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How Do I Set an 8:7 Aspect Ratio?

Posted: Mon Aug 14, 2023 1:27 pm
by simonwoods

Hello,

I read the MISTer documentation here:
https://mister-devel.github.io/MkDocs_M ... c-settings

It states that I do this by adding this:
[SNES]
custom_aspect_ratio_1=8:7

I tried but it broke the core.

Where do I type that?

Thank You.


Re: How Do I Set an 8:7 Aspect Ratio?

Posted: Mon Aug 14, 2023 1:57 pm
by AngelicLiver

Please post your .ini file in its entirety.


Re: How Do I Set an 8:7 Aspect Ratio?

Posted: Mon Aug 14, 2023 2:28 pm
by simonwoods

Code: Select all

[MiSTer]
key_menu_as_rgui=0     ; set to 1 to make the MENU key map to RGUI in Minimig (e.g. for Right Amiga)
forced_scandoubler=0   ; set to 1 to run scandoubler on VGA output always (depends on core).
ypbpr=0                ; set to 1 for YPbPr on VGA output.
composite_sync=0       ; set to 1 for composite sync on HSync signal of VGA output.
vga_scaler=0           ; set to 1 to connect VGA to scaler output.
hdmi_audio_96k=0       ; set to 1 for 96khz/16bit HDMI audio (48khz/16bit otherwise)
keyrah_mode=0x18d80002 ; VIDPID of keyrah for special code translation (0x23418037 for Arduino Micro)
vscale_mode=2          ; 0 - scale to fit the screen height.
                       ; 1 - use integer scale only.
                       ; 2 - use 0.5 steps of scale.
                       ; 3 - use 0.25 steps of scale.
                       ; 4 - integer resolution scaling, use core aspect ratio
                       ; 5 - integer resolution scaling, maintain display aspect ratio
vscale_border=0        ; set vertical border for TVs cutting the upper/bottom parts of screen (1-399)
;bootscreen=0          ; uncomment to disable boot screen of some cores like Minimig. 
;mouse_throttle=10     ; 1-100 mouse speed divider. Useful for very sensitive mice
rbf_hide_datecode=0    ; 1 - hides datecodes from rbf file names. Press F2 for quick temporary toggle
menu_pal=0             ; 1 - PAL mode for menu core
hdmi_limited=0         ; 1 - use limited (16..235) color range over HDMI
                       ; 2 - use limited (16..255) color range over HDMI, for VGA converters.
direct_video=0         ; 1 - enable core video timing over HDMI, use only with VGA converters.
hdr=0                  ; 1 - enable HDR using the BT2020 color space (faux-HDR, use color controls to tweak).
                       ; 2 - enable HDR using the DCI P3 color space.
                       ; 3 - enable HDR without color space conversion.
fb_size=0              ; 0 - automatic, 1 - full size, 2 - 1/2 of resolution, 4 - 1/4 of resolution.
fb_terminal=1          ; 1 - enabled (default), 0 - disabled
osd_timeout=30         ; 5-3600 timeout (in seconds) for OSD to disappear in Menu core. 0 - never timeout.
                       ; Background picture will get darker after double timeout
video_off=0            ; output black frame in Menu core after timeout (is seconds). Valid only if osd_timout is non zero.
osd_rotate=0           ; Display OSD menu rotated,  0 - no rotation, 1 - rotate right (+90°), 2 - rotate left (-90°)                  
vga_sog=0 ; 1 - enable sync on green (needs analog I/O board v6.0 or newer). ; 1 - enables the recent file loaded/mounted. ; WARNING: This option will enable write to SD card on every load/mount which may wear the SD card after many writes to the same place ; There is also higher chance to corrupt the File System if MiSTer will be reset or powered off while writing. recents=0 ; lastcore - Autoboot the last loaded core (corename autosaved in CONFIG/lastcore.dat) first found on the SD/USB ; lastexactcore - Autoboot the last loaded exact core (corename_yyyymmdd.rbf autosaved in CONFIG/lastcore.dat) first found on the SD/USB ; corename - Autoboot first corename_*.rbf found on the SD/USB ; corename_yyyymmdd.rbf - Autoboot first corename_yyyymmdd.rbf found on the SD/USB ;bootcore=lastcore ; uncomment to autoboot a core, as the last loaded core. ; 10-30 timeout before autoboot, comment for autoboot without timeout. bootcore_timeout=10 ; Option to load the custom font. Format is plain bitmap 8x8. ; Supported sizes of font: ; 768 bytes - chars 32-127 (only alpha + numeric) ; 1024 bytes - chars 0-127 ; 1136 bytes - chars 0-141 ; up to 2048 - only chars 0-141 will be used. ; if first 32 chars are empty (for sizes 1024 bytes and more) then they are skipped. font=font/myfont.pf ; USER button emulation by keybaord. Usually it's reset button. ; 0 - lctrl+lalt+ralt (lctrl+lgui+rgui on keyrah) ; 1 - lctrl+lgui+rgui ; 2 - lctrl+lalt+del ; 3 - same as 0 (lctrl+lalt+ralt on keyrah) reset_combo=0 ; !!!! ; Attention: if video_mode is not set in INI, then MiSTer will try to detect ; native mode of display and use it instead. ; Additionally, if dvi_mode is not set (only if video_mode is not set), ; then MiSTer will try to detect if display is DVI. ; !!!! ; set to 1 for DVI mode. Audio won't be transmitted through HDMI in DVI mode. ;dvi_mode=0 ; 0 - 1280x720@60 ; 1 - 1024x768@60 ; 2 - 720x480@60 ; 3 - 720x576@50 ; 4 - 1280x1024@60 ; 5 - 800x600@60 ; 6 - 640x480@60 ; 7 - 1280x720@50 ; 8 - 1920x1080@60 ; 9 - 1920x1080@50 ;10 - 1366x768@60 ;11 - 1024x600@60 ;12 - 1920x1440@60 ;13 - 2048x1536@60 ;14 - 2560x1440@60 ; ; custom mode: hact,hfp,hs,hbp,vact,vfp,vs,vbp,Fpix_in_KHz[,hsyncp,vsyncp] ; example: video_mode=1280,110,40,220,720,5,5,20,74250,+hsync,-vsync ; ; calculated mode: width,height,refresh[,flags] ; example: video_mode=1920,1200,60 ; flags - cvt=CVT timing, cvtrb=CVT-RB timing (default) video_mode=8 ; set to 1-10 (seconds) to display video info on startup/change video_info=0 ; Set to 1 for automatic HDMI VSync rate adjust to match original VSync. ; Set to 2 for low latency mode (single buffer). ; This option makes video butter smooth like on original emulated system. ; Adjusting is done by changing pixel clock. Not every display supports variable pixel clock. ; For proper adjusting and to reduce possible out of range pixel clock, use 60Hz HDMI video ; modes as a base even for 50Hz systems. vsync_adjust=0 ; If you monitor doesn't support either very low (NTSC monitors may not support PAL) or ; very high (PAL monitors may not support NTSC) then you can set refresh_min and/or refresh_max ; parameters, so vsync_adjust won't be applied for refreshes outside specified. ; These parameters are valid only when vsync_adjust is non-zero. refresh_min=0 refresh_max=0 ; These parameters have the same format as video_mode. ; You need to supply both PAL and NTSC modes if you want vsync_adjust to switch between ; predefined modes as a base. This will reduce the range of pixel clock. ;video_mode_ntsc=0 ;video_mode_pal=7 ; Provided below are parameters for HDMI color controls. ; The defaults that are set below will result in an unaltered image. ; Brightness, contrast and saturation all can be set to 0 - 100. ; Hue can be set to 0 - 360, observing the HSL color representation. ; Each of 6 (mandatory) values in gain/offset can be set to -2 - 2. ; These 6 values represent gain and offset in order: Rg,Ro,Gg,Go,Bg,Bo ; Example 1: Inverted colors, hue shifted 180 degrees: ; video_hue= 180 ; video_gain_offset= -1, 1, -1, 1, -1, 1 ; Example 2: Slightly desaturated, warm display ; video_saturation= 80 ; video_gain_offset= 1.5, -0.1, 1.3, -0.15, 0.9, 0.05 video_brightness=50 video_contrast=50 video_saturation=100 video_hue=0 video_gain_offset=1,0,1,0,1,0 ; 1-10 (seconds) to display controller's button map upon first time key press ; 0 - disable controller_info=6 ; JammaSD/J-PAC/I-PAC keys to joysticks translation ; You have to provide correct VID and PID of your input device ; Examples: Legacy J-PAC with Mini-USB or USB capable I-PAC with PS/2 connectors VID=0xD209/PID=0x0301 ; USB Capable J-PAC with only PS/2 connectors VID=0x04B4/PID=0x0101 ; JammaSD: VID=0x04D8/PID=0xF3AD jamma_vid=0x04D8 jamma_pid=0xF3AD ; Disable merging input devices. Use if only player 1 works. ; Leave no_merge_pid empty to apply this to all devices with the same VID. ;no_merge_vid=0x045E ;no_merge_pid=0x028E ; Same as above but can add multiple devices (one entry per VIDPID). Format is VIDPID in hex number ;no_merge_vidpid=0x12345678 ;no_merge_vidpid=0x11112222 ; Permanently assign specific controller to specific player. ; Normally you don't need to use this option, but if you use arcade cabinet with integrated controllers then ; you may want to use it for specific player regardless which controller is used first. ; To assign it, you need to provide unique part of this controller ID. ; In USB debug log you may see list of input devices right after core has been loaded. ; For example: ; ; opened 0( 0): /dev/input/event8 (1915:0040) 0 "7c:10:c9:15:22:33/df:47:3a:12:44:55" "Flydigi APEX2" ; ... ; opened 7( 7): /dev/input/event3 (1997:2535) 0 "usb-ffb40000.usb-1.6/input0" " mini keyboard" ; opened 9( 9): /dev/input/event0 (046d:4024) 0 "usb-ffb40000.usb-1.2/input2:1/4024-19-a2-39-0a" "Logitech K400" ; ; following part is unique identifier in system ^^^^^^^^^^^^^^^^^^^^^^^^^^^ ; So you need to provide part of this string identifying exactly this device. Don't include inputX part as it may change after reboot. ; Wireless devices usually have format MAC/MAC, wired devices use usb-... format. ; ; Example of such unique part of strings: ; ;player_1_controller=usb-1.2/ ;include / at the end so it won't match with something like usb-1.2.3 ;player_2_controller=7c:10:c9:15:22:33/df:47:3a:12:44:55 ;player_3_controller= ;player_4_controller= ; Speeds in sniper/non-sniper modes of mouse emulation by joystick ; 0 - (default) - faster move in non-sniper mode, slower move in sniper mode. ; 1 - movement speeds are swapped. sniper_mode=0 ; Uncomment following option if you don't want to see a second line for long file names in listing. ;browse_expand=0 ; 0 - disable MiSTer logo in Menu core logo=1 ; Custom shared folder for core supporting this feature (currently minimig and ao486 only) ; Can be relative to core's home dir or absolute path. ; Path must exist before core start to use it, or it will fail. ; Make sure USB device is mounted before use shared folder on USB! shared_folder= ; Custom aspect ratio ;custom_aspect_ratio_1=16:10 ;custom_aspect_ratio_2=1:1 ; use specific (VID/PID) mouse X movement as a spinner and paddle. Use VID=0xFFFF/PID=0xFFFF to use all mice as spinners. ;spinner_vid=0x1BCF ;spinner_pid=0x0005 ; spinner_throttle with base value 100 gives one spinner step per one tick. Higher value makes spinner slower. ; Lower than 100 makes spinner faster. Negative value gives opposite direction. ;spinner_throttle=-50 ; 0 - X axis, 1 - Y axis. ;spinner_axis=1 ; Default filters for video scaler. Paths must be relative to "Filters" folder without leading slash. ;vfilter_default=LCD Effects/LCD_Effect_07.txt ;vfilter_vertical_default=<some_file> ;vfilter_scanlines_default=<some_file> ; Default filters for audio. Paths must be relative to "Filters_audio" folder without leading slash. ;afilter_default=LPF2000_3tap.txt ; Defines internal joypad mapping from virtual SNES mapping in main to core mapping ; Set to 0 for name mapping (jn) (e.g. A button in SNES core = A button on controller regardless of position on pad) ; Set to 1 for positional mapping (jp) (e.g. A button in SNES core = East button on controller regardless of button name) gamepad_defaults=0 ; Write out file name under the cursor in browser for external integration ; External application or script may parse the info and do some additional actions and/or send info to 3rd party server. ; Warning: it may slowdown the system or add lag while browsing the files in OSD depending on external app/script. log_file_entry=0 ; Automatically disconnect (and shutdown) Bluetooth input device if not use specified amount of time. ; Some controllers have no automatic shutdown built in and will keep connection till battery dry out. ; 0 - don't disconnect automatically, otherwise it's amount of minutes. bt_auto_disconnect=0 ; Reset Bluetooth dongle before pair dialog. ; Some dongles may have problem to pair if not explicitly reset. ; Some dongles (mostly CSR) have problem to pair with BLE if not reset in advance. ; Consequence of reset: some input devices get shutdown after reset. bt_reset_before_pair=0 ;default Shadow Mask ;shmask_default=VGA.txt ;default shadow mask mode: ; 0 - none, 1 - 1x, 2 - 2x, 3 - 1x Rotated, 4 - 2x Rotated ;shmask_mode_default=1 ; Wait for specific mount before start the core. ; Attention: waiting is performing BEFORE core start, so no message will be displayed on screen! ; It's useful for debugging when core is loaded from USB blaster and games folder is on USB or Network drive. ; This option cannot be used when defmra in CONFSTR is used (i.e. if arcade rbf is loaded directly not through MRA). ; This option is ignored for Menu core. ;waitmount=/media/usb0 ; Overrides for video mode ; When the core's video mode matches the parameters in the section header, any options in the section override options from MiSTer and core sections. ; Refresh rate in header is optional and, if present, must match exactly the output from video_info or the logs. For example, if it says "60.0Hz", the header needs to be "@60.0" to match. ; When the core changes video mode, MiSTer will first look for a matching WIDTHxHEIGHT@VREFRESH section. ; If no match is found, it will fall back to a matching WIDTHxHEIGHT section with no refresh rate. ; If there is still no match, MiSTer/core options will be used without overrides. ; [video=640x400] ; ... ; [video=640x400@70.1] ; ... ; Wheel centering force 0-100. Default is 50. ;wheel_force=50 ; Wheel steering angle range. Supported ranges depends on specific wheel model ; If not set then default (depending on driver) range is used ;wheel_range=200 ; Enable game mode on HDMI output. It may give you better optimization on some displays, but also ; can give worse result on others. Default is 0 (non-game). ;hdmi_game_mode=1 ; Variable Refresh Rate control ; 0 - Do not enable VRR (send no VRR control frames) ; 1 - Auto Detect VRR from display EDID. ; 2 - Force Enable Freesync ; 3 - Force Enable Vesa HDMI Forum VRR vrr_mode=0 ; Minimum framerate in VRR mode. vrr_min_framerate=0 ; Maximum framerate in VRR mode (currently only used in Freesync mode). vrr_max_framerate=0 ; VESA VRR base framerate. Normally set to the current video mode's output framerate vrr_vesa_framerate=0 ; disable autofire if for some reason it's not required and accidentally triggered disable_autofire=0 [SNES] custom_aspect_ratio_1=8:7