clock.) Also explains the pillarboxing you are getting, outputting a 16:9 resolution that gets squashed to 4:3 on the monitor.

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by HerrBerzerk »

Yes, Im using a HDMI-> VGA-Adapter for the monitor. If the upper line is for the analog out and 15,63 KHz is the horizontal frequency, the lower line is for digital out and the 147mHz shout also be the horizontal frequency, shoudn't it?

I'm just confused that these numbers are completely off... they do not correspond to what the TV and the Monitor shows... why does Mister think these are the resolutions that should get send to my devices?

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by FoxbatStargazer »

HerrBerzerk wrote: Wed Dec 25, 2024 5:02 pm

Yes, Im using a HDMI-> VGA-Adapter for the monitor. If the upper line is for the analog out and 15,63 KHz is the horizontal frequency, the lower line is for digital out and the 147mHz shout also be the horizontal frequency, shoudn't it?

The lower line does not show horizontal refresh, it shows the pixel clock. For whatever reason the mister devs thought that was the more useful number for HDMI output. Its relevant to the scaler's limits at least, as well as HDMI cable bandwidth.

15khz x 4 = 60khz, just as 240p x 4 = 960p. 66khz is in the ballpark horizontal refresh for 1080p/60hz.

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by HerrBerzerk »

OK, for what I understand now is, that AGS sends 1280x216 @ 15,63Khz and 60Hz to my CRT TV. 1280 seems odd to me but I heard discussions about "Superresolution" where the horizontal resolution doesn't matter at CRTs and 216p might be 432i and that is roughly correct? Is that assumption right?

With the digital resolution of 1920x1080, I'm not so sure... this is a 16:9 resolution that I doubt my monitor can handle properly. Why does AGS send such weird resolutions to my monitor. It didn't do this in the past. And how to prevent that....

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by limi »

HerrBerzerk wrote: Sat Dec 28, 2024 10:15 am

I'm just confused that these numbers are completely off... they do not correspond to what the TV and the Monitor shows... why does Mister think these are the resolutions that should get send to my devices?

I’m guessing you are using a HDMI-to-VGA converter instead of relying on MiSTer’s analog output? Hence, you are using 1080p output to the scaler in the converter dongle you have instead of letting MiSTer give your monitor 240p/480i/480p (the latter is probably what you want since this looks like a 31kHz monitor.

There are DACs that let you output analog via Direct Video setting on MiSTer, look in the documentation for how that works.

OK, for what I understand now is, that AGS sends 1280x216 @ 15,63Khz and 60Hz to my CRT TV. 1280 seems odd to me but I heard discussions about "Superresolution" where the horizontal resolution doesn't matter at CRTs and 216p might be 432i and that is roughly correct? Is that assumption right?

Yes, the Amiga supports Super Hi-Res (1280×256/512) for both the main screens and for sprites independently, so the core needs to use 1280 wide resolution internally.

With the digital resolution of 1920x1080, I'm not so sure... this is a 16:9 resolution that I doubt my monitor can handle properly. Why does AGS send such weird resolutions to my monitor. It didn't do this in the past. And how to prevent that....

The only thing that has changed recently is that we changed the pixel clock to 28MHz to support Super Hi-Res. You can turn this off if you want, but note that some games (like Super Stardust) will have graphics corruption if you do.

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by HerrBerzerk »

limi wrote: Sat Dec 28, 2024 11:17 am

I’m guessing you are using a HDMI-to-VGA converter instead of relying on MiSTer’s analog output? Hence, you are using 1080p output to the scaler in the converter dongle you have instead of letting MiSTer give your monitor 240p/480i/480p (the latter is probably what you want since this looks like a 31kHz monitor.

Hello,

I'm using a HDMI- to VGA-converter because the analog output is populated by my CRT-TV.

What I not really understand, I pasted this to my ini:

[Amiga
+Amiga500
+Amiga500HD
+Amiga600HD
+AmigaCD32]
video_mode_ntsc=8 ; These two use the recommended setting of 1080p60 and
video_mode_pal=9 ; 1080p50, adjust if you want a different resolution
vscale_mode=0
vsync_adjust=1 ; You can set this to 2 if your display can handle it
custom_aspect_ratio_1=40:27
bootscreen=0

So video_mode_ntsc=8 seems to be what is getting sent to my monitor, 1920x1080x60, isn't it? So since the monitor is an 4:3 31kHz Monitor, shouldn't I just modify the video_mode to something the monitor can handle? What would be authentic for an Amiga on a VGA-Monitor these days?

Thanks.

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by limi »

What you’d probably want is what MiSTer calls Direct Video output, which sends 240p over HDMI to be handled by a converter without any scaling:

https://mister-devel.github.io/MkDocs_M ... rectvideo/

Additionally, you’d need to enable the scan doubler to bring it from 15kHz to 31kHz. I doubt you can have 15kHz on one output and 31kHz on the other, so you’d be giving up one of them.

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by MrMister1985 »

Hi guys, ive just updated to the lastest release of AmigaVision and i have copied over the new ini settings.
I tried the CD32 core with the new "Star Dust Wars" game but the screen on my LG C1 via hdmi was off center to the right and big black bar at the bottom of the screen.

Am i doing anything wrong, or are their specific settings to use for this game that i need to fill the screen correctly?

I dont usually mess around with settings too much so dont want to make anything else go wrong! :) Any help would be great.

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by HerrBerzerk »

limi wrote: Sat Dec 28, 2024 8:13 pm

I doubt you can have 15kHz on one output and 31kHz on the other, so you’d be giving up one of them.

This is what I thought, the additional analog out is for? Maybe I interpret something completely wrong here, not sure, but however: What I did now was just changing to vscale mode 5 now for Amiga that generates a video mode that is an integer multiple of the cores resolution with a max for my monitor at Video_mode 1280,960,70,cvt.

I get 1280x216; 15,63kHz; 59.4 Hz on analog CRT-TV
AND 1152x864; 82,31Mhz; 59,8 Hz on my VGA Monitor with the HDMI to VGA Converter (the Monitor reports 53,5kHz, that seems reasonable to me)

Core switches between NTSC and PAL depending on the game, Adidas Soccer e.g. is PAL, The Lost Vikings is NTSC. I guess that's correct. Looks good to me. If someone shows a better alternative, I'm willing to try it... otherwise I'll leave it like it is for now.

Thanks for the help.

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by Chris23235 »

Hi @limi, any chancce of getting the Gauntlet port from 2012 into an upcoming version of AmigaVision?

http://wt.exotica.org.uk/test.html

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by limi »

Chris23235 wrote: Mon Dec 30, 2024 11:54 pm

Hi @limi, any chancce of getting the Gauntlet port from 2012 into an upcoming version of AmigaVision?

http://wt.exotica.org.uk/test.html

As with everything, file a ticket and we will take a look: https://github.com/amigavision/AmigaVision/issues

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by lamprey »

Really enjoying AmigaVision so far.

I did a seach and didn't see an answer, but when you run a CD32 game, is there a setting that would enable the the Amiga CD32 Boot Animation?

This is what I'm referring to: https://www.youtube.com/watch?v=zHInmIUwatM

Thanks!

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by rhester72 »

Since it doesn't use the CD32 Kickstart extension ROM, I don't think so...it's not emulation as much as it is a compatibility layer.

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by lamprey »

Ahh, I see. Didn't realize it wasn't using a CD32 core. Appricate the info!

rhester72 wrote: Thu Jan 09, 2025 1:00 am

Since it doesn't use the CD32 Kickstart extension ROM, I don't think so...it's not emulation as much as it is a compatibility layer.

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by lamprey »

It's been so long since I've played Amiga games, sure brings backs memories..

I've been trying to see how far I can get with a controller. But, it seems that a lot of games need some keyboard keys (F1 to start a 1 player game for example).

I'm still new to configureing things on the mister, but is there a way to set up multiple-button combinations. Say, for example, I had an SNES controller and I wanted to map L+R+SELECT to DEL to exit a game, can that be done?

I see that you can map buttons to keys and I was able to map a button to DEL, but I don't see a way to map a combo to a key.

Thanks!

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by limi »

For exiting a game, there is a setting in the launcher Options to use LT+RT+Pause to exit games, should work great on a Super Nintendo controller.

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by lamprey »

I saw that. It says something like, if you use this setting the contoller will be seen a a 1 button joystick. Which may be the way to go.

What I was getting at is trying to map other button combos to keys. In my example, the Barbarian game (not the Psygnosis one) uses F1 for a 1 player game and F2 for a 2 player game. So, my though process was, if a lot of games use F1, then I could map a combo to reduce my dependance on a keyboad. Perhaps, if I use the LT+RT+Pause to exit games, then that frees up the other buttons to map to keys.

I just don't even know if that is possible or not to map button combos to keys. I thought it might be, but I just don't know how.

And/or maybe it's just easier to have a keybard next me. :)

limi wrote: Fri Jan 10, 2025 9:12 am

For exiting a game, there is a setting in the launcher Options to use LT+RT+Pause to exit games, should work great on a Super Nintendo controller.

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by limi »

I recommend having a keyboard available for all the computer cores, it will make life a lot easier — I use one of the small palm-sized wireless keyboards that are commonly used with MiSTer.

But yes, you can map keyboard keys to buttons, but not in combination. Your best bet would be to use a joystick/gamepad with a lot of buttons and figure out some commonly used keys (space bar, F1 comes to mind) and map those — although it wouldn’t be per-game but would be across the core.

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by lamprey »

Appreiate the response.

Yeah, sounds like I'll just keep a keyboard handy.

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by lroby74 »

IMHO this is not a nice way to play CD32 games, i would prefer a nice CD32 stand alone core with his original bios booting and then selecting directly .ISO or .BIN/CUE file and enjoying games like on original consoles without emulating it via Amiga 1200 someway...

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by lamprey »

I see that in the AmigaVision DB there are two entries for Gods: One PAL and one NTSC. The only one that appears in the "All Games - By Title" list is the PAL version.

Is there a way to launch the NTSC version or would that require some modifications?

Thanks!

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by limi »

lamprey wrote: Fri Jan 17, 2025 2:56 am

I see that in the AmigaVision DB there are two entries for Gods: One PAL and one NTSC. The only one that appears in the "All Games - By Title" list is the PAL version.

Is there a way to launch the NTSC version or would that require some modifications?

We try to pick one canonical version for a given game that reflects where it was developed and most likely is correct when it comes to aspect ratio, refresh rate and music speed. (Exception: When the PAL and NTSC versions differ in meaningful ways, e.g. have different levels)

There were a lot of less-than-well-considered NTSC releases that were just the PAL version running at NTSC resolutions without any other changes, so we try to use the canonical version based on where it was developed whenever possible.

You can force running PAL versions as NTSC via the Options menu, or build your own variant of the DB with the NTSC versions as the preferred ones — but it’s not what we have configured by default.

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by lamprey »

Thanks limi.

I wasn't sure how the NTSC version compared. I don't recall it being an issue back in the day, but that was a long time ago. So, who knows if I'm remembering it correctly, apparently not.. :)

I did see the Force NTSC, which works great, I just need to remember to run it each time a reboot.

For grins, I copied over the v3.2 NTSC version and it runs slower than the PAL version. It's nice that you can see the whole screen, but I'm surpised it is slower I thouhgt it would be ther reverse? Maybe I need to teak a setting or something.

Cheers!

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Re: AmigaVision 2024.10.10 Released with Internet Support + MiSTer CD32 Launcher, 182 Game Updates

Unread post by lamprey »

I was reading in the documentation that you can use the SAVES: drive to store custom setting and add games. Is there more/speific documentation on how to add games like this?

I was going to see if I could setup my build environment to build AmigaVision incase I wanted to customize anything, but it'd be nice to know how to add a one-off game via the SAVES: drive.

Thanks!

EDIT: I was interpreting the documentation to mean that you could add a game to the menu. Perhaps, it just means that you could install a game to that drive and not have to worry about it if a new MegaAGS.hdf is released. If you are able to add a game to the menu, I'd be interested to know how.

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