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Re: Acorn Archimedes Core

Posted: Wed May 19, 2021 6:10 pm
by BlueIn2Red
Interesting, thanks - I don’t suppose there’s a tool to do that?

Re: Acorn Archimedes Core

Posted: Wed May 19, 2021 11:33 pm
by lister_of_smeg
BlueIn2Red wrote: Wed May 19, 2021 6:10 pm Interesting, thanks - I don’t suppose there’s a tool to do that?
You could try using dd for windows

The command should be:-

Code: Select all

dd if=source.hdf of=dest.hdf skip=1

Re: Acorn Archimedes Core

Posted: Wed Oct 20, 2021 2:38 pm
by Ray
Anyone know where to get Zarch? On all the images I found, there is only "lander" included, which is just a tech-demo, but not the real game. On one image its even called Zarch, but when started its "lander" again ...

Cheers
Ray

Re: Acorn Archimedes Core

Posted: Wed Oct 20, 2021 5:00 pm
by Ray
I found somerhing. It has .adl file extension. WhT is this, an archie Programm ? How do i get it to load via mister?

Re: Acorn Archimedes Core

Posted: Wed Oct 20, 2021 5:13 pm
by Chris23235
ADL seems to be an Archimedes specific image format, some emulators read the images when they are renamed to ADF. No idea if this works on the Archimedes core.

Re: Acorn Archimedes Core

Posted: Wed Oct 20, 2021 6:11 pm
by Ray
Hey, that worked :) Thanks!

Re: Acorn Archimedes Core

Posted: Sat Dec 11, 2021 4:41 pm
by toanazma
Thanks for the amazing work on this core, really a nice trip down the memory lane goofing off on the school's acorn computers instead of doing the work I needed to do.

Will there be any support for cd images on the Archie core?

Re: Acorn Archimedes Core

Posted: Sun Mar 20, 2022 8:20 pm
by _paul_
Just checked out the latest core (Feb 21st). It seems there have been a few improvements, but 15KHz monitor support still seems broken so I'll have to stick with an old version on my setup.

Has anyone managed to get this core to work on a 15KHz monitor with the latest build?

Re: Acorn Archimedes Core

Posted: Sun Mar 20, 2022 8:43 pm
by akeley
_paul_ wrote: Sun Mar 20, 2022 8:20 pm Has anyone managed to get this core to work on a 15KHz monitor with the latest build?
Sadly, not. This core remains the last "big" one on the 15 kHz frontier. Its output is not that simple but I hope one day somebody will tackle it too.

Re: Acorn Archimedes Core

Posted: Sun Apr 03, 2022 12:58 pm
by drmantis
I have a bunch of files I'd like to copy into a hard disk image I can use with the Archie core. Is anyone able to share the rough process or any tips? Thanks.

Re: Acorn Archimedes Core

Posted: Sun Apr 03, 2022 1:30 pm
by Chris23235
akeley wrote: Sun Mar 20, 2022 8:43 pm
_paul_ wrote: Sun Mar 20, 2022 8:20 pm Has anyone managed to get this core to work on a 15KHz monitor with the latest build?
Sadly, not. This core remains the last "big" one on the 15 kHz frontier. Its output is not that simple but I hope one day somebody will tackle it too.
The MiST version works fine on a 15Khz monitor.

Re: Acorn Archimedes Core

Posted: Mon Jul 04, 2022 12:20 am
by dbr
Also wondering if anyone remembers an old Archimedes game. I used to play it at school but cant remember what it was called! It was like a top-down maze kind of game. I think it was a medieval fantasy theme, or something similar, with knights/swords, etc. I could be wrong about that. I remember it being pretty colorful, and think it was almost like an RPG where you would collect keys and things.

Any ideas?

Re: Acorn Archimedes Core

Posted: Mon Jul 04, 2022 9:23 am
by Fuzzball
dbr wrote: Mon Jul 04, 2022 12:20 am Also wondering if anyone remembers an old Archimedes game. I used to play it at school but cant remember what it was called! It was like a top-down maze kind of game. I think it was a medieval fantasy theme, or something similar, with knights/swords, etc. I could be wrong about that. I remember it being pretty colorful, and think it was almost like an RPG where you would collect keys and things.

Any ideas?
Ravenskull
or
Castle Blackheart (doesn't fulfill the "colourful" description though)

Re: Acorn Archimedes Core

Posted: Mon Jul 04, 2022 4:50 pm
by dbr
Castle Blackheart! That was it! Been wondering about this for years! haha, thank you!


Btw, if anyone was wondering -- I tried the RISC OS 4.02 and RISC OS 3.70 ROMs to see if they work -- they do not. I kinda thought they would, since IIRC they were compatible with the older Archimedes models, but I expect I'm wrong.

Re: Acorn Archimedes Core

Posted: Mon Jul 04, 2022 6:17 pm
by _paul_
dbr wrote: Mon Jul 04, 2022 4:50 pm
Btw, if anyone was wondering -- I tried the RISC OS 4.02 and RISC OS 3.70 ROMs to see if they work -- they do not. I kinda thought they would, since IIRC they were compatible with the older Archimedes models, but I expect I'm wrong.
RISC OS 3.70 - 4.00 are for the RiscPC or A7000 series, these were later machines. The Archimedes series (A3xx up to A5000) support up to version 3.11.

Re: Acorn Archimedes Core

Posted: Tue Jul 05, 2022 10:35 am
by Zarchos
_paul_ wrote: Mon Jul 04, 2022 6:17 pm
dbr wrote: Mon Jul 04, 2022 4:50 pm
Btw, if anyone was wondering -- I tried the RISC OS 4.02 and RISC OS 3.70 ROMs to see if they work -- they do not. I kinda thought they would, since IIRC they were compatible with the older Archimedes models, but I expect I'm wrong.
RISC OS 3.70 - 4.00 are for the RiscPC or A7000 series, these were later machines. The Archimedes series (A3xx up to A5000) support up to version 3.11.
In reality up to RISC OS 3.19, that's the German version.

Re: Acorn Archimedes Core

Posted: Tue Jul 05, 2022 1:28 pm
by Estrayk
Zarchos wrote: Tue Jul 05, 2022 10:35 am
_paul_ wrote: Mon Jul 04, 2022 6:17 pm
dbr wrote: Mon Jul 04, 2022 4:50 pm
Btw, if anyone was wondering -- I tried the RISC OS 4.02 and RISC OS 3.70 ROMs to see if they work -- they do not. I kinda thought they would, since IIRC they were compatible with the older Archimedes models, but I expect I'm wrong.
RISC OS 3.70 - 4.00 are for the RiscPC or A7000 series, these were later machines. The Archimedes series (A3xx up to A5000) support up to version 3.11.
In reality up to RISC OS 3.19, that's the German version.
And no one has ever translated 3.19 rom into English? :(

Re: Acorn Archimedes Core

Posted: Tue Jul 05, 2022 7:53 pm
by Chris23235
Estrayk wrote: Tue Jul 05, 2022 1:28 pm
Zarchos wrote: Tue Jul 05, 2022 10:35 am
_paul_ wrote: Mon Jul 04, 2022 6:17 pm

RISC OS 3.70 - 4.00 are for the RiscPC or A7000 series, these were later machines. The Archimedes series (A3xx up to A5000) support up to version 3.11.
In reality up to RISC OS 3.19, that's the German version.
And no one has ever translated 3.19 rom into English? :(
As far as I know it is the same OS as in the english version. Acorn gave every language of the rom its own version number.

Re: Acorn Archimedes Core

Posted: Sat Jul 09, 2022 9:03 am
by Zarchos
Some modules have been updated.
You can read here, there are some infos in this thread to build a RISC OS 3.20
https://stardot.org.uk/forums/viewtopic ... 0&start=60

Re: Acorn Archimedes Core

Posted: Sat Jul 09, 2022 2:41 pm
by cavemanxzx
Risc OS 3.19 is Risc OS 3.11 in german. No differences.

Re: Acorn Archimedes Core

Posted: Sun Jul 10, 2022 8:50 am
by Zarchos
As you wish, if it makes you happy.
:lol:

Re: Acorn Archimedes Core

Posted: Mon Sep 12, 2022 12:15 pm
by Lamaman1971
Hi Folks, just a quick question on this core - has anyone any idea as to which model archimedes the mister is closest to in term of performance and capabilities?

Re: Acorn Archimedes Core

Posted: Mon Sep 12, 2022 2:16 pm
by _paul_
ARM2, so A3000, A310, A420..

Re: Acorn Archimedes Core

Posted: Sat Feb 11, 2023 3:40 am
by CartoonDonkey
_paul_ wrote: Sun Mar 20, 2022 8:20 pm

Just checked out the latest core (Feb 21st). It seems there have been a few improvements, but 15KHz monitor support still seems broken so I'll have to stick with an old version on my setup.

Has anyone managed to get this core to work on a 15KHz monitor with the latest build?

Paul a workaround is to edit your mister.ini file and put this at the bottom:
[Archie]
video_mode=640,6,56,66,224,14,8,18,12000
vscale_mode=1

Edit: Games do not work as they often launch their own special video modes which the core scaler settings do not seem to obey. Hrm.

You must also in screen settings, first set "supervga" with automatic mode type detection turned OFF, as well as automatic mode selection OFF.

[ao486]
video_mode=640,6,56,66,224,14,8,18,12000
vscale_mode=1
-works to force the PC core to 15khz as well. Text is a bit compressed and off at first, but games look brilliant. Archie's text looks spot on.


Re: Acorn Archimedes Core

Posted: Thu Mar 09, 2023 8:18 pm
by SIDKidd
drmantis wrote: Sun Apr 03, 2022 12:58 pm

I have a bunch of files I'd like to copy into a hard disk image I can use with the Archie core. Is anyone able to share the rough process or any tips? Thanks.

I've used OpenRiscOS on a Raspberry Pi :-)


Re: Acorn Archimedes Core

Posted: Thu Mar 09, 2023 8:20 pm
by SIDKidd
_paul_ wrote: Mon Sep 12, 2022 2:16 pm

ARM2, so A3000, A310, A420..

I would be nice to have an ARM2/ARM3 option, so I can run some more old scene demos :-D


Re: Acorn Archimedes Core

Posted: Wed Mar 15, 2023 2:51 pm
by ponder

Is there a way to get the "|\" key and the "£¤" key on this core from a standard keyboard?


Re: Acorn Archimedes Core

Posted: Sun Apr 16, 2023 8:26 am
by pgimeno
ponder wrote: Wed Mar 15, 2023 2:51 pm

Is there a way to get the "|\" key and the "£¤" key on this core from a standard keyboard?

The \| key should be available in most keyboards; for me it's to the left of the Return key. As for the £¤ key, US keyboards don't have enough room for it, but British and most European languages keyboards do have an extra key. That needs a change in Main_MiSTer, though. Archie is the only layout that doesn't have that key defined.

This:

Code: Select all

        NONE, //86  KEY_102ND

(line 912 as of this writing, but that can change between versions) needs to be changed to this:

Code: Select all

        0x1d, //86  KEY_102ND

The same key was changed for most cores long ago: https://github.com/MiSTer-devel/Main_MiSTer/pull/172 but Archie and Amiga have special keyboard handling; Amiga already has it defined, but not Archie. That's why it still doesn't work for it.

Maybe someone can submit a pull request with that change.

Edit: The numeric keypad # key has a similar problem - there's no room for it.


Re: Acorn Archimedes Core

Posted: Sat Jun 24, 2023 6:48 pm
by wmd

Game compatibility for this core seems to be very hit and miss. I spent most of this afternoon going through my collection, and many of the best games on the system don't work (e.g. Bug Hunter 2, Fervour, Inferno (Paradise), Overload (Paradise)), and even when they did there were often technical issues (Legend of the Lost Temple, Zelanites). I also had some issues with keyboard input. If a game uses Z & X to move left / right, inputs seemed to be not always registered, and sometimes keys would stick or act erratically. Not had this issue on other cores so it's not an issue with my keyboard. Additionally, many Archimedes game rips use jfd or apd format disc rips, which this core doesn't support.


Re: Acorn Archimedes Core

Posted: Sun Jun 25, 2023 6:50 pm
by _paul_

Can't say I put this core through a stress test, but your issues surprised me a bit. I could run Bughunter 2 and Fervour and play those games on the Archie core. I don't have images of the other games you mention. Note that I do use an older core version v201101 because that supports 15KHz monitors.

What issues do you run into if you try to run these games?

The traditional way of reading jfd or adp images on an arc is to use !ADFFS on the Arc, which I use on this core and works fine. Would be cool to be able to use the format natively from the MiSTer menu though.