Can I free that key for proper use in the game?

user7182
Posts: 26
Joined: Sun Nov 21, 2021 3:30 pm
Has thanked: 22 times
Been thanked: 60 times

Re: Can I free that key for proper use in the game?

Unread post by user7182 »

I think the code would have to be changed. The main MiSTer application that runs under Linux grabs the key before it gets to the core.

https://github.com/MiSTer-devel/Main_Mi ... .cpp#L3619

I wasn't aware of this joystick mode key before you mentioned it. Is this something people on the x86 code use a lot? The only keys I use are to bring up the OSD menu. I think keys should just pass through because I want the x86 core to work as close as it can to a real system.
cursedverses
Posts: 154
Joined: Sun May 24, 2020 9:13 pm
Has thanked: 152 times
Been thanked: 21 times

Re: Can I free that key for proper use in the game?

Unread post by cursedverses »

Maybe like F12, it could become Winkey and Scroll Lock?
akeley
Top Contributor
Posts: 1303
Joined: Mon May 25, 2020 7:54 pm
Has thanked: 416 times
Been thanked: 399 times

Re: Can I free that key for proper use in the game?

Unread post by akeley »

You can try to rebind it in the OSD: go to "Button/Key remap for game", press Scroll Lock, then some other key you'd like it bound to, then Enter. This works per-session (until reset) for other keys, not sure about this system one though.
user7182
Posts: 26
Joined: Sun Nov 21, 2021 3:30 pm
Has thanked: 22 times
Been thanked: 60 times

Re: Can I free that key for proper use in the game?

Unread post by user7182 »

cursedverses wrote: Mon Apr 04, 2022 10:56 am Maybe like F12, it could become Winkey and Scroll Lock?
That seems like a good idea to me, but that combo (Winkey+ScrollLock) takes a screenshot. So does Alt+ScrollLock and Winkey+PrintScreen. Maybe there's room to take that combination and repurpose it? There seems to be a lot of exceptions for the different cores, and not a lot of notes of why the exceptions exist. Winkey+ScrollLock may exist for a good reason?

Changing the keyboard emulation mode can only be done with scroll lock or num lock as far as I can tell, and only scroll lock on cores using PS/2. I think num lock and scroll lock were chosen so the keyboard LED's could tell you which mode you were in. I don't have any keyboards with LED's, are those always driven by the emulation mode? On AO486 if you enable num lock, does the LED not change?
user7182
Posts: 26
Joined: Sun Nov 21, 2021 3:30 pm
Has thanked: 22 times
Been thanked: 60 times

Re: Can I free that key for proper use in the game?

Unread post by user7182 »

henryevans wrote: Mon Apr 04, 2022 2:48 am Hello, I use a game that need the pressure of the “scroll lock” key in combination of number key (to change view in a old fsim version), but all the time I press “scroll lock” a message on the screen inform me of the change of the emulated input device (normal, mouse, ecc.): can I free that key for proper use in the game?
Thanks to all for any help!
A change went in so when the next update comes out for Main_MiSTer you should be able to use scroll lock. It won't scroll through the emulated modes unless you hold the Win key along with scroll lock.
flynnsbit
Top Contributor
Posts: 550
Joined: Sun May 24, 2020 8:07 pm
Has thanked: 179 times
Been thanked: 307 times
Contact:

Re: Can I free that key for proper use in the game?

Unread post by flynnsbit »

Here is that unstable build if you want to jump ahead and test. https://github.com/MiSTer-unstable-nigh ... 405_12959f

@user7182, thanks for this.
Post Reply