Joust 2: Survival of the Fittest Arcade Core Released

Xbytez
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Joust 2: Survival of the Fittest Arcade Core Released

Unread post by Xbytez »

The Joust 2 core developed by darfpga has now been ported to MiSTer by birdybro. This is a simulation model of the Joust 2: Survival of the Fittest hardware, and is currently an early work in progress as a port to MiSTer.

Joust 2: Survival of the Fittest core is available here:
https://github.com/MiSTer-devel/Arcade-Joust2_MiSTer

For current know issues see here:
https://github.com/MiSTer-devel/Arcade- ... STer#to-do

Please report any undocumented issues here:
https://github.com/MiSTer-devel/Arcade- ... Ter/issues


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BabaYaga326
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Re: Joust 2: Survival of the Fittest Arcade Core Released

Unread post by BabaYaga326 »

Thank you!

If possible, could we add the V flip option for vertical monitors as well? Thanks.
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Re: Joust 2: Survival of the Fittest Arcade Core Released

Unread post by aberu »

Thanks for the post Xbytez!

It was a lot of fun learning how to port a core with darfpga's newest cores. Big thanks to Alanswx and Jimmystones for so much help in guiding me along (but not giving me the answers either, they made me work for it).
birdybro~
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Re: Joust 2: Survival of the Fittest Arcade Core Released

Unread post by werpu »

Xbytez wrote: Mon Mar 28, 2022 9:07 am The Joust 2 core developed by darfpga has now been ported to MiSTer by birdybro. This is a simulation model of the Joust 2: Survival of the Fittest hardware, and is currently an early work in progress as a port to MiSTer.
So cool thank you
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Re: Joust 2: Survival of the Fittest Arcade Core Released

Unread post by killersquirel »

I tried this out and it's a really good beta, but the second transform button isn't implemented yet. I am looking forward to this being completed as I love this game. Thanks so much for this!
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Re: Joust 2: Survival of the Fittest Arcade Core Released

Unread post by Xbytez »

darfpga wrote: Tue Mar 29, 2022 4:10 am Joust2 for DE10_lite now updated with background sound and speech at github.com/darfpga.
Excellent news, I am looking forward to having these working on the MiSTer version.
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Re: Joust 2: Survival of the Fittest Arcade Core Released

Unread post by darfpga »

aberu wrote: Mon Mar 28, 2022 10:32 pm Thanks for the post Xbytez!

It was a lot of fun learning how to port a core with darfpga's newest cores. Big thanks to Alanswx and Jimmystones for so much help in guiding me along (but not giving me the answers either, they made me work for it).
Good job guys. Thank you for porting the core.
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Re: Joust 2: Survival of the Fittest Arcade Core Released

Unread post by aberu »

darfpga wrote: Wed Mar 30, 2022 7:37 pm
aberu wrote: Mon Mar 28, 2022 10:32 pm Thanks for the post Xbytez!

It was a lot of fun learning how to port a core with darfpga's newest cores. Big thanks to Alanswx and Jimmystones for so much help in guiding me along (but not giving me the answers either, they made me work for it).
Good job guys. Thank you for porting the core.
Thank you for all the hard work you put in on this. Now I'm trying to figure out your CVSD sound board work. :D
birdybro~
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Re: Joust 2: Survival of the Fittest Arcade Core Released

Unread post by netbeui »

Thanks for this core aberu! I never heard of this game in the 80's, super excited to check it out as I love the original Joust. I also noticed that the Transform button isn't implemented (button 2), when I configure the buttons it doesn't ask for button 2. Is that a difficult change to the controls for this core?
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Re: Joust 2: Survival of the Fittest Arcade Core Released

Unread post by aberu »

killersquirel wrote: Tue Mar 29, 2022 8:01 am I tried this out and it's a really good beta, but the second transform button isn't implemented yet. I am looking forward to this being completed as I love this game. Thanks so much for this!
Oh lemme fix that.

Thanks!

It's because the start button for each player and the transform button are the same button. I should probably make the 1p start and 2p start buttons separate buttons at the top-level somehow.

https://github.com/MiSTer-devel/Arcade- ... efe38f23db - this fixes it I believe.

Here's a sneak peek. Be sure to do "Reset Settings" in the OSD, as you may have saved input bindings which might make it seem like nothing has changed. Remove your current joust2_###### core from "/_Arcade/cores/" and replace it with this one attached below.

Joust2_20220331.zip
(861.76 KiB) Downloaded 160 times

I'm trying to add some more things before I push another release, so may be a couple more days till it propogates to everyone. For now, your 2nd player controller can just use the "2P Start" bound key for Transform :)
birdybro~
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Re: Joust 2: Survival of the Fittest Arcade Core Released

Unread post by emmadness »

BabaYaga326 wrote: Mon Mar 28, 2022 9:54 pm Thank you!

If possible, could we add the V flip option for vertical monitors as well? Thanks.
I join this request, since I have the updated core but I can't find the function. Was created?

Thank you all so much for this great game!
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Re: Joust 2: Survival of the Fittest Arcade Core Released

Unread post by killersquirel »

Thanks! The latest core works great.
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Re: Joust 2: Survival of the Fittest Arcade Core Released

Unread post by Reg »

I went in hating this game and came out the other end a fan, thank you for this lovely conversion of a core.

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Re: Joust 2: Survival of the Fittest Arcade Core Released

Unread post by BabaYaga326 »

V flip option a possibility?
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Re: Joust 2: Survival of the Fittest Arcade Core Released

Unread post by aberu »

A possibility? Yes. But it's not currently implemented in the core, manually adding v-flip for the analog output often requires a decent amount of work, it's been added to a handful of cores and only by alanswx and jimmystones I believe. I looked into it for someone else the other day and the original arcade system didn't have it, the core that I ported doesn't have the option, so it would have to be built into it from scratch.
birdybro~
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Re: Joust 2: Survival of the Fittest Arcade Core Released

Unread post by BabaYaga326 »

Is it just me that Joust 2 doesn’t seem to want to boot anymore?

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Re: Joust 2: Survival of the Fittest Arcade Core Released

Unread post by jca »

Still booting here.

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Re: Joust 2: Survival of the Fittest Arcade Core Released

Unread post by XtraSmiley »

Reg wrote: Sat Apr 16, 2022 9:08 am

I went in hating this game and came out the other end a fan, thank you for this lovely conversion of a core.

I'm the opposite. I bought the machine from Hershey Park when they closed their arcade (it was like new since it broke and they never put it back out) and after having it for 5 years, got rid of it b/c I ended up not liking it. The first one is soooooo much better!

Still, thank you MiSTer dev for brining this to the MiSTer. Always great to be able to play it if I want...

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Re: Joust 2: Survival of the Fittest Arcade Core Released

Unread post by RobitGames »

aberu wrote: Sat Jun 11, 2022 9:17 pm

A possibility? Yes. But it's not currently implemented in the core, manually adding v-flip for the analog output often requires a decent amount of work, it's been added to a handful of cores and only by alanswx and jimmystones I believe. I looked into it for someone else the other day and the original arcade system didn't have it, the core that I ported doesn't have the option, so it would have to be built into it from scratch.

Just discovered Joust 2 has been ported and am so excited!

But I also would love to have a v-flip option as my monitor won't rotate in that direction.

Is there a Patreon or somewhere to financially support further development of this core?

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Re: Joust 2: Survival of the Fittest Arcade Core Released

Unread post by aberu »

darfpga developed the core, not me and he would likely be the one to do it. I don't think he has a patreon.

birdybro~
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