Page 1 of 1

Atari Jaguar Daemonbite Adapter

Posted: Sun Oct 09, 2022 12:59 pm
by peke
Hi to all, I came across this:

https://github.com/MiSTer-devel/Retro-C ... Ter/pull/1

I made a bunch of daemonbite adapters and work great, I want to connect an atari jaguar controller (still don´t have it), don´t know if this code is made or not....

hope it is and somebody test it

Re: Atari Jaguar Daemonbite Adapter

Posted: Mon Oct 10, 2022 10:58 pm
by peke
here´s the code....but not the pinout....=(

https://github.com/retrorepair/Retro-Co ... USB-MiSTer

Re: Atari Jaguar Daemonbite Adapter

Posted: Thu Jan 05, 2023 1:29 pm
by Higgy
peke wrote: Mon Oct 10, 2022 10:58 pm

here´s the code....but not the pinout....=(

https://github.com/retrorepair/Retro-Co ... USB-MiSTer

The pinout is in the Arduino .ino listing.
I've just built a device and it is working with my Jag Controller in Windows10 :D

Don't forget to follow these instructions to get a proper 'Daemonbite (Jaguar)' info ID when plugging into Windows etc to differentiate them from other adaptors:

https://gist.github.com/nebhead/c92da8f ... 2a0ac2592a


Re: Atari Jaguar Daemonbite Adapter

Posted: Thu Jan 05, 2023 2:27 pm
by jca

Thanks for this info regarding Daemonbite ID.
I have one question:
Is this information valid for any Daemonbite adapter?
For example I build one for a NES controller and another one for a DIY arcade controller. I suppose that each one must have a different ID and I would have to use the information from the link you provided.


Re: Atari Jaguar Daemonbite Adapter

Posted: Thu Jan 05, 2023 4:13 pm
by Higgy

I think the answer to your question is yes.

So I type in a different name, so I have now Daemonbite (Jaguar) etc and my

leonardo.build.pid=0x8037

Is now on 0x8041 because I've made a number of different Daemonbites.

I completely forgot about changing the name and when I programmed the Pro Micro for Jaguar it was detected as Daemonbite (SNES) which was the last device I built months ago.

You need to change (add 1 to the existing number) the leonardo.build.pid otherwise the TEXT ID won't change (so I kept getting Daemonbite (SNES) still until I went to 0x8041).