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Share your Super Game Boy Borders Here

Posted: Wed Mar 31, 2021 1:07 pm
by fenderc01
I'm creating this thread to share SGB borders here. I will start by sharing one that I created.

border_gameboy.png
border_gameboy.png (2.71 KiB) Viewed 88823 times

Re: Share your Super Game Boy Borders Here

Posted: Wed Mar 31, 2021 2:04 pm
by aberu
Thanks this is great!

Re: Share your Super Game Boy Borders Here

Posted: Wed Mar 31, 2021 2:28 pm
by metalfacemark
thank you

Re: Share your Super Game Boy Borders Here

Posted: Wed Mar 31, 2021 2:50 pm
by aberu
I'm only somewhat of the way there, but this is what i got so far for a MiSTer-Kun Dracula themed one. Hopefully someone with the know-how on getting from this step to sgb can convert it and test it out!

Re: Share your Super Game Boy Borders Here

Posted: Wed Mar 31, 2021 9:34 pm
by pbsk8
on archive org:

828 Super Game Boy border files from VGMuseum.com converted to .sgb format for use with the MiSTer Gameboy core


nice!

Re: Share your Super Game Boy Borders Here

Posted: Thu Apr 01, 2021 9:13 pm
by fenderc01
I wrote a PowerShell script to simplify converting .png borders to .sgb borders. You will need to download superfamiconv also. I haven’t done extensive testing with this, so use at your own risk.

Code: Select all

Set-Location -Path $PSScriptRoot

$input_file = "border.png"
$output_file = $input_file.Replace(".png", ".sgb")

Start-Process -FilePath ".\superfamiconv.exe" -ArgumentList "-v --color-zero #00000000 --in-image $input_file --out-palette snes.palette --out-tiles snes.tiles --out-map snes.map --out-tiles-image tiles.png" -Wait -NoNewWindow

$tiles = Get-Content "snes.tiles" -Encoding Byte -Raw
$tiles_pad = New-Object byte[] (8192-$tiles.Length)

$tilemap = Get-Content "snes.map" -Encoding Byte -Raw
$tilemap_pad = New-Object byte[] (1792-$tilemap.Length)

$palettes = Get-Content "snes.palette" -Encoding Byte -Raw
$palettes_pad = New-Object byte[] (128-$palettes.Length)

Set-Content -Path $output_file -Encoding Byte -NoNewline -Value $tiles
Add-Content -Path $output_file -Encoding Byte -NoNewline -Value $tiles_pad
Add-Content -Path $output_file -Encoding Byte -NoNewline -Value $tilemap
Add-Content -Path $output_file -Encoding Byte -NoNewline -Value $tilemap_pad
Add-Content -Path $output_file -Encoding Byte -NoNewline -Value $palettes
Add-Content -Path $output_file -Encoding Byte -NoNewline -Value $palettes_pad

Re: Share your Super Game Boy Borders Here

Posted: Fri Apr 02, 2021 2:32 pm
by pcfreak324
Does anybody have GBC border? Is there a way to autoload borders on a per-game basis? (for example by giving them the same name as the rom)?

Re: Share your Super Game Boy Borders Here

Posted: Sat Apr 03, 2021 3:00 pm
by aberu
Nope, there is no way to do that currently.

The dracula theme conversion worked, thanks to fenderc01!

Re: Share your Super Game Boy Borders Here

Posted: Sun Apr 04, 2021 12:28 am
by siskavard

I made 2 designs with a few variations! Download link

The DE10 Nano one was quite the exercise in SNES tile restrictions. It's exactly 256 tiles.

mister_sgb_borders.zip
(11.28 KiB) Downloaded 103 times

Re: Share your Super Game Boy Borders Here

Posted: Mon Apr 12, 2021 2:15 am
by BSeraph
Since I don't feel like Super Gameboy borders match GBC games, I made some "Super GameBoy Color" borders by converting BlueAmnesiac's mockup borders.

You can grab them here:

https://github.com/BSeraph/MiSTer-Super-GBC-Borders

Small previews:

yBQZRt6.png
yBQZRt6.png (16.81 KiB) Viewed 87814 times
Lbob0IV.jpg
Lbob0IV.jpg (124.24 KiB) Viewed 87814 times

Re: Share your Super Game Boy Borders Here

Posted: Mon Apr 12, 2021 6:06 pm
by pcfreak324
Thank you BSeraph for these nice borders.

Could you also create a regular GBC border? Here is NIntendo's 3DS Virtual Console border that could be used as a base:
https://forums.libretro.com/t/suggestio ... itory/5107

Re: Share your Super Game Boy Borders Here

Posted: Mon Apr 12, 2021 11:37 pm
by BSeraph
pcfreak324 wrote: Mon Apr 12, 2021 6:06 pm Thank you BSeraph for these nice borders.

Could you also create a regular GBC border? Here is NIntendo's 3DS Virtual Console border that could be used as a base:
https://forums.libretro.com/t/suggestio ... itory/5107
Hey, thanks! That's a nice suggestion. I remade that border to the best of my abilities - keeping the palette limit in mind. Let me know what you think. If you guys like it I can make more colors.

It's available on the Github page as GBColor Grape.sgb.

EDIT: I went ahead and made more colors. They're all on Github. Updating the preview image here:

hOea8Do.png
hOea8Do.png (15.17 KiB) Viewed 87640 times

Re: Share your Super Game Boy Borders Here

Posted: Sun May 16, 2021 4:50 pm
by redsteakraw
is there any reason why we couldn't have 16:9 borders?

Re: Share your Super Game Boy Borders Here

Posted: Mon May 17, 2021 5:06 am
by Newsdee
redsteakraw wrote: Sun May 16, 2021 4:50 pm is there any reason why we couldn't have 16:9 borders?
If I'm not mistaken, these use the Super Gameboy functionality to display,
so it's restricted to what the original hardware could show.

Re: Share your Super Game Boy Borders Here

Posted: Mon May 17, 2021 10:04 am
by redsteakraw
Newsdee wrote: Mon May 17, 2021 5:06 am
redsteakraw wrote: Sun May 16, 2021 4:50 pm is there any reason why we couldn't have 16:9 borders?
If I'm not mistaken, these use the Super Gameboy functionality to display,
so it's restricted to what the original hardware could show.
I thought it just was able to extract the borders from the ROM like a Super Gameboy would. If it was a Super Gameboy the core would have some of the enhancements like in Donkey Kong which it currently doesn't.

Re: Share your Super Game Boy Borders Here

Posted: Mon May 17, 2021 10:26 am
by Newsdee
redsteakraw wrote: Mon May 17, 2021 10:04 am I thought it just was able to extract the borders from the ROM like a Super Gameboy would. If it was a Super Gameboy the core would have some of the enhancements like in Donkey Kong which it currently doesn't.
Right, it doesn't do the full Super Gameboy implementation. From the readme of the core:
Super Gameboy Support - Borders, Palettes and Multiplayer

Re: Share your Super Game Boy Borders Here

Posted: Wed May 19, 2021 3:04 pm
by Jegriva
redsteakraw wrote: Mon May 17, 2021 10:04 am
Newsdee wrote: Mon May 17, 2021 5:06 am
redsteakraw wrote: Sun May 16, 2021 4:50 pm is there any reason why we couldn't have 16:9 borders?
If I'm not mistaken, these use the Super Gameboy functionality to display,
so it's restricted to what the original hardware could show.
I thought it just was able to extract the borders from the ROM like a Super Gameboy would. If it was a Super Gameboy the core would have some of the enhancements like in Donkey Kong which it currently doesn't.
For full SGB implementation, the Snes core would be better suited. In that case SGB would be just another chip, and the core already simulate video output, controllers, memory, etc...

Re: Share your Super Game Boy Borders Here

Posted: Fri Feb 04, 2022 4:19 pm
by jayp76
Can someone give me some tips how to make a super gameboy border?
The ones i made are all garbled and i don't know what causes it?
Is it the filesize or color space?

Feel free to send me a message.

Re: Share your Super Game Boy Borders Here

Posted: Tue Feb 08, 2022 2:50 pm
by jayp76

Someone on Facebook asked for this. Unfortunately i could not find the facebook post to write to that person.

So here it is:
https://archive.org/details/mi-ster-sup ... incomplete


Re: Share your Super Game Boy Borders Here

Posted: Tue Feb 08, 2022 6:12 pm
by Pepeart
Can bordes be created for the Game Gear and GBA?

Re: Share your Super Game Boy Borders Here

Posted: Wed Feb 09, 2022 2:17 am
by Wave
jayp76 wrote: Tue Feb 08, 2022 2:50 pm Someone on Facebook asked for this. Unfortunately i could not find the facebook post to write to that person.

So here it is:
https://archive.org/details/mi-ster-sup ... incomplete
Whoa, based on the pngs in the archive these are fire. Real nice borders. Does the pack being "incomplete" pose any problems?

Re: Share your Super Game Boy Borders Here

Posted: Sun Feb 13, 2022 11:39 am
by jobvd
Does anyone have the link's awakening one without a bar at the bottom?

Re: Share your Super Game Boy Borders Here

Posted: Mon Jan 23, 2023 2:33 am
by Longtime4321
BSeraph wrote: Mon Apr 12, 2021 11:37 pm
pcfreak324 wrote: Mon Apr 12, 2021 6:06 pm

Thank you BSeraph for these nice borders.

Could you also create a regular GBC border? Here is NIntendo's 3DS Virtual Console border that could be used as a base:
https://forums.libretro.com/t/suggestio ... itory/5107

Hey, thanks! That's a nice suggestion. I remade that border to the best of my abilities - keeping the palette limit in mind. Let me know what you think. If you guys like it I can make more colors.

It's available on the Github page as GBColor Grape.sgb.

EDIT: I went ahead and made more colors. They're all on Github. Updating the preview image here:

hOea8Do.png

Here's an edit that I whipped up in about 10 minutes. I find that the minimalism makes it easier to focus on the game.


Re: Share your Super Game Boy Borders Here

Posted: Wed Aug 23, 2023 4:19 pm
by Longtime4321
jayp76 wrote: Fri Feb 04, 2022 4:19 pm

Can someone give me some tips how to make a super gameboy border?
The ones i made are all garbled and i don't know what causes it?
Is it the filesize or color space?

Feel free to send me a message.

This info would definitely be nice to have publicly