No matter how good the Cores are, Spectrum games typically suffer from attributes, meaning only one foreground colour in each 8x8 pixel square. I was playing some last night, but this put me off. I've read a lot about this somehow being overridden in software on Sinclair ZX Spectrums, as well as improved hardware on Timex Sinclair, unofficial clones, as well as the Sam Coupé, and recent recreations such as the Next. The results without attributes should look similar to systems which use the TI9918/9928/9929 video chip, meaning the TI99/4A, Spectravideo 318/328, Colecovision, Memotech MTX, Tatung Einstein, and MSX computers. It has a similar resolution but with differernt colours, plus sprites. Some Spectrum games were even ported to MSX and Amstrad CPC without more colours being added!
Unfortunately, I'm not sure what I can do to get lots of games which obviously suffer from the attribute restriction to somehow appear in more colours. If the game was programmed like that, then how can it somehow look more colourful on hardware that supports this? Are there certain websites offering downloads of hacked and improved versions of these games?