N64 Adaptoid Incorrect Stick Axis

Discussion of keyboards, gamepads, joysticks and other input related peripherals.
Trifle
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N64 Adaptoid Incorrect Stick Axis

Unread post by Trifle »

Hi Folks,

I was hoping to use one of my N64 controllers with the upcoming core, so hooked up my old Adaptoid USB converter in the hope it might work.

adaptoid.jpg
adaptoid.jpg (9.07 KiB) Viewed 3529 times

<-- one like this

It maps OK in the menu and does function, but the stick Y axis seems to be seen incorrectly - instead of appearing as ALY it seems to be ARY.

Stick position Top Left:

20230813_142832-screen.png
20230813_142832-screen.png (160.71 KiB) Viewed 3573 times

Stick position Bottom Right:

20230813_142844-screen.png
20230813_142844-screen.png (160.84 KiB) Viewed 3573 times

Is this something incorrect in the configuration that I can change, or might this be a driver issue?

Edit: I added the console output from connecting the adapter & moving the stick

Many Thanks!

Trifle
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Re: N64 Adaptoid Incorrect Stick Axis

Unread post by Trifle »

To round this off, having updated to a recent unstable MiSTer(2023-08-18 64131f0) I rebound the controller in main and no longer have this problem.
Perhaps something was wrong in the initial binding or something changed but either way working as expected now.

Missus
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Re: N64 Adaptoid Incorrect Stick Axis

Unread post by Missus »

Trifle wrote: Sun Aug 20, 2023 7:48 am

To round this off, having updated to a recent unstable MiSTer(2023-08-18 64131f0) I rebound the controller in main and no longer have this problem.
Perhaps something was wrong in the initial binding or something changed but either way working as expected now.

thanks for confirming! went to look on ebay... wow those are expensive!!!

Calolo
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Re: N64 Adaptoid Incorrect Stick Axis

Unread post by Calolo »

I also have the same problem of the incorrect Y axis with an Adaptoid N64.

I did update to the latest unstable Mister and redefined the joystick buttons but still not working as expected :(

How to "rebound the controller" ?

Thank you.

Edit: The problem was solved by going all the way through the buttons mapping process, it you quit at after the "menu" button the analog stick will not be correctly configured.

thorr
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Re: N64 Adaptoid Incorrect Stick Axis

Unread post by thorr »

Missus wrote: Sun Aug 20, 2023 10:38 pm

thanks for confirming! went to look on ebay... wow those are expensive!!!

This might be a nice alternative. I don't have one, so I can't say for sure, but most likely it would work: https://www.raphnet-tech.com/products/d ... /index.php

Calolo
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Re: N64 Adaptoid Incorrect Stick Axis

Unread post by Calolo »

I tested the Adaptoid with the N64 core, the analog stick is out of range :shock:

IMG-20230908-184625.jpg
IMG-20230908-184625.jpg (48.49 KiB) Viewed 2736 times
GuilhermeC
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Re: N64 Adaptoid Incorrect Stick Axis

Unread post by GuilhermeC »

Calolo wrote: Fri Sep 08, 2023 7:50 am

I tested the Adaptoid with the N64 core, the analog stick is out of range :shock:

This was fixed recently. Most controllers use either a signed 8 bit range or higher, but Nintendo likes to do their own thing. The current core is mapping the analog input to match Nintendo's expected range more closely, so there shouldn't be any more weird sensitivity issues.

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