Whenever I move Alucard around (moving, jumping, crouching,...), a white glow falls over most of the screen, hope you can see it on the video;
Visual glitch in SoTN
- limi
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Re: Visual glitch in SoTN
What kind of display are you using? A bit hard to tell from the video, but it could be a display panel or TV scaler issue rather than a pixel/software issue — if you could get a close-up shot of just the character jumping, it would be easier to tell.
- limi
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Re: Visual glitch in SoTN
Yeah, the C2 is a great OLED panel, so it’s probably not that then. Then I don’t know what could be causing it, I assume you have tried turning off all the scanline filters etc to eliminate those as a possible source?
- Retro-Nerd
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Re: Visual glitch in SoTN
Yeah, looks like CRT filter related. I've never seen this on my Mister via LG OLED.
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Re: Visual glitch in SoTN
Which image mode on the C2 do you have enabled? I'm sure I've seen issues like this when motion processing is enabled.
Are you doing anything with VRR in your .ini file? Could you share it?
Re: Visual glitch in SoTN
The C2 is in game mode so all processing is off.
Tried turning all filters off, still glitches.
Tried turning off VRR in both Mister and TV, still glitches.
Tried with regular and boost lag mode, both glitch.
Tried running on my BVM, still glitches
Again, this only happens in PSX core with SoTN. Could someone just fire up the game and check?
- Retro-Nerd
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Re: Visual glitch in SoTN
Just tried the US version on my OLED. No issues at all. If it happens on a CRT too it's clearly a set core option issue.
edit: Go to media/fat/config and delete all PSX config files there. Then try again.
Re: Visual glitch in SoTN
Retro-Nerd wrote: ↑Fri Feb 28, 2025 7:35 pmedit: Go to media/fat/config and delete all PSX config files there. Then try again.
You know what...that actually fixed it.
Thank you very much