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Re: A case for 5x vertical crop in 1080p mode.

Posted: Thu Feb 04, 2021 9:22 pm
by iagreetotheseterms
Insert Disk Two wrote: Thu Feb 04, 2021 11:07 am Make sure you select "cropped" in the core menu.
Thanks :)


SegaSnatcher wrote: Thu Feb 04, 2021 1:10 pm And in the case of the NES 5x crop build you'll want to enable both hide overscan and crop toggles.

Also, recommend you choose a filter that only interpolates the horizontal since 5x crop will be a vertical integer.
Thanks for the tip

Re: A case for 5x vertical crop in 1080p mode.

Posted: Fri Feb 05, 2021 8:36 am
by LamerDeluxe
Yim wrote: Tue Feb 02, 2021 11:56 am I haven’t tried this, but I think you could get horizontal only integer scaling by setting a ratio of (integer upscale):(vertical resolution set by video mode), because the default scaler behaviour is to fill the screen vertically. For example, if you’re running a 256x240 core on 1080p, you could set 1280:1080 for a five times horizontal integer upscale (and a pixel aspect ratio of 5:4.5).
This just now clicked with me, this should work, I'll try this.

Re: A case for 5x vertical crop in 1080p mode.

Posted: Mon Feb 08, 2021 10:49 am
by D1m0n_FidoNet
Hi everybody! I tried kernels with 5x scaling - great at 1080p! Make sure to drag it to the main branch! I'm having some problems with the NES core - it doesn't scale correctly in PAL / Dendy mode. Works normally only in NTSC .. Can I fix it somehow?

Re: A case for 5x vertical crop in 1080p mode.

Posted: Mon Feb 08, 2021 1:23 pm
by FoxbatStargazer
Not an easy fix because PAL actually has more vertical resolution. Although not impossible to make a core that does the same cropping in PAL and hope that no game takes advantage of the extra PAL resolution.

Re: A case for 5x vertical crop in 1080p mode.

Posted: Tue Feb 09, 2021 6:51 am
by Insert Disk Two
C64 could really do with some X5 love.

Re: A case for 5x vertical crop in 1080p mode.

Posted: Tue Feb 09, 2021 2:37 pm
by SegaSnatcher
Sorg released a test build of 5x cropping for NES core and its working fantastically. Most importantly custom aspect ratios work with his test build!!!

Here is NES running in glorious 5x by 6x integer scale via custom aspect ratio setting (64:45). Thank You Sorg for considering this feature.
IMG_1326.jpg
IMG_1326.jpg (1.41 MiB) Viewed 6379 times
IMG_1327.jpg
IMG_1327.jpg (971.17 KiB) Viewed 6379 times

Re: A case for 5x vertical crop in 1080p mode.

Posted: Tue Feb 09, 2021 2:58 pm
by aberu
I just tested it out and I'd like to report a bug, I can't see all of the pixels that I should be able to see!

:P jk

Re: A case for 5x vertical crop in 1080p mode.

Posted: Wed Feb 10, 2021 4:44 pm
by SegaSnatcher
When I created this thread, I had one goal, to try and make a convincing case for 5x crop.

Well today 5x crop option has become an official feature on NES, SNES Genesis, SMS, Mega CD, Neo-Geo and TG-16 cores. Not only that but there is a feature called "crop offset" that allows you to move the image up or down a few notches to gain back any critical information a direct centered crop might lose. Thanks to everyone who gave their thoughts on my thread and most importantly thanks to Grabulosaure and Sorgelig for making it happen.

Now time to have some fun.

Re: A case for 5x vertical crop in 1080p mode.

Posted: Wed Feb 10, 2021 5:15 pm
by Milspex
all the cores have that 5x crop and offset options greyed out even though I'm running video_mode=8 (1080p) ?

Re: A case for 5x vertical crop in 1080p mode.

Posted: Wed Feb 10, 2021 5:24 pm
by morf77
Milspex wrote: Wed Feb 10, 2021 5:15 pm all the cores have that 5x crop and offset options greyed out even though I'm running video_mode=8 (1080p) ?
Option is enabled when all these conditions are met:
  • Resolution needs to be 1920x1080
  • vscale_border isn't used (or vscale_border=0)
  • vscale_mode isn't used (or vscale_mode=0)
  • forced_scandoubler=0
  • in OSD menu Scandoubler Fx:None

Re: A case for 5x vertical crop in 1080p mode.

Posted: Wed Feb 10, 2021 5:35 pm
by Milspex
got it thank you, Im an idiot

Re: A case for 5x vertical crop in 1080p mode.

Posted: Wed Feb 10, 2021 5:35 pm
by flynnsbit
Milspex wrote: Wed Feb 10, 2021 5:15 pm all the cores have that 5x crop and offset options greyed out even though I'm running video_mode=8 (1080p) ?
You probably are using something other than vscale_mode=0

Re: A case for 5x vertical crop in 1080p mode.

Posted: Thu Feb 11, 2021 12:20 pm
by LamerDeluxe
I've just tried it with the Megadrive core and it looks fantastic. Only a bit of the overscan area is cropped, the resulting full-screen image has perfectly clear scanlines, really nice.

Re: A case for 5x vertical crop in 1080p mode.

Posted: Thu Feb 11, 2021 2:22 pm
by BP_Rod
The new 5x crop option is excellent. Thanks to all who advocated for it, and a special thanks to those who implemented it. Can someone please specify the custom aspect ratios that are needed to get full integer scaling with a 6:5 pixel aspect ratio on NES, Genesis, and SNES? I see 64:45 posted above - is that value correct (I've seen 64:49 posted other places), and does it apply to SNES and Genesis also? Thanks.

Re: A case for 5x vertical crop in 1080p mode.

Posted: Thu Feb 11, 2021 4:00 pm
by ash2fpga
Bob at retrorgb gave his take on this, and brought up the idea of shifting the image up or down.

https://www.retrorgb.com/mister-1080p-5 ... sting.html

Re: A case for 5x vertical crop in 1080p mode.

Posted: Thu Feb 11, 2021 10:23 pm
by SegaSnatcher
BP_Rod wrote: Thu Feb 11, 2021 2:22 pm The new 5x crop option is excellent. Thanks to all who advocated for it, and a special thanks to those who implemented it. Can someone please specify the custom aspect ratios that are needed to get full integer scaling with a 6:5 pixel aspect ratio on NES, Genesis, and SNES? I see 64:45 posted above - is that value correct (I've seen 64:49 posted other places), and does it apply to SNES and Genesis also? Thanks.
64:45 for 6:5.
ash2fpga wrote: Thu Feb 11, 2021 4:00 pm Bob at retrorgb gave his take on this, and brought up the idea of shifting the image up or down.

https://www.retrorgb.com/mister-1080p-5 ... sting.html
This was implemented. The setting is "Crop Offset".

Re: A case for 5x vertical crop in 1080p mode.

Posted: Fri Feb 12, 2021 2:12 am
by ash2fpga
SegaSnatcher wrote: Thu Feb 11, 2021 10:23 pm
ash2fpga wrote: Thu Feb 11, 2021 4:00 pm Bob at retrorgb gave his take on this, and brought up the idea of shifting the image up or down.

https://www.retrorgb.com/mister-1080p-5 ... sting.html
This was implemented. The setting is "Crop Offset".
Awesome! :D

Re: A case for 5x vertical crop in 1080p mode.

Posted: Fri Feb 12, 2021 4:40 am
by Yim
BP_Rod wrote: Thu Feb 11, 2021 2:22 pm Can someone please specify the custom aspect ratios that are needed to get full integer scaling with a 6:5 pixel aspect ratio on NES, Genesis, and SNES? I see 64:45 posted above - is that value correct (I've seen 64:49 posted other places), and does it apply to SNES and Genesis also? Thanks.
I recently posted a build of the Genesis core with a menu option for automatic integer horizontal scaling. See this post. I made it with the current Genesis code from GitHub, so although I haven’t tested it it should work with the 5x crop mode. I’d be interested to hear feedback on if it’s working for people.

I’m kind of confused to see that SMS has a 5x crop option. Again I haven’t tested the latest version, but the SMS’s vertical resolution is 192 so it already fits five times multiplied at 1080p. Is it just for border mode?

Re: A case for 5x vertical crop in 1080p mode.

Posted: Fri Feb 12, 2021 6:35 am
by bootsector
Yim wrote: Fri Feb 12, 2021 4:40 am
BP_Rod wrote: Thu Feb 11, 2021 2:22 pm Can someone please specify the custom aspect ratios that are needed to get full integer scaling with a 6:5 pixel aspect ratio on NES, Genesis, and SNES? I see 64:45 posted above - is that value correct (I've seen 64:49 posted other places), and does it apply to SNES and Genesis also? Thanks.
I recently posted a build of the Genesis core with a menu option for automatic integer horizontal scaling. See this post. I made it with the current Genesis code from GitHub, so although I haven’t tested it it should work with the 5x crop mode. I’d be interested to hear feedback on if it’s working for people.

I’m kind of confused to see that SMS has a 5x crop option. Again I haven’t tested the latest version, but the SMS’s vertical resolution is 192 so it already fits five times multiplied at 1080p. Is it just for border mode?
Just tried this with 5x vertical crop on and both AR settings in "Original": this is AMAZING! I've got no shimmering on both Narrow and Wide options you gave. No more pursuing the right custom AR settings manually, I believe! I really think Sorgelig should consider adding this to the package, as this will come in super handy for games changing horizontal resolution! Great job!

Re: A case for 5x vertical crop in 1080p mode.

Posted: Fri Feb 26, 2021 7:56 pm
by gordonfish
I just updated and tested the 5x crop in NES, Genesis, and SNES so far, and it look great, and scrolls much smoother. It also makes things easier to see on the sofa furthest from the TV (about 18' away.) I also saw that there is an offset option which I'm sure will come in handy for some edge case games, but what isn't clear is if the offset setting is per-game or applies core-wide ? The former would seem to make the most sense since most games don't seem to need any offset adjustment from what I've seen thus far, and those that do might need it in different amounts and/or direction.