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Is Support for HD Textures Packs Possible?

Posted: Wed Apr 19, 2023 3:45 pm
by xFlesk

i was wondering if its possible to add in the future support for HD texture packs to NES core ? would be a nice addition ;)
do you think DE-10 Nano could handle it ? only curious


Re: Is Support for HD Textures Packs Possible?

Posted: Wed Apr 19, 2023 5:28 pm
by FPGA64

Isnt the whole point of the Mister that it is accurate to the original and not a fantasy variant ?


Re: Is Support for HD Textures Packs Possible?

Posted: Wed Apr 19, 2023 6:39 pm
by Longtime4321

for some of the more fugly consoles (if the n64 core is finished and viable, this one for sure) texture packs would be very much appriciated.
The snes's MSU-1 is already supported, as well as the Sega Genesis homebrew that can use the CD hardware


Re: Is Support for HD Textures Packs Possible?

Posted: Wed Apr 19, 2023 7:39 pm
by AtomicShroom

If I'm not mistaken this would have to be designed in a way that can interface with original hardware, like an add-on chip like the MSU-1. This is not at all what Mesen is doing. The kind of development that this would need to work on MiSTer is infinitely more complex than on a software emulator, as someone would have to design a hardware chip from scratch that enables this, then implement it in MiSTer. Pretty sure you can forget about this one unless someone is extremely motivated to get this working somehow.


Re: Is Support for HD Textures Packs Possible?

Posted: Wed Apr 19, 2023 8:02 pm
by aberu
Longtime4321 wrote: Wed Apr 19, 2023 6:39 pm

for some of the more fugly consoles (if the n64 core is finished and viable, this one for sure) texture packs would be very much appriciated.
The snes's MSU-1 is already supported, as well as the Sega Genesis homebrew that can use the CD hardware

MSU-1 required a ton of work to get right, but it's already a standard that was defined to work hypothetically on original hardware IF there was a fantasy chip made. byuu designed it specifically to work on real hardware, which is why the FXPAK-Pro rom cart works with it.

MSU-MD (the Sega CD sorta-equivalent) is the same way, it can run on original hardware without even a rom cart. It's using already existing hardware even.

What is proposed here that Mesen is doing is high level emulation with no hardware description equivalent to MSU-1, so the comparison isn't apt.


Re: Is Support for HD Textures Packs Possible?

Posted: Wed Apr 19, 2023 9:10 pm
by Mr. Encyclopedia

Yeah for what Mesen seems to be doing to work on MiSTer would require a specific theoretical chip (ideally one that's already well-implemented in FPGA) that can be added to the NES core along with games altered to use this chip.

What's interesting to me is there's already a much easier way to give NES games a graphical boost: The SNES. The SNES is fully backwards compatible, with a 16-bit version of the NES's 6502 CPU. IIRC there was a Megaman 4 SNES port made recently, specifically to get MSU-1 sound. I wonder how much more work it would be to get a ported game like that to use the rest of the SNES hardware capabilities, or if running NES code locks it into a more limited state.


Re: Is Support for HD Textures Packs Possible?

Posted: Sat Aug 19, 2023 5:05 pm
by Jae099

I wonder if these texture packs would work on flash carts? By that I mean if support was added to the firmware.


Re: Is Support for HD Textures Packs Possible?

Posted: Tue Aug 29, 2023 5:20 am
by cruz1383
Mr. Encyclopedia wrote: Wed Apr 19, 2023 9:10 pm

Yeah for what Mesen seems to be doing to work on MiSTer would require a specific theoretical chip (ideally one that's already well-implemented in FPGA) that can be added to the NES core along with games altered to use this chip.

What's interesting to me is there's already a much easier way to give NES games a graphical boost: The SNES. The SNES is fully backwards compatible, with a 16-bit version of the NES's 6502 CPU. IIRC there was a Megaman 4 SNES port made recently, specifically to get MSU-1 sound. I wonder how much more work it would be to get a ported game like that to use the rest of the SNES hardware capabilities, or if running NES code locks it into a more limited state.

It looks like your talking about infidelity (he has a discord as well) he makes mods/enhancements of games from the NES to work on the SNES. The games I have played (ducktales, megaman 2, 4) are great and add quality of life improvements as well as zero slowdown improvements with some graphical improvement but not much that are overtly noticeable like Mesen does.

if this can be harnessed to make the games more graphically enhanced ( basically turning an 8bit game into a 16 bit game) it would be amazing unfortunately I know very little but if it is possible I would assume all the sprites would have to be reworked basically an overhaul of the said game.

I don't think the 16bit portion of the NES CPU in the SNES can handle MESEN but I'm not that tech savvy so I wouldn't know. I thought about posting his discord on here but I don't know if its allowed as I think he has the roms on his discord? I don't want to go and get into that mess with mister Mods here.

I did post a video of pixelcherry reviewing the Ducktales port that was made.