Composite Blend?

Jegriva
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Composite Blend?

Unread post by Jegriva »

Since the original Nes and the much respected AV Famicom were originally composite-only, I think this should be the case for the core to offer a composite blend option like the Mega Drive core.
Many games were designed with the composite effects in mind.
djsquare
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Re: Composite Blend?

Unread post by djsquare »

which NES games used composite dithering?
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SuperBabyHix
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Re: Composite Blend?

Unread post by SuperBabyHix »

While it can not replicate the adaptive blend feature, using a blurry horizontal video filter seems to achieve a similar effect.
To my eyes the GS interpolation set to around 20-30 looks similar to the composite blend filter.
I'm not sure what the differences are on a technical level though.
Jegriva
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Re: Composite Blend?

Unread post by Jegriva »

djsquare wrote: Fri Jun 03, 2022 2:45 pm which NES games used composite dithering?
Composite dithering is not the only reason to use composite. The fact that every NES developer worked with composite in mind is a major and bigger reason.
Catwalk9445
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Re: Composite Blend?

Unread post by Catwalk9445 »

djsquare wrote: Fri Jun 03, 2022 2:45 pm

which NES games used composite dithering?

https://web.archive.org/web/20231128085 ... mpare.html

I think the pipes in super mario bros have a dithering pattern.

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