AO486 Compatibility List

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Caldor
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Re: AO486 Compatibility List

Unread post by Caldor »

Schyz wrote: Tue Aug 18, 2020 9:11 pm
Caldor wrote: Mon Aug 17, 2020 11:35 pm Strife works without cache level 1 and 2? I got it running with 90mhz and full cache enabled... wont it be much slower if you disable those caches?
Mine crashes, I thought you also had issues with Strife, I guess I'll try DOS/32A with Strife then.
I do have issues with it when I do not use DOS/32A to run it with. I might get into the game and such, and then when I start playing it might crash. But with DOS/32A it runs quite well. The intro video has some stuttering, but in game seems to run at full speed or close to it. I have not tried it on anything else, so its hard to tell if its supposed to run much faster than it does.
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Re: AO486 Compatibility List

Unread post by Emubastard »

Totally need a discord for getting these set up in invidial VHD's :)

I got Wing Command 3 working without issue.

Star Trek Judegment RIghts runs with CD emulator but sometimes the digital sound cuts out. Haven't found a fix for it. Still mostly playable.
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Re: AO486 Compatibility List

Unread post by Caldor »

When using Windows a few settings seem to be important for a more stable MiSTer setup.

Remove the floppy drive controller. Helps avoid some crashes when Windows tries to access the floppy drive in some way.
Find it under
settings -> system -> device management -> Locate the floppy controller and remove it.

Disable prefetch cache for CD and HDD drive. This is done under
settings -> system -> performance -> file system -> there should be a tab for CD and a tab for HDD if I remember correctly.

Disabling the prefetch for the CD drive made Diablo stop crashing when using Daemon Tools to mount the CD.
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Caldor
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Re: AO486 Compatibility List

Unread post by Caldor »

Did someone get Theme Park running? I am trying the CD version and the intro runs with music and soundfx, but the game wont load, unless I disable soundfx. Tried several different settings.

It has an option for both Sound Blaster and SBlaster Compatible. I tried both but no luck. I also tried with SB Pro and SB 16 and it runs with those, except still no sound because they are not the right card. I have tried with FreeDOS and DOS 7.1. Had some issues with my DOS 6.22 setup so have not tried it yet.
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Re: AO486 Compatibility List

Unread post by FPGAzumSpass »

Added:
- 1602 A.D.(unplayable)
- Age of Empires(unplayable)
- Broken Sword
- Command & Conquer
- EarthSiege2(unplayable)
- Grand Prix 2
- Grand Prix Manager 2
- Holiday Island
- MinerVGA
- Nascar
- Stunts
- Winpolis
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Re: AO486 Compatibility List

Unread post by pcfreak324 »

Added: Hexen (1995) and Screamer (1995)

It might also be worth adding a column to state if a given game is compatible with DOS32A or not. DOS32A throws out warnings with many games, but when it works, it gives a small performance boost (1 FPS).
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Re: AO486 Compatibility List

Unread post by robng15 »

Caldor wrote: Sun Aug 23, 2020 8:47 pm Did someone get Theme Park running? I am trying the CD version and the intro runs with music and soundfx, but the game wont load, unless I disable soundfx. Tried several different settings.

It has an option for both Sound Blaster and SBlaster Compatible. I tried both but no luck. I also tried with SB Pro and SB 16 and it runs with those, except still no sound because they are not the right card. I have tried with FreeDOS and DOS 7.1. Had some issues with my DOS 6.22 setup so have not tried it yet.
I'll send you my config later!
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Re: AO486 Compatibility List

Unread post by robng15 »

For Theme Park... I ran the setup from the CD and then modified the files in C:\THEME.CD as follows:

SNDSETUP.INF

Code: Select all

SOUNDFX = SBLAST 220 5 1
MUSIC = SBLAST 330 9 0
THEME.BAT

Code: Select all

LH SHSUCDHD /F:C:\ISO\THEMPARK.ISO
LH SHSUCDX /D:SHSU-CDH
@D:
@cd D:\game 
:START
REM DOS32A INTRO.EXE -C:/THEME.CD
DOS32A MAIN.EXE -cD:/game/ -dC:/THEME.CD/ -l0
@IF ERRORLEVEL 10 GOTO START
@cd \
SHSUCDX /U
SHSUCDHD /U
@c:
I disabled the intro, and used DOS32A, as I had problems during the betas withe DOS4GW, but they might now be fixed, not tried.
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Caldor
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Re: AO486 Compatibility List

Unread post by Caldor »

I still have the issue. Tried DOS 6.22 as well. I am beginning to suspect maybe its my version of the game. I did create the image myself. Used your configuration and manually set the sound settings. Still no luck.

Might also be that there has begun being a problem with newer cores. I tried the two first release cores and the first one does get a black screen when launching and the second one, the one I started trying with, just freezes. I guess I should try the newest release just to see if that helps.
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Re: AO486 Compatibility List

Unread post by robng15 »

Caldor wrote: Mon Aug 24, 2020 4:27 pm I still have the issue. Tried DOS 6.22 as well. I am beginning to suspect maybe its my version of the game. I did create the image myself. Used your configuration and manually set the sound settings. Still no luck.

Might also be that there has begun being a problem with newer cores. I tried the two first release cores and the first one does get a black screen when launching and the second one, the one I started trying with, just freezes. I guess I should try the newest release just to see if that helps.
Just a quick thought, it fails with CMS enabled.
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Re: AO486 Compatibility List

Unread post by Chris23235 »

Added workaround to get Joystick in Tie Fighter CD running
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Re: AO486 Compatibility List

Unread post by Chris23235 »

Added Commanche, it runs surprisingly well.
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Re: AO486 Compatibility List

Unread post by Coldheat007 »

I have been loading over 200 games. Been just launching them for now. How could I contribute to this? What would be the requirements to consider something is working? In other words how long to test?
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Re: AO486 Compatibility List

Unread post by jamesfmackenzie »

FPGAzumSpass wrote: Mon Aug 24, 2020 4:24 am Added:
- 1602 A.D.(unplayable)
- Age of Empires(unplayable)
- Broken Sword
- Command & Conquer
- EarthSiege2(unplayable)
- Grand Prix 2
- Grand Prix Manager 2
- Holiday Island
- MinerVGA
- Nascar
- Stunts
- Winpolis
Anyone else able to get Command & Conquer working? I encountered the following issues with DOS 6.22:

1. Unable to install game - installer hangs at 0%. Same issue with SHSUCDHD and FakeDr. Worked around this issue by using PCEM to create a VHD with C&C pre-installed
2. Unable to start game - DOS/4GW crash with "Professional Error (2001)". Tried installing latest C&C patch (1.22), but still not working. No workaround

Interested to hear if others have this working and how
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Caldor
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Re: AO486 Compatibility List

Unread post by Caldor »

Coldheat007 wrote: Mon Aug 31, 2020 1:31 am I have been loading over 200 games. Been just launching them for now. How could I contribute to this? What would be the requirements to consider something is working? In other words how long to test?
So far I have just gone into the game and tested if I could play it for a few minutes. The document is to be able for people to report if they find issues with games or ways to get them to run so that we can collaborate on them.

Its up to each person to consider what they consider playable, but I would prefer to consider it if a game is able to run at more than 5 frames per second. With less than that, I do not think people would actually try to even complete the first level / map / mission / chapter of that game.
jamesfmackenzie wrote: Mon Aug 31, 2020 4:56 amAnyone else able to get Command & Conquer working? I encountered the following issues with DOS 6.22:

1. Unable to install game - installer hangs at 0%. Same issue with SHSUCDHD and FakeDr. Worked around this issue by using PCEM to create a VHD with C&C pre-installed
2. Unable to start game - DOS/4GW crash with "Professional Error (2001)". Tried installing latest C&C patch (1.22), but still not working. No workaround

Interested to hear if others have this working and how
I have not been able to get Command and Conquer to run so far.
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Re: AO486 Compatibility List

Unread post by Chris23235 »

jamesfmackenzie wrote: Mon Aug 31, 2020 4:56 am
Anyone else able to get Command & Conquer working? I encountered the following issues with DOS 6.22:

1. Unable to install game - installer hangs at 0%. Same issue with SHSUCDHD and FakeDr. Worked around this issue by using PCEM to create a VHD with C&C pre-installed
2. Unable to start game - DOS/4GW crash with "Professional Error (2001)". Tried installing latest C&C patch (1.22), but still not working. No workaround

Interested to hear if others have this working and how
Can't say anything about C&C, but in general: if you have problems getting a game installed, take a look at the Exodos version. They always include the install folder files along with a CD image. This way I managed to get Alien Troilogy running.
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Re: AO486 Compatibility List

Unread post by FPGAzumSpass »

I used a C&C rip found somewhere, ..., which was preinstalled and started it from within Win95.
I didn't want to make ISO from my old CDs and install again and try lot of things just to test it short.

Dos/4GW is known to have problems with the core, so either use Dos/32A or Windows to run these games.

Same e.g. with Warcraft 2.
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Re: AO486 Compatibility List

Unread post by jamesfmackenzie »

Chris23235 wrote: Mon Aug 31, 2020 7:35 am
jamesfmackenzie wrote: Mon Aug 31, 2020 4:56 am
Anyone else able to get Command & Conquer working? I encountered the following issues with DOS 6.22:

1. Unable to install game - installer hangs at 0%. Same issue with SHSUCDHD and FakeDr. Worked around this issue by using PCEM to create a VHD with C&C pre-installed
2. Unable to start game - DOS/4GW crash with "Professional Error (2001)". Tried installing latest C&C patch (1.22), but still not working. No workaround

Interested to hear if others have this working and how
Can't say anything about C&C, but in general: if you have problems getting a game installed, take a look at the Exodos version. They always include the install folder files along with a CD image. This way I managed to get Alien Troilogy running.
Good suggestion - I'll try the ExoDOS version
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Re: AO486 Compatibility List

Unread post by jamesfmackenzie »

FPGAzumSpass wrote: Mon Aug 31, 2020 7:49 am I used a C&C rip found somewhere, ..., which was preinstalled and started it from within Win95.
I didn't want to make ISO from my old CDs and install again and try lot of things just to test it short.

Dos/4GW is known to have problems with the core, so either use Dos/32A or Windows to run these games.

Same e.g. with Warcraft 2.
I tried DOS/32A but it didn't seem to work with either C&C.EXE or RUNGAME.EXE (which C&C.EXE seems to wrap). It could be my lack of knowledge with DOS/32A. Is it possible for a DOS/4GW executable to be "unpatchable" with DOS/32A?
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Re: AO486 Compatibility List

Unread post by jamesfmackenzie »

jamesfmackenzie wrote: Mon Aug 31, 2020 5:09 pm
FPGAzumSpass wrote: Mon Aug 31, 2020 7:49 am I used a C&C rip found somewhere, ..., which was preinstalled and started it from within Win95.
I didn't want to make ISO from my old CDs and install again and try lot of things just to test it short.

Dos/4GW is known to have problems with the core, so either use Dos/32A or Windows to run these games.

Same e.g. with Warcraft 2.
I tried DOS/32A but it didn't seem to work with either C&C.EXE or RUNGAME.EXE (which C&C.EXE seems to wrap). It could be my lack of knowledge with DOS/32A. Is it possible for a DOS/4GW executable to be "unpatchable" with DOS/32A?
I was able to get this working in DOS by patching GAME.DAT for DOS/32A:

Code: Select all

sb /r GAME.DAT
Windows 95 also works fine. I used Daemon Tools to mount the CD
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Re: AO486 Compatibility List

Unread post by ZigZag »

jamesfmackenzie wrote: Mon Aug 31, 2020 5:09 pm
FPGAzumSpass wrote: Mon Aug 31, 2020 7:49 am I used a C&C rip found somewhere, ..., which was preinstalled and started it from within Win95.
I didn't want to make ISO from my old CDs and install again and try lot of things just to test it short.

Dos/4GW is known to have problems with the core, so either use Dos/32A or Windows to run these games.

Same e.g. with Warcraft 2.
I tried DOS/32A but it didn't seem to work with either C&C.EXE or RUNGAME.EXE (which C&C.EXE seems to wrap). It could be my lack of knowledge with DOS/32A. Is it possible for a DOS/4GW executable to be "unpatchable" with DOS/32A?
You can "unbind" the *.exe using the DOS tools that come with DOS/32A. If the DOS4GW file is separate from the game exe you can just rename dos32a to dos4gw & replace it (if I forget correct filename forgive me, it's been ages). The dos32a had a fairly simple document with it explaining usage, have a read. It's worth learning how to use it as there's so many games that it applies to.

If you're really stuck I'll have a look & see if I can create a quick usage guide but I need a refresher course myself! You could PM me the executable file & I'll see if I can "unbind" it but might have to wait a few days till I can use PC again (severe nerve pain is stopping me).
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Re: AO486 Compatibility List

Unread post by Freddo »

I got C&C working but it was a bit odd. I don't know why exactly this works but rebind Game.dat using DOS32A (sb -r Game.dat) This will spit out a file named Game.exe. Rename that back to Game.dat and then launch the game using C&C.exe as usual.
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Re: AO486 Compatibility List

Unread post by rhester72 »

Someone reported Pinball Dreams 2 as compatible on the list - how? Neither it nor the original does anything more than black-screen for me when trying to launch a table.
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Re: AO486 Compatibility List

Unread post by NightShadowPT »

rhester72 wrote: Tue Sep 01, 2020 12:20 pm Someone reported Pinball Dreams 2 as compatible on the list - how? Neither it nor the original does anything more than black-screen for me when trying to launch a table.
I believe that was me...

PD2 is working fine for me (sound seems slightly off, but that's all).
PD2.jpg
PD2.jpg (1.04 MiB) Viewed 28061 times
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Re: AO486 Compatibility List

Unread post by rhester72 »

@NightShadowPT - Can you please share your OS (MS-DOS 6.22?), CONFIG.SYS and AUTOEXEC.BAT from a working run? (I originally thought this was perhaps a refresh rate or resolution problem, but I forced down to 60Hz in MISTER.INI and the ao486 config and it didn't help.)
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Re: AO486 Compatibility List

Unread post by luishg »

What about PsychoPinball?. Someone has been able to pass the menu?.

Everything seems to work OK until you load a table.
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Re: AO486 Compatibility List

Unread post by aberu »

Freddo wrote: Tue Sep 01, 2020 4:52 am I got C&C working but it was a bit odd. I don't know why exactly this works but rebind Game.dat using DOS32A (sb -r Game.dat) This will spit out a file named Game.exe. Rename that back to Game.dat and then launch the game using C&C.exe as usual.
Depends on how you installed C&C is my thinking. If you just copied it over from an already installed directory (like something from ExoDOS), then I could see this needing to be fixed this way. If you installed it from mounting the CD image virtually, then this would be weird behavior, yup.
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Re: AO486 Compatibility List

Unread post by kathleen »

@NightShadowPT, I'd be interested and really appreciate also to know your autoexec.bat and config.sys that you used for pinball dreams 2 because I've just tried on my side with different settings and I always end with a black screen once I select a table. I for sure have something wrong configured but I do not know what.

かすりん

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Re: AO486 Compatibility List

Unread post by jamesfmackenzie »

aberu wrote: Tue Sep 01, 2020 2:41 pm
Freddo wrote: Tue Sep 01, 2020 4:52 am I got C&C working but it was a bit odd. I don't know why exactly this works but rebind Game.dat using DOS32A (sb -r Game.dat) This will spit out a file named Game.exe. Rename that back to Game.dat and then launch the game using C&C.exe as usual.
Depends on how you installed C&C is my thinking. If you just copied it over from an already installed directory (like something from ExoDOS), then I could see this needing to be fixed this way. If you installed it from mounting the CD image virtually, then this would be weird behavior, yup.
It's the same behaviour when you install from CD. C&C.EXE and RUNGAME.EXE are just wrappers - the main executable is GAME.DAT. You can rename to GAME.EXE and the game starts. Very odd! :-)
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Re: AO486 Compatibility List

Unread post by jamesfmackenzie »

Anyone able to get sound/music working in Secret of Monkey Island? The game is supposed to auto-detect (no way to configure sound settings). I get no sound at all
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