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Re: Preserving Arcade Core High Scores

Posted: Tue Mar 30, 2021 3:06 pm
by Zeosstud
I told you Galaga did not hate you, it was just trying to get to know you better..

TY

Zeosstud

Re: Preserving Arcade Core High Scores

Posted: Tue Mar 30, 2021 3:36 pm
by killersquirel
Thank you for all of your work on this. This really is awesome. If I can make a request I would love to see high score support in Food Fight, Rally X, and Turtles. I'm sure there are more, but those are the games that come to mind.

Re: Preserving Arcade Core High Scores

Posted: Tue Mar 30, 2021 3:56 pm
by jimmystones
Food Fight and Rally-X are both on my todo list .. Turtles (presuming you mean that weird maze thing where you rescue baby turtles) was already looked at as part of the Scramble core, but it's .. not 100% successful let's say! It seems to save the high score table but not the top score properly - I'll be revisiting it when I go back and update frameworks, and I'll probably be able to fix it given what I've learned since... fingers crossed anyway :)

Re: Preserving Arcade Core High Scores

Posted: Tue Mar 30, 2021 4:25 pm
by chanunnaki
Lightwave wrote: Mon Mar 29, 2021 11:52 pm
chanunnaki wrote: Mon Mar 29, 2021 11:44 pm How exactly do you trigger a high score save?

Most times on Donkey Kong, when I reboot, come back later and the new high scores are gone.
"Save settings" in the OSD menu before quitting the core
Thanks, I really didn't know it required a manual save at all.

Re: Preserving Arcade Core High Scores

Posted: Tue Mar 30, 2021 8:44 pm
by jimmystones
Whew, Moon Patrol = Done - Hiscore save/load + pause + pause when in OSD

Re: Preserving Arcade Core High Scores

Posted: Tue Mar 30, 2021 8:52 pm
by Zeosstud
Someone is on a Roll!!

Re: Preserving Arcade Core High Scores

Posted: Tue Mar 30, 2021 10:00 pm
by Alkadian
Yup, great news! Thanks a tonne jimmystones!

Re: Preserving Arcade Core High Scores

Posted: Wed Mar 31, 2021 1:26 pm
by retrodroid
jimmystones wrote: Tue Mar 30, 2021 8:44 pm Whew, Moon Patrol = Done - Hiscore save/load + pause + pause when in OSD
Fantastic! Thanks again.

Re: Preserving Arcade Core High Scores

Posted: Wed Mar 31, 2021 3:32 pm
by Lightwave
jimmystones wrote: Tue Mar 30, 2021 2:38 pm Galaga is finally done! Hiscore save/load + pause + pause when in OSD
So happy to see Galaga, thanks!

Is Donkey Kong Junior possible?

Re: Preserving Arcade Core High Scores

Posted: Wed Mar 31, 2021 4:05 pm
by jimmystones
Lightwave wrote: Wed Mar 31, 2021 3:32 pm
jimmystones wrote: Tue Mar 30, 2021 2:38 pm Galaga is finally done! Hiscore save/load + pause + pause when in OSD
So happy to see Galaga, thanks!

Is Donkey Kong Junior possible?
I think it's pretty similar to Donkey Kong, so shouldn't be too bad - I've added it to my list.

Re: Preserving Arcade Core High Scores

Posted: Thu Apr 01, 2021 12:51 am
by retrodroid
retrodroid wrote: Wed Mar 31, 2021 1:26 pm
jimmystones wrote: Tue Mar 30, 2021 8:44 pm Whew, Moon Patrol = Done - Hiscore save/load + pause + pause when in OSD
Fantastic! Thanks again.
I played it today and paused frequently, sometimes for fairly long times (e.g. an hour). Somewhere around 1/2 way through the first Championship round the sound crapped out, well actually just stuck playing an obnoxious tone continuously. I assume just a quirk caused by my numerous pausing/unpausing (sometimes while music was still playing, etc.).?

Anyway, no biggie at all, just thought I should report it.

Re: Preserving Arcade Core High Scores

Posted: Thu Apr 01, 2021 6:42 am
by jimmystones
Although it's entirely possible that pausing could cause a sound issue there is an outstanding issue on the github repo for sound issues with that core - I had it happen once myself while testing... Horrible one to debug as well as it only happens sometimes, and after a while of playing :(

In other news - Dig Dig is now done :)

Re: Preserving Arcade Core High Scores

Posted: Thu Apr 01, 2021 7:56 am
by Alkadian
jimmystones wrote: Thu Apr 01, 2021 6:42 am
In other news - Dig Dig is now done :)
Fantastic, many thanks fot that :mrgreen:

Re: Preserving Arcade Core High Scores

Posted: Fri Apr 02, 2021 2:41 pm
by retrodroid
Any chance for Williams greats such a Robotron, Stargate, and Joust?

EDIT-> Sorry, I should have been more clear, I mean to add the PAUSE function, these already have hi-score saving I believe.

Re: Preserving Arcade Core High Scores

Posted: Fri Apr 02, 2021 3:27 pm
by chanunnaki
Is anybody maintaining a master list of all games with high score saving?

I'm reluctant to play any core without them.

Also, I can set something up quickly if there isn't.

Re: Preserving Arcade Core High Scores

Posted: Fri Apr 02, 2021 3:31 pm
by Aspie
Yes it's here thanks to Jimmystones

https://github.com/JimmyStones/Hiscores ... rted-games

Re: Preserving Arcade Core High Scores

Posted: Fri Apr 02, 2021 3:42 pm
by chanunnaki
Nice! Thanks!

Re: Preserving Arcade Core High Scores

Posted: Fri Apr 02, 2021 4:10 pm
by Zeosstud
retrodroid wrote: Fri Apr 02, 2021 2:41 pm Any chance for Williams greats such a Robotron, Stargate, and Joust?
Great news.. those already work!!

Re: Preserving Arcade Core High Scores

Posted: Fri Apr 02, 2021 4:25 pm
by Zeosstud
Not sure what to say about Dig Dug.. I have the .rbf and .mra right from the update_all, but for me, it does not show up when I reload the game, the nvram file is create, looks to be like 37k or so.. Anyone else test this?? Pause works, either with the button or is you bring up the OSD, so I do not think it is some sort of .mra issue.. Maybe some kind of problem with the name having a space?? Dig Dug??

Re: Preserving Arcade Core High Scores

Posted: Fri Apr 02, 2021 8:10 pm
by jimmystones
Which I guess means I should have them on the aforementioned list! @alanswx put those nvram based ones in before I even worked out how to build a core, so I forgot to add them... I've updated the list, but if anything on there doesn't work, or if there is something missing that does, do let me know and I'll update.

Re: Preserving Arcade Core High Scores

Posted: Fri Apr 02, 2021 8:33 pm
by jimmystones
Zeosstud wrote: Fri Apr 02, 2021 4:25 pm Not sure what to say about Dig Dug.. I have the .rbf and .mra right from the update_all, but for me, it does not show up when I reload the game, the nvram file is create, looks to be like 37k or so.. Anyone else test this?? Pause works, either with the button or is you bring up the OSD, so I do not think it is some sort of .mra issue.. Maybe some kind of problem with the name having a space?? Dig Dug??
Hmm, looks like it might have tricked me into thinking it is working - the exact same file I built works fine and loads my scores, but I just updated my MiSTer and the updated version from the repo does not... It does load the highscore table, just not the top score at the top of the screen - is that the same for you?

Re: Preserving Arcade Core High Scores

Posted: Fri Apr 02, 2021 8:41 pm
by Zeosstud
Yes sir, it is in the table but not at the top of the screen

Re: Preserving Arcade Core High Scores

Posted: Fri Apr 02, 2021 9:21 pm
by jimmystones
How annoying.. well it sounds like you shouldn't lose any scores at least. I found the mistake ... that is I forgot to copy the latest MRA back from my dev MiSTer and commit to git :| Why did I try and do an update on April Fool's Day! PR is in, waiting for sorg to approve :)

Re: Preserving Arcade Core High Scores

Posted: Sat Apr 03, 2021 10:36 am
by Reg
jimmystones wrote: Tue Mar 30, 2021 3:56 pm Food Fight and Rally-X are both on my todo list .. Turtles (presuming you mean that weird maze thing where you rescue baby turtles) was already looked at as part of the Scramble core, but it's .. not 100% successful let's say! It seems to save the high score table but not the top score properly - I'll be revisiting it when I go back and update frameworks, and I'll probably be able to fix it given what I've learned since... fingers crossed anyway :)
I maybe new here, but this is music to my ears on New Rally X - thank you.

The work you and others do here is awesome and one of the reasons I got the FPGA was for Rally X and New Rally X. They were and are my arcade posion.

In MAME it was never the same, the screen had judder and scrolling issues and it never felt right.

For another forum where interests cross, I did a video of what was meant to be a quick demo of games etc and how they looked. The first I did was Rally X.

When playing, it was like the muscle memory of when I was a kid came back and due to the accuracy of this and none of the slight glitiching of maze graphics and scrolling that was very off putting on software emulation, I actually got my highest score ever while recording !

https://www.youtube.com/watch?v=Poa5ZycyNHQ

There are other captures of multiple other systems on the video, but Rally X was the fist ( and went on for over 10 minutes !).

Thank you again for that future work. :)

Re: Preserving Arcade Core High Scores

Posted: Sat Apr 03, 2021 3:18 pm
by retrodroid
Reg wrote: Sat Apr 03, 2021 10:36 am
jimmystones wrote: Tue Mar 30, 2021 3:56 pm Food Fight and Rally-X are both on my todo list .. Turtles (presuming you mean that weird maze thing where you rescue baby turtles) was already looked at as part of the Scramble core, but it's .. not 100% successful let's say! It seems to save the high score table but not the top score properly - I'll be revisiting it when I go back and update frameworks, and I'll probably be able to fix it given what I've learned since... fingers crossed anyway :)
I maybe new here, but this is music to my ears on New Rally X - thank you.

The work you and others do here is awesome and one of the reasons I got the FPGA was for Rally X and New Rally X. They were and are my arcade posion.

In MAME it was never the same, the screen had judder and scrolling issues and it never felt right.

For another forum where interests cross, I did a video of what was meant to be a quick demo of games etc and how they looked. The first I did was Rally X.

When playing, it was like the muscle memory of when I was a kid came back and due to the accuracy of this and none of the slight glitiching of maze graphics and scrolling that was very off putting on software emulation, I actually got my highest score ever while recording !

https://www.youtube.com/watch?v=Poa5ZycyNHQ

There are other captures of multiple other systems on the video, but Rally X was the fist ( and went on for over 10 minutes !).

Thank you again for that future work. :)
I couldn't agree more, there is something subtle but magical in how these games feel vs. the sw emulation I have used previously, like the "magic smoke" has been restored. :)

Re: Preserving Arcade Core High Scores

Posted: Sat Apr 03, 2021 4:17 pm
by jimmystones
Donkey Kong Junior is done.

Tetris should be soon to follow, then I'll give RallyX a go :)

Re: Preserving Arcade Core High Scores

Posted: Sat Apr 03, 2021 4:32 pm
by Reg
jimmystones wrote: Sat Apr 03, 2021 4:17 pm Tetris should be soon to follow, then I'll give RallyX a go :)
Thank you sir for making an old guy very happy. :)

Re: Preserving Arcade Core High Scores

Posted: Sat Apr 03, 2021 8:38 pm
by Zeosstud
DK Junior works perfectly.. Looking forward to Tetris, now there will be a permanent record of how much better my wife is than me at that game..

Re: Preserving Arcade Core High Scores

Posted: Mon Apr 05, 2021 6:23 am
by Zeosstud
Just tested the Mr. Do beta .rbf / .mra.. I was able to set flip screen in the Dipswith settings and save a high score and it was there when I came back to the game a 2nd time.. Looks like a win to me.

@PRAGMA is getting it done..

Re: Preserving Arcade Core High Scores

Posted: Mon Apr 05, 2021 8:09 pm
by jimmystones
The Mr. Do core is a quality first release, that's for sure :)

Tetris is done, highscore + pause etc.. Also I've been back and added pause in OSD to all Sega System 1 games, and high score support for Wonder Boy... Enjoy!

Arkanoid and Rally-X now in progress...