Search found 59 matches

by killersquirel
Tue Dec 10, 2024 9:39 pm
Forum: General Discussions
Topic: Dual RAM Testing?
Replies: 21
Views: 2996

Re: Dual RAM Testing?

I just got a second MiSTer Pi and want to make a dual ram setup. I have the main ram assembled, but wanted to know if the second ram should have the "this sticker faces out" on both sides? Should the ram chips on both sides be facing inwards?

by killersquirel
Mon Oct 28, 2024 4:45 pm
Forum: Other Console Cores
Topic: Colecovision Save States Request
Replies: 2
Views: 1750

Re: Colecovision Save States Request

There are some great adventure titles that would benefit from save states as well. I see this post has over 700+ views, but no comments. What are your thoughts on this request? Are you in favor of such advancements?

by killersquirel
Wed Oct 09, 2024 7:23 pm
Forum: Other Console Cores
Topic: Colecovision Save States Request
Replies: 2
Views: 1750

Colecovision Save States Request

One of my favorite systems is the Colecovision. The core is really pretty awesome and it would be even better with save states. There are a lot of homebrew games that allow high score initials to be put in, but they aren't saved when you change games. Having save states will remedy that issue. What do you think?

by killersquirel
Fri May 10, 2024 4:23 pm
Forum: Input Devices
Topic: Taito Egret II Mini Rollerball/Spinner Controller
Replies: 156
Views: 97505

Re: Taito Egret II Mini Rollerball/Spinner Controller

I read on the MiSTer Facebook group that this controller is officially supported. I tried plugging mine in and trying arkanoid and nothing happened. What is the easiest way to get this controller working on a MiSTer?

by killersquirel
Fri Jul 21, 2023 12:05 am
Forum: Amiga (Minimig)
Topic: AmigaVision (MegaAGS) 2023.07.17 Released with Improved Launcher Reliability
Replies: 90
Views: 86526

Re: AmigaVision (MegaAGS) 2023.07.17 Released with Improved Launcher Reliability

I can't seem to find the updated download. I go to the AmigaVision website and click on download and accept the terms and then it looks like it's going to redirect to Archive.org and then I get a file not found error. What can I do?

by killersquirel
Tue Nov 15, 2022 2:00 pm
Forum: Arcade Cores
Topic: Congo Bongo Released
Replies: 32
Views: 8293

Re: Congo Bongo Released

That message is telling you either that the congo.zip file isn't in the name folder or that the zip file that you have is incorrect. Mame has both merged and unmerged rom sets. You want the full (merged) rom of the game.
by killersquirel
Wed Oct 19, 2022 4:47 am
Forum: Input Devices
Topic: Taito Egret II Mini Rollerball/Spinner Controller
Replies: 156
Views: 97505

Re: Taito Egret II Mini Rollerball/Spinner Controller

I would also love to see this controller added to the MiSTer main. Please and thank you.
by killersquirel
Sat Aug 20, 2022 5:36 pm
Forum: Arcade Cores
Topic: Tank Battalion Namco Core
Replies: 10
Views: 2619

Re: Tank Battalion Namco Core

killersquirel - there are 15 videos out on this core, so plenty of viewing time. The 16th will be released in the next day or so, involving porting to the MiSTer framework. The hardware was unique to this game. It is incredibly simple, only tilemap graphics and 8 3x3 white square bullets. So, no there were no other games on this hardware. I'm thin...
by killersquirel
Sun Aug 14, 2022 1:37 am
Forum: MiSTer Community Game Club
Topic: CGC Round 4 core: MSX!
Replies: 16
Views: 12046

Re: CGC Round 4 core: MSX!

I nominate Space Manbow because it's an awesome horizontal shoot 'em up.
by killersquirel
Sun Jul 31, 2022 9:12 pm
Forum: Arcade Cores
Topic: Tank Battalion Namco Core
Replies: 10
Views: 2619

Re: Tank Battalion Namco Core

I am looking forward to following the videos on how to do this. Out of curiosity, are there any other games that run on this hardware? Thanks for making this and the videos!
by killersquirel
Tue Jul 05, 2022 6:58 pm
Forum: Arcade Cores
Topic: Cosmic Core Under Development
Replies: 34
Views: 25995

Re: Cosmic Core Under Development

I love your core. Thank you very much for this! Are you planning on working on any future cores?
by killersquirel
Mon Jul 04, 2022 6:05 am
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: Mega65-MiSTer
Replies: 32
Views: 19474

Re: Mega65-MiSTer

This is very exciting. I am looking forward to watching your progress.
by killersquirel
Fri Jul 01, 2022 3:04 am
Forum: Other Computer / System Cores
Topic: Atari 8-Bit Computers
Replies: 133
Views: 110114

Re: Atari 8-Bit Computers

akeley wrote: Thu Jun 30, 2022 12:15 pm
killersquirel wrote: Thu Jun 30, 2022 3:02 am Has anyone been able to get Crypts of Terror to work on the core?
Works ok with .atr from Gamebase.
I just downloaded the 2021 Gamebase and the only Crypts of Terror game I see is in xex format. What are your settings when running the game? I just get a black screen on every copy that I have found.
by killersquirel
Thu Jun 30, 2022 3:08 am
Forum: Arcade Cores
Topic: Cosmic Core Under Development
Replies: 34
Views: 25995

Re: Cosmic Core Under Development

I am loving the new core. Devil Zone is pretty awesome and it's quite difficult. Thank you for your work on this core.
by killersquirel
Thu Jun 30, 2022 3:02 am
Forum: Other Computer / System Cores
Topic: Atari 8-Bit Computers
Replies: 133
Views: 110114

Re: Atari 8-Bit Computers

Has anyone been able to get Crypts of Terror to work on the core?
by killersquirel
Wed Jun 29, 2022 1:49 am
Forum: Arcade Cores
Topic: Request: Exciting Hour
Replies: 2
Views: 1229

Re: Request: Exciting Hour

Exciting Hour is an awesome game. Mat Mania is another great similar tital that I would love to see on the MiSTer.
by killersquirel
Tue Jun 21, 2022 9:48 pm
Forum: Arcade Cores
Topic: Food Fight Controls
Replies: 1
Views: 841

Re: Food Fight Controls

I am using a BT adapter and a Dual Sense controller (have also used Dual Shock 4 controllers as well) and the one thing I notice is that the first game or so usually the control is a little funky and then I will move the analog controller in a big circle several times and then usually the controls will be flawless after those first couple of games....
by killersquirel
Sat Jun 18, 2022 2:29 am
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: SuperCPU128DX MiSTer
Replies: 92
Views: 39276

Re: SuperCPU128DX MiSTer

These are exciting times that we are living in. Thanks to both of you for your work!
by killersquirel
Mon May 02, 2022 7:27 am
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 161198

Re: Donkey Kong: Walking Sound Hack?

I have the same problem, but I think it's the mra file and not the core. There are alternates that work in the alternates folder. Hoping for an mra file that will address the issue.
by killersquirel
Fri Apr 08, 2022 6:07 am
Forum: Arcade Cores
Topic: Joust 2: Survival of the Fittest Arcade Core Released
Replies: 19
Views: 6869

Re: Joust 2: Survival of the Fittest Arcade Core Released

Thanks! The latest core works great.
by killersquirel
Fri Apr 08, 2022 6:05 am
Forum: Arcade Cores
Topic: nullobject
Replies: 18
Views: 6237

Re: nullobject

Are there new .mra files for the new cave core?
by killersquirel
Tue Mar 29, 2022 8:01 am
Forum: Arcade Cores
Topic: Joust 2: Survival of the Fittest Arcade Core Released
Replies: 19
Views: 6869

Re: Joust 2: Survival of the Fittest Arcade Core Released

I tried this out and it's a really good beta, but the second transform button isn't implemented yet. I am looking forward to this being completed as I love this game. Thanks so much for this!
by killersquirel
Thu Mar 17, 2022 6:22 pm
Forum: Arcade Cores
Topic: Turkey Shoot and Inferno
Replies: 25
Views: 6744

Re: Turkey Shoot and Inferno

That's awesome news. I'm looking forward to these great games being ported to the MiSTer.
by killersquirel
Thu Mar 17, 2022 6:17 pm
Forum: Arcade Cores
Topic: Pac-Man Plus
Replies: 6
Views: 2459

Re: Pac-Man Plus

I have both this and the "Exciting New" variant on my setup. I am not sure how this happened, but I think I will manually rename this new version to avoid confusion.
by killersquirel
Sat Mar 05, 2022 3:00 am
Forum: Arcade Cores
Topic: Preserving Arcade Core High Scores
Replies: 362
Views: 174917

Re: Preserving Arcade Core High Scores

How did we forget Centipede!? I remember trying to do that right at the beginning but it uses NVRAM and the original author hadn't implemented it, and I was clueless :D Given I have a working simulation of it now, and understand so much more than I did a year ago, it should be doable so I'll put it on the to-do list. I believe Food Fight also uses...
by killersquirel
Wed Feb 16, 2022 4:38 am
Forum: Other Console Cores
Topic: Atari 7800 / 2600
Replies: 566
Views: 699628

Re: Atari 7800 / 2600

@Kitrinx Your 7800 MiSTer core is absolutely fantastic! I am revisiting my MiST FPGA and see others are hoping for a port of this so I thought to relay this (if you haven't been bombarded with this request already). I'm glad you like it! It's made nearly entirely based off schematics so it should be very accurate. Nobody has contacted me about por...
by killersquirel
Wed Feb 16, 2022 2:18 am
Forum: Arcade Cores
Topic: Namco ND-1
Replies: 48
Views: 60689

Re: Namco ND-1

Kannibal wrote: Mon Feb 14, 2022 1:58 am I apologize for starting a troublesome thread.

:?
You have done nothing wrong. Personally I also would love to see these cores come to fruition.
by killersquirel
Mon Feb 07, 2022 8:17 pm
Forum: General Discussions
Topic: Best SHMUPs for the MiSTer
Replies: 56
Views: 44003

Re: Best SHMUPs for the MiSTer

A couple of Atari 2600 games to add to the list are:

Millipede (One of my top 3 shooters on any system)
Laser Gates
Megamania
Turmoil
Vanguard
Carnival
by killersquirel
Sun Feb 06, 2022 7:50 pm
Forum: Amiga (Minimig)
Topic: Amiga CD32
Replies: 90
Views: 111963

Re: Amiga CD32

I am hoping that a core for the Amiga CD32 comes this year. I wouldn't care if it was a separate core or added to the existing Amiga core.
by killersquirel
Sun Feb 06, 2022 7:40 pm
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: Weird disk saving issue
Replies: 1
Views: 5184

Re: Weird disk saving issue

I think I figured out my issue. I have my games located on an external hard drive. When I moved the save file disk over to the SD card I haven't had an issue with saving. I am now in the process of transferring my C64 games over to the SD card in case any of the disks are savable ones. Is there a way that you can split games over an SD card and an ...