Visual glitch in SoTN

Post Reply
User avatar
Alf
Posts: 96
Joined: Wed May 08, 2024 5:37 pm
Been thanked: 4 times

Visual glitch in SoTN

Post by Alf »

Whenever I move Alucard around (moving, jumping, crouching,...), a white glow falls over most of the screen, hope you can see it on the video;

User avatar
limi
Top Contributor
Posts: 849
Joined: Sun May 24, 2020 6:53 pm
Has thanked: 195 times
Been thanked: 610 times

Re: Visual glitch in SoTN

Post by limi »

What kind of display are you using? A bit hard to tell from the video, but it could be a display panel or TV scaler issue rather than a pixel/software issue — if you could get a close-up shot of just the character jumping, it would be easier to tell.

User avatar
Alf
Posts: 96
Joined: Wed May 08, 2024 5:37 pm
Been thanked: 4 times

Re: Visual glitch in SoTN

Post by Alf »

It's a C2 (4K OLED).
No other PSX game has this.

User avatar
limi
Top Contributor
Posts: 849
Joined: Sun May 24, 2020 6:53 pm
Has thanked: 195 times
Been thanked: 610 times

Re: Visual glitch in SoTN

Post by limi »

Yeah, the C2 is a great OLED panel, so it’s probably not that then. Then I don’t know what could be causing it, I assume you have tried turning off all the scanline filters etc to eliminate those as a possible source?

User avatar
Retro-Nerd
Top Contributor
Posts: 368
Joined: Fri Jul 08, 2022 2:47 am
Has thanked: 15 times
Been thanked: 103 times

Re: Visual glitch in SoTN

Post by Retro-Nerd »

Yeah, looks like CRT filter related. I've never seen this on my Mister via LG OLED.

AngelicLiver
Top Contributor
Posts: 460
Joined: Fri May 29, 2020 8:50 am
Has thanked: 98 times
Been thanked: 130 times

Re: Visual glitch in SoTN

Post by AngelicLiver »

Which image mode on the C2 do you have enabled? I'm sure I've seen issues like this when motion processing is enabled.

Are you doing anything with VRR in your .ini file? Could you share it?

User avatar
Alf
Posts: 96
Joined: Wed May 08, 2024 5:37 pm
Been thanked: 4 times

Re: Visual glitch in SoTN

Post by Alf »

The C2 is in game mode so all processing is off.

Tried turning all filters off, still glitches.
Tried turning off VRR in both Mister and TV, still glitches.
Tried with regular and boost lag mode, both glitch.

Tried running on my BVM, still glitches

Again, this only happens in PSX core with SoTN. Could someone just fire up the game and check?

User avatar
Retro-Nerd
Top Contributor
Posts: 368
Joined: Fri Jul 08, 2022 2:47 am
Has thanked: 15 times
Been thanked: 103 times

Re: Visual glitch in SoTN

Post by Retro-Nerd »

Just tried the US version on my OLED. No issues at all. If it happens on a CRT too it's clearly a set core option issue.

edit: Go to media/fat/config and delete all PSX config files there. Then try again.

User avatar
Alf
Posts: 96
Joined: Wed May 08, 2024 5:37 pm
Been thanked: 4 times

Re: Visual glitch in SoTN

Post by Alf »

Retro-Nerd wrote: Fri Feb 28, 2025 7:35 pm

edit: Go to media/fat/config and delete all PSX config files there. Then try again.

You know what...that actually fixed it.
Thank you very much 8-)

Post Reply