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Re: New Rotary Joystick From GRS in Pre-prod Testing

Posted: Sat Mar 09, 2024 11:59 am
by Watusi

I love this stick but the cardboard box had to go so I picked an mad catz stick up and stuck it in.

Fits fine but i did need to saw out a large amount of the insides, just a pointless amount of plastic that sits around the stick and buttons.

IMG_7357.jpeg.9ff4d6d76f875232b88e8c1221dfec18.jpeg
IMG_7357.jpeg.9ff4d6d76f875232b88e8c1221dfec18.jpeg (61.45 KiB) Viewed 1175 times

Anyway, has anyone managed to get this working on Ikari Warriors yet? I've had no luck at all so raised an issue for it here to request support.

https://github.com/MiSTer-devel/Arcade- ... r/issues/4


Re: New Rotary Joystick From GRS in Pre-prod Testing

Posted: Fri Apr 05, 2024 1:43 am
by TimeWarpGamer

Finally tried testing mine today on Ikari Warriors and Midnight Resistance. Can't seem to get it working properly. For Joystick config I set rotation with a spin of the rotary stick. Spinning the stick in game does work, but it's way too imprecise. Characters always spins way more than a single rotation no matter how I set the sensitivity in MiSTer. Already updated firmware. Hoping this is just a config issue, but would love some help if anyone has pointers.