Sorg's release notes state:
"This is a replica of real hardware (unlike functionally similar Genesis core)"
I thought the very definition of replicating a console in FPGA was that the actual logic and chips on the motherboard of the console are replicated accurately? Is the original Genesis core not a functional replica of a Genesis?
Are the other cores not replicas of real hardware? I guess one example comes to mind: On the SNES core, Rendering Ranger R2 requires a ROM patch to work, but on original hardware, it doesn't. If the SNES core were a "replica of real hardware", I assume it WOULD work unpatched since it does on real hardware?
Just trying to understand the difference. Played a few games on this new core and it feels identical to the existing Genesis core!
EDIT: Also to note, if you go to the Nuked-MD GitHub project page, it says "Cycle accurate Mega Drive core". I thought the other cores (well, most of them) were also cycle accurate? (Isn't that kinda the point of an FPGA implementation?)