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Re: N64 Core

Posted: Sun Sep 17, 2023 1:55 am
by Antoine.WG
jordi wrote: Sat Sep 16, 2023 8:53 am

Do the xbox style controllers work?

I tried this core for the first time yesterday and I was unable to turn the bike in wave race.

Remapping didn't fixed it

I'm using a first-party 360 wired controller and it works but the analog stick is REALLY touchy.


Re: N64 Core

Posted: Sun Sep 17, 2023 9:07 am
by FPGA64

See the FAQ

https://vampier.net/N64/

implement flash save handling
remove savestates from OSD for now


Re: N64 Core

Posted: Sun Sep 17, 2023 11:13 am
by jordi
Antoine.WG wrote: Sun Sep 17, 2023 1:55 am
jordi wrote: Sat Sep 16, 2023 8:53 am

Do the xbox style controllers work?

I tried this core for the first time yesterday and I was unable to turn the bike in wave race.

Remapping didn't fixed it

I'm using a first-party 360 wired controller and it works but the analog stick is REALLY touchy.

Mine is a Tronsmart Mars G01, but there's no way to make sticks work. Neither digital or analog. I do have two of them. They are recognised in windows are 'xbox controller'
They work perfectly on any other core (e.g., PSX)


Re: N64 Core

Posted: Sun Sep 17, 2023 5:17 pm
by stepea

still can't get this core to work

  • got the core rbf file

  • got the N64-database.txt

  • got the boot rom in the N64 games folder

anything else I need to do.

Tried rom that is compatible - still nothing. How can I check that I've got the correct boot.rom


Re: N64 Core

Posted: Sun Sep 17, 2023 7:03 pm
by FPGA64

https://vampier.net/N64/

The FAQ has all the link you need as well as an auto update script

Remember Mister doesnt support 7 zip


Re: N64 Core

Posted: Mon Sep 18, 2023 7:16 am
by eewoke
FPGA64 wrote: Sun Sep 17, 2023 7:03 pm

https://vampier.net/N64/

The FAQ has all the link you need as well as an auto update script

Remember Mister doesnt support 7 zip

The new update method via downloader.ini did not work the first time. After placing the N64 rbf in the unstable section the script downloaded the rbf in the _console section.


Re: N64 Core

Posted: Mon Sep 18, 2023 1:31 pm
by Rubberdog

Hi - first post..!

I’ve got the core and text file and I can run some ROMs….but unlike most, I cannot run Mario 64…. It boots initially and says the Mario bit, but then I get a garbled top quarter of the screen and locks up

Ami I missing something? Could it be that I have dual ram at all?

Thanks in advance for any guidance


Re: N64 Core

Posted: Mon Sep 18, 2023 1:51 pm
by virtuali

As far as I know, Super Mario 64 still needs to be patched to work.


Re: N64 Core

Posted: Mon Sep 18, 2023 3:40 pm
by rhester72
virtuali wrote: Mon Sep 18, 2023 1:51 pm

As far as I know, Super Mario 64 still needs to be patched to work.

Does anything need to be beyond that? I'm patched, same issue.


Re: N64 Core

Posted: Mon Sep 18, 2023 5:28 pm
by leosmendes
virtuali wrote: Mon Sep 18, 2023 1:51 pm

As far as I know, Super Mario 64 still needs to be patched to work.

https://vampier.net/N64/

You need the modified ROM, without the big head, to play


Re: N64 Core

Posted: Mon Sep 18, 2023 5:34 pm
by Raul3D
rhester72 wrote: Mon Sep 18, 2023 3:40 pm

Does anything need to be beyond that? I'm patched, same issue.

The Europe version does not work for me and crashes when going ingame, even with a patch. The USA LodgeNet version patched works for me with the latest core.


Re: N64 Core

Posted: Mon Sep 18, 2023 7:04 pm
by Marcellus

Patched EU version of Super Mario 64 works for me. Tested today.


Re: N64 Core

Posted: Mon Sep 18, 2023 7:22 pm
by rhester72

Nothing I do to patch the standard US ROM has helped. It patches two bytes, but it won't do anything more than the unpatched version.


Re: N64 Core

Posted: Mon Sep 18, 2023 10:16 pm
by Raul3D
rhester72 wrote: Mon Sep 18, 2023 7:22 pm

Nothing I do to patch the standard US ROM has helped. It patches two bytes, but it won't do anything more than the unpatched version.

If you are using the patches linked on vampier.net, I don't think there is a patch for the standard US version. It is for the LodgeNet version.


Re: N64 Core

Posted: Tue Sep 19, 2023 12:14 am
by rhester72

Oh, duh - how did I not notice that? It says so right in the file. LOL Totally my fault - thank you!


Re: N64 Core

Posted: Tue Sep 19, 2023 4:25 pm
by FPGA64

New N64.

Read this carefully.

add controller pak handling:
You can now set the pak type for each of the 4 controllers in OSD(rumble is only a placeholder for now). You need to set it to cpak for the pak to be recognized by the game.
The cpak is autoformated when the core is booted.
If you switch games and a game cannot work with the previous cpak, you can format it in the system submenu in OSD or reboot the core.
All 4 cpaks of the 4 controllers (no matter if it's currently "inserted" or not, only the system setting counts) are saved together with any other save type in one file on sdcard for each game


Re: N64 Core

Posted: Wed Sep 20, 2023 9:45 am
by FPGA64

See the FAQ

https://vampier.net/N64/

add rumble (select in osd)
only autosave at the time the OSD is opened


Re: N64 Core

Posted: Thu Sep 21, 2023 9:56 am
by Thedad

Quick one.

Has anybody had any issues with some games not responding to Up/Down on the controller? E.g. Pilotwings and Diddy Kong Racing don't respond to the up/down inputs. Mario Kart does, as does Quake 2 as counter-examples.

I have tried numerous controllers (except any N64 type ones), to no avail.


Re: N64 Core

Posted: Thu Sep 21, 2023 2:13 pm
by Aspie
Thedad wrote: Thu Sep 21, 2023 9:56 am

Quick one.

Has anybody had any issues with some games not responding to Up/Down on the controller? E.g. Pilotwings and Diddy Kong Racing don't respond to the up/down inputs. Mario Kart does, as does Quake 2 as counter-examples.

I have tried numerous controllers (except any N64 type ones), to no avail.

Yes I did at first. You need to go to main MiSTer menu, the first page, and redefine your joystick buttons. It sorted it out right away for me


Re: N64 Core

Posted: Thu Sep 21, 2023 3:15 pm
by Alkadian

What an impressive achievement so far from FPGAzumSpass!
That is really incredible! :shock:

Has anybody tried the rumble with F-Zero X? It works perfectly with Excitebike, which is one of my favourite games, but not with F-Zero X.

Thanks!


Re: N64 Core

Posted: Thu Sep 21, 2023 3:42 pm
by capitaineflam25

Tested successfuly on F-Zero X (USA) with a Dual Shock 3 controller. You have to make sure rumble is enabled for the pad on the OSD.


Re: N64 Core

Posted: Thu Sep 21, 2023 4:12 pm
by Alkadian
capitaineflam25 wrote: Thu Sep 21, 2023 3:42 pm

Tested successfuly on F-Zero X (USA) with a Dual Shock 3 controller. You have to make sure rumble is enabled for the pad on the OSD.

Thanks for your feedback. Yes, the rumble is enabled via the OSD. I have got a Dual Shock 4. I wonder what else could be :? Thanks anyway!

EDIT: All sorted! It is now working! I was using the wrong rom, it was the LodgeNet!


Re: N64 Core

Posted: Thu Sep 21, 2023 5:05 pm
by FPGA64

See the FAQ

https://vampier.net/N64/

RDP: interpret 4/8bit RGBA as CI (e.g. Extreme G and Glover)
RDP: fix loading of TLUTs from unaligned RDRAm address(e.g. Glover and Harvest Moon)
RDP: implement last missing command decoding (not used yet)
RDP: clear 9th bit buffer when new fill is started
RSP: fix transpose vector operand forward stall


Re: N64 Core

Posted: Thu Sep 21, 2023 5:29 pm
by thorr

FYI - I tried the rumble last night on the Brawler64 NSO controller and it did not work. I wanted to try the Tribute controller, but I had to charge it. The Brawler64 has Xinput and Dinput modes and neither worked. My DualShock4 did work. Hopefully this can be addressed in the future.


Re: N64 Core

Posted: Thu Sep 21, 2023 5:33 pm
by Phoenix

I can confirm rumble is working on Tribute64 controller once started as X-Input (B+Start) ;)


Re: N64 Core

Posted: Thu Sep 21, 2023 6:17 pm
by thorr
Phoenix wrote: Thu Sep 21, 2023 5:33 pm

I can confirm rumble is working on Tribute64 controller once started as X-Input (B+Start) ;)

Thanks! Sounds like the Brawler64 might need a future firmware update then. I will confirm the Tribute64 works for me and then contact Retro Fighters and let them know about the issue.


Re: N64 Core

Posted: Thu Sep 21, 2023 6:19 pm
by rhester72

Does anyone happen to know if the Switch N64 controller works with rumble on MiSTer (preferably wired, but wireless would be at least handy to note as well)?


Re: N64 Core

Posted: Thu Sep 21, 2023 8:25 pm
by Raul3D
rhester72 wrote: Thu Sep 21, 2023 6:19 pm

Does anyone happen to know if the Switch N64 controller works with rumble on MiSTer (preferably wired, but wireless would be at least handy to note as well)?

Yes, works fine. I tried it in Star Fox 64 wired. I did not pair the controller, so I cannot say for wireless, but I assume it also works fine.


Re: N64 Core

Posted: Fri Sep 22, 2023 12:54 pm
by AngelicLiver
rhester72 wrote: Thu Sep 21, 2023 6:19 pm

Does anyone happen to know if the Switch N64 controller works with rumble on MiSTer (preferably wired, but wireless would be at least handy to note as well)?

I've paired the NSO N64 controller with an 8bitdo wireless bluetooth adapter and confirm rumble works great.


Re: N64 Core

Posted: Fri Sep 22, 2023 3:24 pm
by Armakuni

The Timville 4daptor works great for original controls via USB