Well, "better", "improved", "correct" and "incorrect" are all subjective and lie in the eye of the beholder. A sharp, pixel perfect image may be high fidelity to one person, but raw and incorrect to another.Kitrinx wrote: ↑Sun May 09, 2021 4:29 pm Of those examples on that page, only genesis appears to require it.
SNES high res mode of course is already handled by the core, and DKC that example looks simply awful compared to the clear one, and I see nothing there that is improved by applying composite. For DKC using a soft scanline filter is a much better option.
Likewise, while I believe that the linked blog posts make some good arguments, with evidence taken from the real systems on CRTs, for composite blend, that does not need to hold true to everybodies taste. There is simply not one way to "do it right".
Hence why the software emulation community creates filters like the CRT-Royale shader. It's about having choices on modern hardware, because CRTs are no option due ot the fact that they are dying out.
A good bunch of people have expressed their admiration for the work you did on the Composite Blend option and would love to have this in all cores, because it is much closer to how the systems actually looked on consumer hardware.
But well, as said, in this case what is better is subjective.